Time Nick Message 00:36 paramat Shara for when you have time game#2200 00:36 ShadowBot https://github.com/minetest/minetest_game/issues/2200 -- Fire: Make flames floodable, remove extinguish ABM by paramat 00:42 Shara I'm still kind of amused fire wasn't already floodable... :) 00:51 paramat thanks, will merge in 5 mins 01:43 paramat oh, merging 01:44 paramat merged 22:03 Megaf #7694 22:03 ShadowBot https://github.com/minetest/minetest/issues/7694 -- [Discussion] Drop DirectX and Software drivers. 22:29 Jordach shaders really aren't that important 22:30 Jordach the more you pump up the graphics, the higher the performance requirements go, especially in voxel games where there might be hundreds to thousands of different materials 22:43 paramat i somewhat agree, but many like them. however i find the bumpmapping/parallax occlusion/normalmap stuff very ugly 22:43 Jordach only when well executed does it look good 22:44 paramat and our waving water is bad, RBA was about to remove it 22:44 Fixer just disable them by default :trollface: 22:44 Jordach i like the slightly lowered water, but not the wavystuff 22:44 Fixer most will have performance boost :_: 22:45 Shara The lowering of the water is why I use it. 22:45 Shara Makes the weird waving worth it :) 22:45 Jordach at some point i could take a look at the water shaders and implement SSR 22:46 Jordach and probably look into adding the basics of a proper z buffer with a framework for post-processing 23:01 paramat i think waving water has some issues so work on those would be good. Shara, you can have lowered water without waving, in case you didm't know 23:03 Shara Hmm, I will check options for that sometime then 23:03 Shara But fixing the bugs with waving would be best. 23:03 Jordach paramat, i've put the PR out for experimental set_sky improvements :) 23:07 paramat yeah we shouldn't remove waving water, too popular 23:10 paramat J i'll look at that certainly 23:10 Jordach paramat, it's mostly fine since krock took a look 23:10 Jordach there's a few kinks to work out that's related to me brain farting and not actually breaking things 23:12 Jordach paramat, the original prototype was a hacked together skybox mode with trues everywhere 23:12 Jordach this one has a fully operational Lua api object 23:13 Jordach this one is actually closer to finished than a test to see if it was worth doing 23:22 paramat cool 23:23 Jordach by default, the changes to the sky and set_sky aren't visible until you use set_sky 23:23 Jordach so running Minetest Game doesn't show any default difference 23:34 paramat merging game#2208 in 5mins 23:34 ShadowBot https://github.com/minetest/minetest_game/issues/2208 -- safer slab name check by 12Me21