Time Nick Message 00:02 paramat i meant in addition to working in groups and other games, maybe even as lower priority to other games 00:40 paramat game#2171 00:40 ShadowBot https://github.com/minetest/minetest_game/issues/2171 -- Move chests to a new file. Update credits for chests and torches by paramat 06:59 nerzhul maybe the coredev issue on mtg is due to some errors you did paramat, if somes rename mtg "paramat game" this should be for a reason ;) 14:36 ANAND Minor PR to fix a couple of trivial issues in misc.lua: #7540 14:36 ShadowBot https://github.com/minetest/minetest/issues/7540 -- Minor fixes to builtin/game/misc.lua by ClobberXD 15:24 ANAND Can I add an unrelated but super-minor commit to the above PR? 15:24 ANAND It certainly doesn't deserve a separate PR 15:51 Krock go on 16:53 paramat nerz wut? what MTG core dev issue? =s 17:55 paramat merging #7540 in 15 mins (trivial) 17:55 ShadowBot https://github.com/minetest/minetest/issues/7540 -- Minor fixes to builtin/game/misc.lua by ClobberXD 18:09 paramat merging 18:11 paramat done 18:22 paramat please can we merge #7477 ? needs another +1 rubenwardy 18:22 ShadowBot https://github.com/minetest/minetest/issues/7477 -- Android: Add aux ("use") button by srifqi 18:28 Krock the screenshots look good... 18:31 Krock trivial builtin changes #7476 .. anyone? 18:31 ShadowBot https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker 18:53 paramat looking 19:11 paramat Krock code seems ok, is it tested? 19:15 Krock yes 19:16 Krock testing it is fairly easy. just add the falling group to a chest 19:16 paramat +1 then 20:00 nerzhul weather is nearly complete, and renamed to particleoverlay :) 20:01 nerzhul i'm finishing to polish the code and fix the remaining bug 20:21 nerzhul paramat are you there ? 20:25 Krock * paramat has quit (Ping timeout: 265 seconds) 20:25 Krock paramat are you there ? 20:26 Krock however, thanks for the approval, paramat. Will merge it tomorrow 20:26 Krock weather.. interesting to have core support for that 20:29 nerzhul oops :p 20:30 nerzhul Krock it's not weather now, it's particle overlay, it's generic, but experimental code is weather yes 20:30 nerzhul https://www.youtube.com/watch?v=jTHQQf3auhI 20:30 nerzhul and #7519 is now ready for a review 20:30 ShadowBot https://github.com/minetest/minetest/issues/7519 -- Add minetest particle overlays (weather incoming ? :)) by nerzhul 20:33 nerzhul i hope if this will be merged we can have some algorithms to add weather on mtg 20:35 Krock is it intended that particles appear and disappear randomly? it's quite strange to see them gone half way down 20:36 nerzhul it's managed by irrlicht itself 20:37 nerzhul i don't know if i can make them appear upper or not 21:24 nerzhul waiting for reviews now 21:33 nerzhul merging #7476 21:33 ShadowBot https://github.com/minetest/minetest/issues/7476 -- core.spawn_falling_node: Keep metadata by SmallJoker