Time |
Nick |
Message |
00:02 |
paramat |
i meant in addition to working in groups and other games, maybe even as lower priority to other games |
00:35 |
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00:40 |
paramat |
game#2171 |
00:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2171 -- Move chests to a new file. Update credits for chests and torches by paramat |
01:09 |
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01:32 |
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02:26 |
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04:00 |
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06:40 |
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06:59 |
nerzhul |
maybe the coredev issue on mtg is due to some errors you did paramat, if somes rename mtg "paramat game" this should be for a reason ;) |
07:15 |
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07:58 |
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09:20 |
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09:20 |
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09:22 |
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13:49 |
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14:32 |
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14:36 |
ANAND |
Minor PR to fix a couple of trivial issues in misc.lua: #7540 |
14:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/7540 -- Minor fixes to builtin/game/misc.lua by ClobberXD |
14:51 |
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15:16 |
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15:24 |
ANAND |
Can I add an unrelated but super-minor commit to the above PR? |
15:24 |
ANAND |
It certainly doesn't deserve a separate PR |
15:51 |
Krock |
go on |
15:57 |
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16:23 |
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16:29 |
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16:36 |
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16:48 |
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16:53 |
paramat |
nerz wut? what MTG core dev issue? =s |
17:01 |
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17:15 |
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17:22 |
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17:31 |
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17:55 |
paramat |
merging #7540 in 15 mins (trivial) |
17:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/7540 -- Minor fixes to builtin/game/misc.lua by ClobberXD |
18:09 |
paramat |
merging |
18:11 |
paramat |
done |
18:19 |
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18:20 |
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18:22 |
paramat |
please can we merge #7477 ? needs another +1 rubenwardy |
18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7477 -- Android: Add aux ("use") button by srifqi |
18:28 |
Krock |
the screenshots look good... |
18:31 |
Krock |
trivial builtin changes #7476 .. anyone? |
18:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker |
18:41 |
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18:51 |
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18:53 |
paramat |
looking |
19:11 |
paramat |
Krock code seems ok, is it tested? |
19:13 |
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19:15 |
Krock |
yes |
19:16 |
Krock |
testing it is fairly easy. just add the falling group to a chest |
19:16 |
paramat |
+1 then |
19:39 |
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19:59 |
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20:00 |
nerzhul |
weather is nearly complete, and renamed to particleoverlay :) |
20:01 |
nerzhul |
i'm finishing to polish the code and fix the remaining bug |
20:21 |
nerzhul |
paramat are you there ? |
20:25 |
Krock |
* paramat has quit (Ping timeout: 265 seconds) |
20:25 |
Krock |
<nerzhul> paramat are you there ? |
20:26 |
Krock |
however, thanks for the approval, paramat. Will merge it tomorrow |
20:26 |
Krock |
weather.. interesting to have core support for that |
20:29 |
nerzhul |
oops :p |
20:30 |
nerzhul |
Krock it's not weather now, it's particle overlay, it's generic, but experimental code is weather yes |
20:30 |
nerzhul |
https://www.youtube.com/watch?v=jTHQQf3auhI |
20:30 |
nerzhul |
and #7519 is now ready for a review |
20:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/7519 -- Add minetest particle overlays (weather incoming ? :)) by nerzhul |
20:33 |
nerzhul |
i hope if this will be merged we can have some algorithms to add weather on mtg |
20:35 |
Krock |
is it intended that particles appear and disappear randomly? it's quite strange to see them gone half way down |
20:36 |
nerzhul |
it's managed by irrlicht itself |
20:37 |
nerzhul |
i don't know if i can make them appear upper or not |
20:46 |
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21:24 |
nerzhul |
waiting for reviews now |
21:33 |
nerzhul |
merging #7476 |
21:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker |
21:36 |
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