Time |
Nick |
Message |
00:19 |
|
ANAND joined #minetest-dev |
00:34 |
|
YuGiOhJCJ joined #minetest-dev |
01:29 |
|
paramat joined #minetest-dev |
02:33 |
paramat |
oops forget, merging game#2208 |
02:33 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21 |
02:35 |
paramat |
merged |
02:35 |
paramat |
*forgot |
03:06 |
|
CBugDCoder joined #minetest-dev |
03:20 |
|
paramat joined #minetest-dev |
03:24 |
|
Miner_48er joined #minetest-dev |
04:25 |
|
Darcidride__ joined #minetest-dev |
04:46 |
|
Tmanyo joined #minetest-dev |
05:22 |
|
reductum joined #minetest-dev |
06:47 |
|
ssieb joined #minetest-dev |
06:52 |
|
fireglow joined #minetest-dev |
08:02 |
|
Cornelia joined #minetest-dev |
08:58 |
|
paramat joined #minetest-dev |
08:59 |
paramat |
#7682 updated, retested and docs added |
08:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat |
09:08 |
|
Gael-de-Sailly joined #minetest-dev |
09:22 |
|
celeron55_ joined #minetest-dev |
09:29 |
|
crazy_baboon joined #minetest-dev |
09:31 |
crazy_baboon |
has anyone managed to compile and run 'BlockPlanet' (from the 'famous' youtube video) to see if it supports shadows? |
09:32 |
crazy_baboon |
I cloned the git folder but I am getting crazy compilation errors like " no matching function for call to ‘std::mutex::mutex(bool)’" at [17%] |
09:36 |
crazy_baboon |
nop, I just check using 'git log' that 'BlockPlanet' appears to be not interesting at all |
09:36 |
crazy_baboon |
it is just a blunt fork of minetest ala 2016 |
09:37 |
crazy_baboon |
nothings added to it, except it was relicensed to GPL3 |
09:37 |
crazy_baboon |
oh well, nevermind |
09:59 |
|
crazy_baboon joined #minetest-dev |
10:04 |
|
Jordach joined #minetest-dev |
10:56 |
|
Fixer joined #minetest-dev |
11:54 |
|
Taoki joined #minetest-dev |
12:32 |
|
CBugDCoder joined #minetest-dev |
12:55 |
|
Jordach joined #minetest-dev |
13:29 |
|
calcul0n joined #minetest-dev |
13:55 |
|
Xio joined #minetest-dev |
15:06 |
sfan5 |
why do we want to reduce the amount of bugs again? |
15:07 |
sfan5 |
everytime i see an issue that looks like it might be closed due to "lack of interest", it just feels stupid |
15:07 |
sfan5 |
do any other projects do this? |
15:10 |
rubenwardy |
core dev approval for it shouldn't be a thing |
15:10 |
rubenwardy |
like, a bug is a bug |
15:10 |
rubenwardy |
however the bug may have been fixed or unreproducable |
15:10 |
rubenwardy |
in which case "possible close" is valid |
15:11 |
rubenwardy |
or idk |
15:12 |
|
twoelk joined #minetest-dev |
15:29 |
|
Cornelia joined #minetest-dev |
16:43 |
|
sys4 joined #minetest-dev |
16:58 |
Megaf |
21 hours migrating player database, is that right? https://i.imgur.com/EYUzTJL.png |
17:00 |
xerox123 |
that's CPU time, IIRC |
17:00 |
|
Krock joined #minetest-dev |
17:01 |
sfan5 |
depends on how many players you have |
17:01 |
Krock |
cleaning garbage players (one-time visitors) would've decreased that a lot |
17:02 |
rubenwardy |
Also check iotop |
17:02 |
sfan5 |
beginSave() is also not called before the migration, so it's a lot less efficient than it could be |
17:52 |
|
Cornelia joined #minetest-dev |
18:50 |
|
CBugDCoder joined #minetest-dev |
18:56 |
|
reductum joined #minetest-dev |
19:12 |
|
basxto joined #minetest-dev |
19:35 |
|
ssieb joined #minetest-dev |
19:37 |
|
opal joined #minetest-dev |
20:50 |
|
twoelk left #minetest-dev |
21:12 |
Megaf |
Guys, please, add progress bars/percentage to the code |
21:12 |
Megaf |
Nothing in the server tells anything about everything |
21:12 |
Megaf |
https://i.imgur.com/0aRhdLm.png |
21:12 |
Megaf |
25 hours and I have no clue what the server is doing |
21:12 |
Megaf |
it the same for migrating map db, /clearobjects and so on |
21:15 |
Megaf |
it's the* |
21:15 |
Megaf |
minetest server admins are really often left in the dark, |
21:20 |
sfan5 |
open an issue |
21:20 |
rubenwardy |
nothing? |
21:20 |
rubenwardy |
emerge blocks ;) |
21:23 |
Megaf |
sfan5: what for? it wont get implemented in 0.4 |
21:23 |
Megaf |
Minetest is in a very delicate place right now, fragmented and incompatible |
21:24 |
Megaf |
I don't know how to feel about all the stuff happening |
21:24 |
sfan5 |
so you don't actually want progress bars |
21:24 |
sfan5 |
ok |
21:24 |
Megaf |
I want information |
21:24 |
Megaf |
maybe --verbose would show something, but that's too late |
21:24 |
Megaf |
also, there's 3 cores just sitting there doing nothing... |
21:25 |
Megaf |
and today we have these CPUs with 64 threads... |
21:25 |
Megaf |
well, I guess they are good for running 64 minetest servers! |
21:26 |
Megaf |
12 threads CPUs are already mainstream. They are getting very cheap. |
21:26 |
Megaf |
!title https://www.newegg.com/Product/Product.aspx?Item=N82E16819113435 |
21:26 |
ShadowBot |
Megaf: AMD RYZEN 5 1600 6-Core 3.2 GHz (3.6 GHz Turbo) Socket AM4 65W YD1600BBAEBOX Desktop Processor - Newegg.com |
21:59 |
|
YuGiOhJCJ joined #minetest-dev |
22:05 |
|
davisonio joined #minetest-dev |
22:17 |
|
DI3HARD139 joined #minetest-dev |
22:49 |
|
longerstaff13-m1 joined #minetest-dev |