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IRC log for #minetest-dev, 2019-02-04

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All times shown according to UTC.

Time Nick Message
00:19 Cornelia joined #minetest-dev
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00:31 rubenwardy I'll merge #8164 after the build passes
00:31 ShadowBot https://github.com/minetest/minetest/issues/8164 -- Disable confirmation dialog on localhost by rubenwardy
00:34 Cornelia joined #minetest-dev
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01:14 paramat nice fix, what lint suggested was actually somewhat reasonable :)
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03:40 sofar what special incantation is needed to start a singleplayer game from the commandline?
03:41 sofar or is that not possible, perhaps
03:45 sofar closest I can get is:
03:45 sofar $ bin/minetest --address '' --go --worldname test
03:45 sofar but that fails:
03:45 sofar ERROR[Main]: Access denied. Reason: Player name not allowed.
03:45 sofar ACTION[Server]: Server: Player with the name "singleplayer" tried to connect from 127.0.0.1
03:49 sofar heh, 2015 issue by rubenwardy on that
03:49 sofar rubenwardy: is that nodeboxeditor test script still working?
03:49 sofar it asks me to confirm a password, eugh
03:53 kaeza sofar: --name "singleplayer" --password "" --go?
03:54 kaeza Well I guess not.
03:58 sofar looks like that was intended, but, broken along the way
05:05 sofar now I'm just copying in the auth.sqlite :/
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10:33 rubenwardy game#2299
10:33 ShadowBot https://github.com/minetest/minetest_game/issues/2299 -- Add screenshot.png, and more info to game.conf by rubenwardy
10:49 proller joined #minetest-dev
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12:57 VanessaE guys, put the -rc1 on the main website please.
12:57 VanessaE rubenwardy: that's you I think?
13:00 VanessaE (and don't forget the mobile builds :) )
13:17 Wuzzy joined #minetest-dev
15:17 p_gimeno um, here's an idea... why not do a pre-release with #8019 included? if you want field testing, that's certainly one way to get it
15:17 ShadowBot https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue
15:26 entuland sorry for the perhaps silly question, but is any of that going to be applied to normal nodes rotation and simplify the task of dealing with the axis/rotation info crammed into param2?
16:02 rubenwardy argh
16:03 * rubenwardy can't install Minetest on an emulator because Minetest doesn't support x86 on Android
16:42 Calinou we could have per-architecture APKs on the Play Store (does F-Droid have such a feature? IIRC, yes, not sure)
17:12 Edgy1 joined #minetest-dev
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17:20 rubenwardy sofar: that linked script should still work
17:20 rubenwardy you can't host singleplayer
17:20 rubenwardy only local hsoted
17:20 rubenwardy so    minetest --worldname something --name player1 --address "" --go
17:59 proller joined #minetest-dev
18:05 Edgy1 rubenwardy, when is this horrid underground player glitch getting fixed? :V
18:05 Edgy1 (on 5.0)
18:05 rubenwardy Already is
18:05 rubenwardy Update your mods
18:05 Edgy1 i.. just did
18:05 Edgy1 wait which mods?
18:06 Edgy1 rubenwardy, would using an 0.4 minetest_game be a problem? i literally compiled today
18:06 Edgy1 same with client
18:06 rubenwardy Yes, you need to use 5.0 MTG
18:06 Edgy1 ah.
18:06 rubenwardy Default and player API
18:06 Edgy1 k
18:10 paramat joined #minetest-dev
18:14 paramat "is any of that going to be applied to normal nodes rotation and simplify the task of dealing with the axis/rotation info crammed into param2?" no, no need and not possible
18:15 Edgy1 rubenwardy, i switched to new subgame. same issue still.
18:15 paramat a pre-release with PR 8019 seems good to me
18:15 paramat are you using an armour mod or any mod that supplies a player model?
18:16 Edgy1 paramat, yes
18:16 Edgy1 3d_armor
18:17 paramat those mods need updating for 5.0.0 too
18:17 Edgy1 k
18:17 paramat there may even be a 5.0.0 version of that mod
18:17 Edgy1 there is
18:18 Edgy1 paramat, this is gta btw, i am keeping 2 versions
18:18 Edgy1 the one that uses noisegrid
18:18 paramat nice
18:19 entuland joined #minetest-dev
18:19 paramat grand test auto =)
18:19 paramat stu's '3D armor' mod has a 5.0.0-dev version btw
18:20 Edgy1 ik
18:20 Edgy1 just used git checkout
18:20 Edgy1 now disabling gold and diamond
18:21 paramat sorry, didn't see your 'there is' message
18:21 Edgy1 I badly need to update my forum post
18:21 Edgy1 its outdated.
18:21 Edgy1 ah that fixed it
18:26 paramat i'll test #8174 as i want that in 5.0.0
18:26 ShadowBot https://github.com/minetest/minetest/issues/8174 -- Main menu: Fix cloud color (again) by random-geek
18:38 nerzhul paramat nice. I think i will refactor those things in 5.1 dev cycle to have more consistent rendering
18:49 p_gimeno <paramat> a pre-release with PR 8019 seems good to me
18:49 p_gimeno what about the others? rubenwardy, you explicitly asked for field testing, would you support that?
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18:55 sofar #8019
18:55 ShadowBot https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue
19:00 paramat merging #8174 in 5 mins
19:00 ShadowBot https://github.com/minetest/minetest/issues/8174 -- Main menu: Fix cloud color (again) by random-geek
19:10 paramat merging
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19:26 nerzhul donc
19:27 nerzhul oops :D wrong chan
19:27 fwhcat mais oui nerzhul :D
19:27 fwhcat salut / hi
19:29 nerzhul fwhcat is french ?
19:42 fwhcat yes
19:44 fwhcat you too ?
19:47 nerzhul yep
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21:28 sofar nerzhul: I got a complaint that MT is pulling in a static copy of an old openssl
21:28 sofar is that for SRP or content checksums? can we refresh it?
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22:06 paramat game#2297 i propose, temporarily for 5.0.0, making these 2 nodes drop themselves instead of permafrost. any objections/support? Shara
22:06 ShadowBot https://github.com/minetest/minetest_game/issues/2297 -- Permafrost with moss and permafrost with stones are non-renewable
22:11 nerzhul soar on android ?
22:21 VanessaE so apparently, 5.0.0 enforces stack_max in /giveme..  why?
22:22 rubenwardy I thought that was reverted
22:22 VanessaE not entirely.
22:22 VanessaE /giveme foo:bar nnn now gives you as many stacks as of foo:bar as nnn/stack_max
22:23 VanessaE ask for 999, you get 10 stacks of 99, plus a stack of 90
22:23 VanessaE -0
22:23 VanessaE this is bac.
22:23 VanessaE this is bad.
22:23 VargaD joined #minetest-dev
22:24 VanessaE whose bright idea was it to clutter the inventory like that?  that's stupif
22:24 VanessaE stupid*
22:29 VanessaE <xxxxxxxx> try use any mod using gui - every element moved a bit to right.. 'nice'
22:29 VanessaE he means formspecs.
22:30 VanessaE (I think that's already been reported)
22:35 Foz joined #minetest-dev
22:46 Shara paramat: commented in the issue regarding permafrost
22:51 paramat thanks
22:52 paramat good, will code a PR
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23:22 Fixer was there a possibility to five -1/65536 items to yourself in minetest?
23:34 entuland joined #minetest-dev
23:38 paramat joined #minetest-dev
23:52 VanessaE so.  one of my users is reporting that she's having significant lag issues on one of my servers since going to 5.0.0, but it's fine for me.  if she disables ipv6 (via a 6rd pipe), it's better, but not as fast as it was with 0.4.x
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