Time |
Nick |
Message |
00:19 |
|
Cornelia joined #minetest-dev |
00:22 |
|
Wuzzy joined #minetest-dev |
00:24 |
|
entuland joined #minetest-dev |
00:31 |
rubenwardy |
I'll merge #8164 after the build passes |
00:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/8164 -- Disable confirmation dialog on localhost by rubenwardy |
00:34 |
|
Cornelia joined #minetest-dev |
01:03 |
|
reductum joined #minetest-dev |
01:14 |
paramat |
nice fix, what lint suggested was actually somewhat reasonable :) |
02:13 |
|
nolsen joined #minetest-dev |
03:31 |
|
Unarelith joined #minetest-dev |
03:40 |
sofar |
what special incantation is needed to start a singleplayer game from the commandline? |
03:41 |
sofar |
or is that not possible, perhaps |
03:45 |
sofar |
closest I can get is: |
03:45 |
sofar |
$ bin/minetest --address '' --go --worldname test |
03:45 |
sofar |
but that fails: |
03:45 |
sofar |
ERROR[Main]: Access denied. Reason: Player name not allowed. |
03:45 |
sofar |
ACTION[Server]: Server: Player with the name "singleplayer" tried to connect from 127.0.0.1 |
03:49 |
sofar |
heh, 2015 issue by rubenwardy on that |
03:49 |
sofar |
rubenwardy: is that nodeboxeditor test script still working? |
03:49 |
sofar |
it asks me to confirm a password, eugh |
03:53 |
kaeza |
sofar: --name "singleplayer" --password "" --go? |
03:54 |
kaeza |
Well I guess not. |
03:58 |
sofar |
looks like that was intended, but, broken along the way |
05:05 |
sofar |
now I'm just copying in the auth.sqlite :/ |
06:00 |
|
kaeza joined #minetest-dev |
07:23 |
|
ANAND joined #minetest-dev |
08:59 |
|
kaeza joined #minetest-dev |
09:03 |
|
Beton joined #minetest-dev |
09:25 |
|
proller joined #minetest-dev |
09:33 |
|
YuGiOhJCJ joined #minetest-dev |
10:33 |
rubenwardy |
game#2299 |
10:33 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2299 -- Add screenshot.png, and more info to game.conf by rubenwardy |
10:49 |
|
proller joined #minetest-dev |
10:51 |
|
Beton_ joined #minetest-dev |
10:56 |
|
Darcidride joined #minetest-dev |
11:16 |
|
Fixer joined #minetest-dev |
11:32 |
|
proller joined #minetest-dev |
11:35 |
|
entuland joined #minetest-dev |
12:02 |
|
Unarelith joined #minetest-dev |
12:13 |
|
troller joined #minetest-dev |
12:57 |
VanessaE |
guys, put the -rc1 on the main website please. |
12:57 |
VanessaE |
rubenwardy: that's you I think? |
13:00 |
VanessaE |
(and don't forget the mobile builds :) ) |
13:17 |
|
Wuzzy joined #minetest-dev |
15:17 |
p_gimeno |
um, here's an idea... why not do a pre-release with #8019 included? if you want field testing, that's certainly one way to get it |
15:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue |
15:26 |
entuland |
sorry for the perhaps silly question, but is any of that going to be applied to normal nodes rotation and simplify the task of dealing with the axis/rotation info crammed into param2? |
16:02 |
rubenwardy |
argh |
16:03 |
* rubenwardy |
can't install Minetest on an emulator because Minetest doesn't support x86 on Android |
16:42 |
Calinou |
we could have per-architecture APKs on the Play Store (does F-Droid have such a feature? IIRC, yes, not sure) |
17:12 |
|
Edgy1 joined #minetest-dev |
17:16 |
|
Edgy1 joined #minetest-dev |
17:20 |
rubenwardy |
sofar: that linked script should still work |
17:20 |
rubenwardy |
you can't host singleplayer |
17:20 |
rubenwardy |
only local hsoted |
17:20 |
rubenwardy |
so minetest --worldname something --name player1 --address "" --go |
17:59 |
|
proller joined #minetest-dev |
18:05 |
Edgy1 |
rubenwardy, when is this horrid underground player glitch getting fixed? :V |
18:05 |
Edgy1 |
(on 5.0) |
18:05 |
rubenwardy |
Already is |
18:05 |
rubenwardy |
Update your mods |
18:05 |
Edgy1 |
i.. just did |
18:05 |
Edgy1 |
wait which mods? |
18:06 |
Edgy1 |
rubenwardy, would using an 0.4 minetest_game be a problem? i literally compiled today |
18:06 |
Edgy1 |
same with client |
18:06 |
rubenwardy |
Yes, you need to use 5.0 MTG |
18:06 |
Edgy1 |
ah. |
18:06 |
rubenwardy |
Default and player API |
18:06 |
Edgy1 |
k |
18:10 |
|
paramat joined #minetest-dev |
18:14 |
paramat |
"is any of that going to be applied to normal nodes rotation and simplify the task of dealing with the axis/rotation info crammed into param2?" no, no need and not possible |
18:15 |
Edgy1 |
rubenwardy, i switched to new subgame. same issue still. |
18:15 |
paramat |
a pre-release with PR 8019 seems good to me |
18:15 |
paramat |
are you using an armour mod or any mod that supplies a player model? |
18:16 |
Edgy1 |
paramat, yes |
18:16 |
Edgy1 |
3d_armor |
18:17 |
paramat |
those mods need updating for 5.0.0 too |
18:17 |
Edgy1 |
k |
18:17 |
paramat |
there may even be a 5.0.0 version of that mod |
18:17 |
Edgy1 |
there is |
18:18 |
Edgy1 |
paramat, this is gta btw, i am keeping 2 versions |
18:18 |
Edgy1 |
the one that uses noisegrid |
18:18 |
paramat |
nice |
18:19 |
|
entuland joined #minetest-dev |
18:19 |
paramat |
grand test auto =) |
18:19 |
paramat |
stu's '3D armor' mod has a 5.0.0-dev version btw |
18:20 |
Edgy1 |
ik |
18:20 |
Edgy1 |
just used git checkout |
18:20 |
Edgy1 |
now disabling gold and diamond |
18:21 |
paramat |
sorry, didn't see your 'there is' message |
18:21 |
Edgy1 |
I badly need to update my forum post |
18:21 |
Edgy1 |
its outdated. |
18:21 |
Edgy1 |
ah that fixed it |
18:26 |
paramat |
i'll test #8174 as i want that in 5.0.0 |
18:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/8174 -- Main menu: Fix cloud color (again) by random-geek |
18:38 |
nerzhul |
paramat nice. I think i will refactor those things in 5.1 dev cycle to have more consistent rendering |
18:49 |
p_gimeno |
<paramat> a pre-release with PR 8019 seems good to me |
18:49 |
p_gimeno |
what about the others? rubenwardy, you explicitly asked for field testing, would you support that? |
18:50 |
|
squats joined #minetest-dev |
18:50 |
|
squats left #minetest-dev |
18:55 |
sofar |
#8019 |
18:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/8019 -- Use true pitch/yaw/roll rotations without loss of precision by pgimeno by pauloue |
19:00 |
paramat |
merging #8174 in 5 mins |
19:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/8174 -- Main menu: Fix cloud color (again) by random-geek |
19:10 |
paramat |
merging |
19:22 |
|
fwhcat joined #minetest-dev |
19:26 |
nerzhul |
donc |
19:27 |
nerzhul |
oops :D wrong chan |
19:27 |
fwhcat |
mais oui nerzhul :D |
19:27 |
fwhcat |
salut / hi |
19:29 |
nerzhul |
fwhcat is french ? |
19:42 |
fwhcat |
yes |
19:44 |
fwhcat |
you too ? |
19:47 |
nerzhul |
yep |
20:26 |
|
ssieb joined #minetest-dev |
21:28 |
sofar |
nerzhul: I got a complaint that MT is pulling in a static copy of an old openssl |
21:28 |
sofar |
is that for SRP or content checksums? can we refresh it? |
22:01 |
|
VargaD joined #minetest-dev |
22:01 |
|
entuland joined #minetest-dev |
22:06 |
paramat |
game#2297 i propose, temporarily for 5.0.0, making these 2 nodes drop themselves instead of permafrost. any objections/support? Shara |
22:06 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2297 -- Permafrost with moss and permafrost with stones are non-renewable |
22:11 |
nerzhul |
soar on android ? |
22:21 |
VanessaE |
so apparently, 5.0.0 enforces stack_max in /giveme.. why? |
22:22 |
rubenwardy |
I thought that was reverted |
22:22 |
VanessaE |
not entirely. |
22:22 |
VanessaE |
/giveme foo:bar nnn now gives you as many stacks as of foo:bar as nnn/stack_max |
22:23 |
VanessaE |
ask for 999, you get 10 stacks of 99, plus a stack of 90 |
22:23 |
VanessaE |
-0 |
22:23 |
VanessaE |
this is bac. |
22:23 |
VanessaE |
this is bad. |
22:23 |
|
VargaD joined #minetest-dev |
22:24 |
VanessaE |
whose bright idea was it to clutter the inventory like that? that's stupif |
22:24 |
VanessaE |
stupid* |
22:29 |
VanessaE |
<xxxxxxxx> try use any mod using gui - every element moved a bit to right.. 'nice' |
22:29 |
VanessaE |
he means formspecs. |
22:30 |
VanessaE |
(I think that's already been reported) |
22:35 |
|
Foz joined #minetest-dev |
22:46 |
Shara |
paramat: commented in the issue regarding permafrost |
22:51 |
paramat |
thanks |
22:52 |
paramat |
good, will code a PR |
23:02 |
|
Sokomine joined #minetest-dev |
23:22 |
Fixer |
was there a possibility to five -1/65536 items to yourself in minetest? |
23:34 |
|
entuland joined #minetest-dev |
23:38 |
|
paramat joined #minetest-dev |
23:52 |
VanessaE |
so. one of my users is reporting that she's having significant lag issues on one of my servers since going to 5.0.0, but it's fine for me. if she disables ipv6 (via a 6rd pipe), it's better, but not as fast as it was with 0.4.x |
23:57 |
|
benrob0329 joined #minetest-dev |