Time |
Nick |
Message |
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09:55 |
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10:19 |
ManElevation_ |
sfan5 server is working its just that people without ipv6 get timeout |
10:19 |
sfan5 |
you run linux right? |
10:19 |
ManElevation_ |
no, but i could |
10:21 |
sfan5 |
https://msdn.microsoft.com/en-us/library/windows/desktop/bb513665(v=vs.85).aspx |
10:21 |
sfan5 |
I guess that explains it |
10:25 |
ManElevation_ |
oh ok, and this woulnt happen in linux right? |
10:26 |
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Fixer joined #minetest-dev |
10:26 |
sfan5 |
linux defaults to ipv6only=0 |
10:26 |
sfan5 |
so yes it works nicely on linux |
10:34 |
ManElevation_ |
allright im switching to fedora server it will defenly work better than linux xD |
10:36 |
rubenwardy |
using a windows server is a bit mad |
10:36 |
rubenwardy |
unless you're running ASP.net |
10:44 |
sfan5 |
ManElevation_: #7471 |
10:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/7471 -- Fix ipv6_server=true not accepting IPv4 connections on Windows by sfan5 |
10:46 |
ManElevation_ |
probably but it gives so many problems |
10:50 |
red-001 |
rebased #6982 |
10:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/6982 -- Make settings files per-world. by red-001 |
11:17 |
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11:35 |
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11:38 |
rubenwardy |
red-001: thanks |
12:00 |
Krock |
sfan5, nice but that flag is defined as DWORD ( https://msdn.microsoft.com/en-us/library/windows/desktop/ms738574(v=vs.85).aspx ) -> unsigned long instead of "int". Also the Linux and Windows definition vary, former requires void*, latter const char* |
12:01 |
sfan5 |
fucking microsoft, not even following POSIX |
12:02 |
Krock |
#ifdef #else #endif |
12:03 |
sfan5 |
i can just always cast to char |
12:26 |
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ensonic joined #minetest-dev |
12:30 |
rubenwardy |
can #7316 be closed, sfan5? |
12:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/7316 -- WIP: Save selected server description and display it when we restart the game by Dumbeldor |
12:31 |
sfan5 |
IMO yes |
12:32 |
rubenwardy |
done |
12:38 |
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12:43 |
sfan5 |
> reinterpret_cast<char *>(&value) |
12:43 |
sfan5 |
linter pls |
12:44 |
Krock |
well, it's not wrong. in both cases |
12:44 |
sfan5 |
do we do this for casts in other places too? |
12:45 |
Krock |
yes |
12:53 |
red-001 |
https://github.com/minetest/minetest/search?q=reinterpret_cast&unscoped_q=reinterpret_cast |
12:57 |
rubenwardy |
(char*) tho |
12:58 |
Krock |
(char *)tho |
13:02 |
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paramat joined #minetest-dev |
13:08 |
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13:28 |
paramat |
#7470 tested and ready |
13:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat |
13:39 |
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13:44 |
Krock |
BillyS, my house on your(?) server. https://i.imgur.com/25qJpYW.png .. looks different than what's around :) |
13:44 |
Krock |
sorry, wrong channel |
13:45 |
BillyS |
Heh, yep |
13:48 |
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14:00 |
ManElevation_ |
whats the best linux for minetest servers, i heard fedora server and debian9 are great |
14:02 |
sfan5 |
doesn't really matter which distro you use |
14:03 |
ManElevation_ |
ok thx |
14:24 |
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14:25 |
paramat |
thanks Krock, updated |
14:31 |
ANAND |
sfan5, Your comments on #7472 has been taken care of :) |
14:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/7472 -- README.md: Improve formatting for consistency by ClobberXD |
14:47 |
Krock |
paramat, #7470 why do you set `biomemap[index]` to water_biome_index, which is an index but not a biome value? |
14:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat |
14:49 |
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14:52 |
Krock |
biomes have an internal index due to their inheritance, but we've also got biome_t which is u8, whereas the index is u32. |
14:52 |
Krock |
So why are those different? How does biome_t differ from ->index at all? |
14:58 |
paramat |
hmmm |
14:58 |
paramat |
yes i did wonder about using biome_t instead, will think on this |
14:59 |
paramat |
note https://github.com/minetest/minetest/blob/525fa9145e0183c01ae05aeace967fbfe78f65a5/src/mapgen/mg_biome.h#L35 |
14:59 |
paramat |
erm i should probably use biome_t then |
15:00 |
paramat |
not sure why hmmmm uses biome_t instead of u8 for tyhe biomemap |
15:02 |
paramat |
'biome_t water_biome_index;' |
15:17 |
paramat |
updated, will retest |
15:22 |
Krock |
paramat, it's the same as what you had originally so that's a LGTM |
15:27 |
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15:37 |
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16:14 |
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16:30 |
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16:31 |
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paramat joined #minetest-dev |
16:32 |
paramat |
thanks |
16:33 |
paramat |
i think the u8 biome_t is used because we are limited to 255 biomes |
17:16 |
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17:30 |
ManElevation_ |
hey im on debian 9 stretch and i cant find the minetest executable anyone help |
17:31 |
ManElevation_ |
its says this on the wiki tutorial: just drop the minetestserver executable (located in /Minetest/bin/) into the terminal |
17:31 |
ManElevation_ |
but i cant find it :I sorry its my first day using linux |
17:32 |
ManElevation_ |
and were is the worlds and mods folder? i could only find the minetest.config |
17:35 |
sfan5 |
most probably ~/minetest/bin |
17:35 |
sfan5 |
depending on whether your build is RUN_IN_PLACE, mods and worlds will either be in ~/.minetest/ or also in ~/minetest/ |
17:38 |
ManElevation_ |
i found this.. |
17:38 |
ManElevation_ |
https://image.ibb.co/c7gC78/Capture.png |
17:39 |
sfan5 |
yes that's the correct one |
17:39 |
sfan5 |
you can create a folder named "mods" there |
17:39 |
sfan5 |
by the way, problems of this nature are better suited for #minetest instead of the dev channel |
17:40 |
ManElevation_ |
ok thx |
17:45 |
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17:56 |
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17:57 |
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18:06 |
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18:07 |
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18:19 |
paramat |
merging #7470 in 5 mins |
18:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat |
18:26 |
paramat |
merging |
18:29 |
paramat |
merged |
18:49 |
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23:53 |
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