Time Nick Message 10:19 ManElevation_ sfan5 server is working its just that people without ipv6 get timeout 10:19 sfan5 you run linux right? 10:19 ManElevation_ no, but i could 10:21 sfan5 https://msdn.microsoft.com/en-us/library/windows/desktop/bb513665(v=vs.85).aspx 10:21 sfan5 I guess that explains it 10:25 ManElevation_ oh ok, and this woulnt happen in linux right? 10:26 sfan5 linux defaults to ipv6only=0 10:26 sfan5 so yes it works nicely on linux 10:34 ManElevation_ allright im switching to fedora server it will defenly work better than linux xD 10:36 rubenwardy using a windows server is a bit mad 10:36 rubenwardy unless you're running ASP.net 10:44 sfan5 ManElevation_: #7471 10:44 ShadowBot https://github.com/minetest/minetest/issues/7471 -- Fix ipv6_server=true not accepting IPv4 connections on Windows by sfan5 10:46 ManElevation_ probably but it gives so many problems 10:50 red-001 rebased #6982 10:50 ShadowBot https://github.com/minetest/minetest/issues/6982 -- Make settings files per-world. by red-001 11:38 rubenwardy red-001: thanks 12:00 Krock sfan5, nice but that flag is defined as DWORD ( https://msdn.microsoft.com/en-us/library/windows/desktop/ms738574(v=vs.85).aspx ) -> unsigned long instead of "int". Also the Linux and Windows definition vary, former requires void*, latter const char* 12:01 sfan5 fucking microsoft, not even following POSIX 12:02 Krock #ifdef #else #endif 12:03 sfan5 i can just always cast to char 12:30 rubenwardy can #7316 be closed, sfan5? 12:30 ShadowBot https://github.com/minetest/minetest/issues/7316 -- WIP: Save selected server description and display it when we restart the game by Dumbeldor 12:31 sfan5 IMO yes 12:32 rubenwardy done 12:43 sfan5 > reinterpret_cast(&value) 12:43 sfan5 linter pls 12:44 Krock well, it's not wrong. in both cases 12:44 sfan5 do we do this for casts in other places too? 12:45 Krock yes 12:53 red-001 https://github.com/minetest/minetest/search?q=reinterpret_cast&unscoped_q=reinterpret_cast 12:57 rubenwardy (char*) tho 12:58 Krock (char *)tho 13:28 paramat #7470 tested and ready 13:28 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat 13:44 Krock BillyS, my house on your(?) server. https://i.imgur.com/25qJpYW.png .. looks different than what's around :) 13:44 Krock sorry, wrong channel 13:45 BillyS Heh, yep 14:00 ManElevation_ whats the best linux for minetest servers, i heard fedora server and debian9 are great 14:02 sfan5 doesn't really matter which distro you use 14:03 ManElevation_ ok thx 14:25 paramat thanks Krock, updated 14:31 ANAND sfan5, Your comments on #7472 has been taken care of :) 14:31 ShadowBot https://github.com/minetest/minetest/issues/7472 -- README.md: Improve formatting for consistency by ClobberXD 14:47 Krock paramat, #7470 why do you set `biomemap[index]` to water_biome_index, which is an index but not a biome value? 14:47 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat 14:52 Krock biomes have an internal index due to their inheritance, but we've also got biome_t which is u8, whereas the index is u32. 14:52 Krock So why are those different? How does biome_t differ from ->index at all? 14:58 paramat hmmm 14:58 paramat yes i did wonder about using biome_t instead, will think on this 14:59 paramat note https://github.com/minetest/minetest/blob/525fa9145e0183c01ae05aeace967fbfe78f65a5/src/mapgen/mg_biome.h#L35 14:59 paramat erm i should probably use biome_t then 15:00 paramat not sure why hmmmm uses biome_t instead of u8 for tyhe biomemap 15:02 paramat 'biome_t water_biome_index;' 15:17 paramat updated, will retest 15:22 Krock paramat, it's the same as what you had originally so that's a LGTM 16:32 paramat thanks 16:33 paramat i think the u8 biome_t is used because we are limited to 255 biomes 17:30 ManElevation_ hey im on debian 9 stretch and i cant find the minetest executable anyone help 17:31 ManElevation_ its says this on the wiki tutorial: just drop the minetestserver executable (located in /Minetest/bin/) into the terminal 17:31 ManElevation_ but i cant find it :I sorry its my first day using linux 17:32 ManElevation_ and were is the worlds and mods folder? i could only find the minetest.config 17:35 sfan5 most probably ~/minetest/bin 17:35 sfan5 depending on whether your build is RUN_IN_PLACE, mods and worlds will either be in ~/.minetest/ or also in ~/minetest/ 17:38 ManElevation_ i found this.. 17:38 ManElevation_ https://image.ibb.co/c7gC78/Capture.png 17:39 sfan5 yes that's the correct one 17:39 sfan5 you can create a folder named "mods" there 17:39 sfan5 by the way, problems of this nature are better suited for #minetest instead of the dev channel 17:40 ManElevation_ ok thx 18:19 paramat merging #7470 in 5 mins 18:19 ShadowBot https://github.com/minetest/minetest/issues/7470 -- Biome API: Fix missing water decorations and biome 'dust' in deep water by paramat 18:26 paramat merging 18:29 paramat merged