Time |
Nick |
Message |
00:03 |
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00:14 |
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00:30 |
paramat |
i'll probably merge #7534 in 2-3 hours as it's good work and will probably suffer from conflicts if not merged before tomorrow EU time |
00:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/7534 -- Lua API formatting and grammar fixes by pauloue |
00:49 |
paramat |
the paths changes in that are correct now i look at them more carefully |
01:12 |
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01:58 |
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03:03 |
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03:15 |
paramat |
merging #7534 |
03:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/7534 -- Lua API formatting and grammar fixes by pauloue |
03:17 |
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03:19 |
paramat |
done |
03:27 |
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04:46 |
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05:37 |
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06:17 |
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08:06 |
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08:44 |
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09:00 |
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09:11 |
nerzhul |
can someone do more tests on #7512 please ? i need to ensure nothing will break |
09:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul |
09:12 |
nerzhul |
rubenwardy: i started to generize #7519 (only the client pointer storage currently) |
09:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/7519 -- Add server to client weather communication by nerzhul |
09:22 |
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10:17 |
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10:37 |
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11:02 |
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11:11 |
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11:22 |
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11:40 |
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12:04 |
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13:02 |
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13:37 |
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13:47 |
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13:57 |
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Krock joined #minetest-dev |
14:47 |
rubenwardy |
grrr |
14:47 |
rubenwardy |
the os.temppath() API changed |
14:47 |
rubenwardy |
there's no longer a trailing / |
14:57 |
rubenwardy |
actually |
14:57 |
rubenwardy |
wth |
15:01 |
rubenwardy |
nvm |
15:05 |
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15:15 |
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15:17 |
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16:21 |
nerzhul |
Krock if you get time, can you re-test/verify/approve #7512 please ? |
16:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul |
16:36 |
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16:38 |
Krock |
looks good overall. will test |
16:41 |
Krock |
#7521 is also ready for re-review. The lua_api.txt conflict should be trivial |
16:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7521 -- Implement ChatMessage into the API by SmallJoker |
16:42 |
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17:01 |
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17:21 |
paramat |
+1 for #6587 |
17:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/6587 -- Optimize entity-entity collision by numberZero |
17:22 |
paramat |
ugh |
17:22 |
rubenwardy |
bit late, paramat |
17:22 |
rubenwardy |
already merged |
17:22 |
paramat |
#7539 |
17:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7539 -- Revert 6587 - Optimize entity-entity collision by lhofhansl |
17:23 |
paramat |
putting the original PR number in the thread title confused me :) |
17:37 |
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18:21 |
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18:36 |
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19:11 |
Krock |
rubenwardy: could you please test #6497 if you've got some free time? |
19:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/6497 -- Move register_on_modchannel_signal() by jastevenson303 |
19:11 |
Krock |
* #7497 |
19:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/7497 -- guiFormspecMenu: Allow fraction values for container[] by SmallJoker |
19:44 |
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19:50 |
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20:03 |
paramat |
numberzero is ok with a revert so will merge in 5mins #7539 |
20:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/7539 -- Revert 6587 - Optimize entity-entity collision by lhofhansl |
20:28 |
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paramat joined #minetest-dev |
20:30 |
paramat |
oops forgot again, merging |
20:31 |
paramat |
done |
20:54 |
paramat |
:) |
20:56 |
paramat |
Shara game#2167 updated and tested, see screenshots, are you ok with a merge? |
20:56 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2167 -- Fence rails: Add fence rail textures by paramat |
20:58 |
Shara |
paramat: Give me a little while and will check |
20:58 |
Shara |
But pretty sure I'm fine with it :) |
20:59 |
paramat |
ok |
21:06 |
nerzhul |
merging #7512 (lint is fixed) |
21:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/7512 -- Lua templating reading (part 4): s16, v2s16, v2f by nerzhul |
21:06 |
nerzhul |
Thanks Krock |
21:06 |
nerzhul |
i need more time to review your chat PR but the general thing is good |
21:07 |
Shara |
paramat: looks good |
21:07 |
nerzhul |
what is the problem with collisions ? |
21:09 |
paramat |
thanks |
21:09 |
Krock |
nerzhul: performance regression |
21:19 |
paramat |
merging game#2167 in a min |
21:19 |
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Fixer joined #minetest-dev |
21:19 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2167 -- Fence rails: Add fence rail textures by paramat |
21:21 |
paramat |
merging |
21:23 |
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21:24 |
paramat |
done |
21:24 |
paramat |
btw game#2150 |
21:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat |
21:25 |
nerzhul |
Krock okay |
22:06 |
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22:22 |
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22:46 |
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paramat joined #minetest-dev |
22:54 |
paramat |
i might move chests into a new .lua file in MTG default, maybe tonight, any objections? |
22:54 |
paramat |
they clutter up nodes.lua |
22:54 |
Shara |
none from me |
22:56 |
rubenwardy |
should be a separate mod |
22:56 |
* rubenwardy |
cries |
22:57 |
Shara |
hahaha |
22:58 |
paramat |
heh |
22:58 |
Shara |
separate file already makes it more manageable |
22:59 |
paramat |
i guess it's non-trivial to make it a separate mod. well anyway could be done later |
22:59 |
paramat |
i feel like moving focus to new games instead of trying to completely fix MTG (which is near-impossible) :) |
23:01 |
Shara |
Well you know I would love to see more "official" games |
23:01 |
Shara |
But there is the usual problem there... until we make some |
23:01 |
paramat |
yeah |
23:08 |
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23:17 |
rubenwardy |
fixing MTG helps with new games |
23:17 |
rubenwardy |
currently it's impossible to have a fixed new game and also keep compatibilty with MTG |
23:18 |
rubenwardy |
by having default split up, it's easier to make mods depend on only what they need and thus more likely to be compatible |
23:19 |
Shara |
Same thoughts. It is really not easy right now to make "a new game" unless you build from MTG, and then you mostly just get an edited MTG with extra mods tacked on. |
23:20 |
rubenwardy |
exactly |
23:22 |
paramat |
well, i don't think MTG is a good base for a game, best start fresh |
23:23 |
rubenwardy |
no |
23:23 |
rubenwardy |
that's not the point |
23:23 |
paramat |
even if MTG was 'improved' in some way it still has many aspects that should have been done differently but can't be changed due to what relies on it |
23:23 |
rubenwardy |
the point isn't reusing MTG mods as such, it's keeping compatibility with mods aimed for MTG |
23:24 |
paramat |
oh ok |
23:24 |
rubenwardy |
the former is good to |
23:24 |
rubenwardy |
ie: stairs/doors/carts/etc are pretty good and independent of game style |
23:24 |
rubenwardy |
mostly |
23:24 |
rubenwardy |
well, doors is meh |
23:26 |
paramat |
anyway, i might try to create at least 1 new game |
23:27 |
paramat |
MTG core devs have the skills needed so i almost feel like saying: every dev, make a new game, big or small, be the dictator of that game and avoid official dev workflow for more speed |
23:30 |
paramat |
i want to spend less time on MTG and core dev time is limited, so i feel we need to avoid non-essentials (like beds in all wool colours :)) |
23:32 |
paramat |
the ABMs in MTG really pee me off :) |
23:33 |
Shara |
Seems to make more sense for people to work together... |
23:34 |
Shara |
For any game to become official to any extent it needs more than one person working on it. |
23:34 |
Shara |
Because otehrwise losing that person means losing any meaningful support for that game |
23:35 |
Shara |
We also all have different skills/interests |
23:55 |
paramat |
luckily you misunderstand :) |
23:55 |
paramat |
sorry if i was unclear |