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IRC log for #minetest-dev, 2018-09-02

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All times shown according to UTC.

Time Nick Message
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00:36 paramat Shara for when you have time game#2200
00:36 ShadowBot https://github.com/minetest/minetest_game/issues/2200 -- Fire: Make flames floodable, remove extinguish ABM by paramat
00:42 Shara I'm still kind of amused fire wasn't already floodable... :)
00:51 paramat thanks, will merge in 5 mins
01:43 paramat oh, merging
01:44 paramat merged
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22:03 Megaf #7694
22:03 ShadowBot https://github.com/minetest/minetest/issues/7694 -- [Discussion] Drop DirectX and Software drivers.
22:29 Jordach shaders really aren't that important
22:30 Jordach the more you pump up the graphics, the higher the performance requirements go, especially in voxel games where there might be hundreds to thousands of different materials
22:43 paramat i somewhat agree, but many like them. however i find the bumpmapping/parallax occlusion/normalmap stuff very ugly
22:43 Jordach only when well executed does it look good
22:44 paramat and our waving water is bad, RBA was about to remove it
22:44 Fixer just disable them by default :trollface:
22:44 Jordach i like the slightly lowered water, but not the wavystuff
22:44 Fixer most will have performance boost :_:
22:45 Shara The lowering of the water is why I use it.
22:45 Shara Makes the weird waving worth it :)
22:45 Jordach at some point i could take a look at the water shaders and implement SSR
22:46 Jordach and probably look into adding the basics of a proper z buffer with a framework for post-processing
23:01 paramat i think waving water has some issues so work on those would be good. Shara, you can have lowered water without waving, in case you didm't know
23:03 Shara Hmm, I will check options for that sometime then
23:03 Shara But fixing the bugs with waving would be best.
23:03 Jordach paramat, i've put the PR out for experimental set_sky improvements :)
23:07 paramat yeah we shouldn't remove waving water, too popular
23:10 paramat J i'll look at that certainly
23:10 Jordach paramat, it's mostly fine since krock took a look
23:10 Jordach there's a few kinks to work out that's related to me brain farting and not actually breaking things
23:12 Jordach paramat, the original prototype was a hacked together skybox mode with trues everywhere
23:12 Jordach this one has a fully operational Lua api object
23:13 Jordach this one is actually closer to finished than a test to see if it was worth doing
23:22 paramat cool
23:23 Jordach by default, the changes to the sky and set_sky aren't visible until you use set_sky
23:23 Jordach so running Minetest Game doesn't show any default difference
23:34 paramat merging game#2208 in 5mins
23:34 ShadowBot https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21

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