Time |
Nick |
Message |
00:08 |
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12:52 |
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13:42 |
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14:30 |
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14:31 |
ANAND |
Hello everyone, I'd like to know if there's a specific issue preventing Voxel Area Entities from becoming a reality... :) |
14:42 |
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15:04 |
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15:19 |
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paramat joined #minetest-dev |
15:21 |
paramat |
ANAND , there is not, as far as i know |
15:22 |
ANAND |
paramat, so we're just waiting for someone to implement it? |
15:25 |
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Player-2 joined #minetest-dev |
15:35 |
celeron55 |
well, nobody has tried, so we don't know |
15:36 |
celeron55 |
there certainly are many implementation options, some more hacky than others, and no choice has been made there either |
15:36 |
celeron55 |
and some being more difficult for mods than others |
15:43 |
rubenwardy |
it's difficult |
15:44 |
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proller joined #minetest-dev |
15:47 |
ANAND |
And I'm guessing lua's a strict no-no? |
15:48 |
ANAND |
Our choices might be limited to C++ only |
15:49 |
rubenwardy |
lol |
15:49 |
rubenwardy |
doing it in Lua is a baaaadddd idea |
15:49 |
ANAND |
for obvious reasons :P |
15:49 |
ANAND |
C++ Master Race :D |
15:51 |
ANAND |
I'm tempted to have a go at it, after my exams are done with |
15:51 |
ANAND |
I also need to get more "intimate" with the Minetest architecture |
15:52 |
rubenwardy |
good luck with that |
15:52 |
rubenwardy |
maybe try something less ambitious first |
15:52 |
ANAND |
ty |
15:52 |
ANAND |
Ik |
15:52 |
ANAND |
That project's for later |
16:06 |
ANAND |
Is it possible to add a custom inventory to players? |
16:06 |
ANAND |
And how do I show a single (detached) inventory slot in a formspec? |
16:06 |
rubenwardy |
modding quesitons -> #minetest |
16:07 |
ANAND |
oki |
16:28 |
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16:28 |
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Cornelia joined #minetest-dev |
16:33 |
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longerstaff13 joined #minetest-dev |
16:33 |
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troller joined #minetest-dev |
16:40 |
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troller joined #minetest-dev |
16:42 |
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Krock joined #minetest-dev |
16:44 |
rubenwardy |
what are we waiting for before releasing 0.5.0? |
16:44 |
Krock |
some more segfault fixes |
16:44 |
rubenwardy |
I don't think that mod sending needs to be in 0.5.0, but any compatiblity breaking things for it do |
16:45 |
Krock |
we can start talkinga bout 0.5.0 after 0.4.17 |
16:45 |
rubenwardy |
also, can we start using more smart pointers? |
16:45 |
rubenwardy |
sure |
16:45 |
rubenwardy |
unique_ptr guarantees you don't miss a delete, and makes it clear that a class owns that obj |
16:45 |
rubenwardy |
and you can still use unowned pointers |
16:47 |
rubenwardy |
my exams are done by next wednesday |
16:49 |
sofar |
nice |
16:50 |
paramat |
wooo |
16:51 |
paramat |
erm, securing builtin against CSM needs doing for 0.5 |
16:51 |
rubenwardy |
ah yes |
16:52 |
paramat |
(i think) |
16:53 |
nerzhul |
yes, where is the 0.4.17 atm ? what are we waiting ? my patches on backport branch ? |
16:53 |
rubenwardy |
just the item crash I think |
16:54 |
paramat |
the fix is in |
16:54 |
paramat |
i thought we were waiting on android C++03 issues (?) |
16:54 |
rubenwardy |
ah that too |
16:55 |
paramat |
at some point could you test the item crashfix on your server? i couldn't reproduce the crash oddly |
16:56 |
rubenwardy |
doing it now |
16:56 |
rubenwardy |
CTF is mostly ignore |
16:58 |
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nerzhul joined #minetest-dev |
17:04 |
entuland |
sorry for the dumb question but I'm not able to expand CSM nor CTF in order to follow the discussion, could anyone expand them? |
17:05 |
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17:06 |
ANAND |
CSM = client side mods |
17:06 |
ANAND |
CTF = capture the flag |
17:06 |
ANAND |
rubenwardy's server ^ |
17:06 |
entuland |
thank you ANAND :) |
17:07 |
ANAND |
:) |
17:14 |
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lumberJ joined #minetest-dev |
17:17 |
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17:35 |
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17:39 |
paramat |
capture the mod |
17:58 |
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ssieb joined #minetest-dev |
18:51 |
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Cornelia joined #minetest-dev |
18:57 |
Krock |
paramat, #7345 How is this a blocker? The usual gameplay is still possible, so it's a regular Audiovisual bug. |
18:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/7345 -- 'Plantlike_rooted' drawtype black when smooth lighting disabled |
18:59 |
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nerzhul joined #minetest-dev |
19:01 |
paramat |
ok :) i was unsure too |
19:02 |
paramat |
well, it seems a blocker, but i also was unsure if that label was too overpowered |
19:02 |
paramat |
because then most bugs would become 'blockers' |
19:03 |
paramat |
feel free to remove label |
19:07 |
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Player-2 joined #minetest-dev |
19:07 |
Krock |
Blockers and High Priority issues are meant to add to be added to issues which prevent from playing in certain circumstances |
19:07 |
Krock |
or they corrupt data in any way |
19:07 |
paramat |
i thought blocker was a 'blocker' for release? |
19:08 |
Krock |
hmm. Will look whether there's something in the wiki |
19:09 |
paramat |
i doubt it :) |
19:09 |
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Cornelia joined #minetest-dev |
19:24 |
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Andrej1 joined #minetest-dev |
19:34 |
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Tmanyo joined #minetest-dev |
19:50 |
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19:59 |
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troller joined #minetest-dev |
20:47 |
nerzhul |
Krock interesting cleanup, i'm reviewing it |
20:47 |
Krock |
nerzhul, mainly created it to make the HUD id=0 issue easier to solve :3 |
20:48 |
Krock |
thanks for the time :) |
20:48 |
nerzhul |
seems there is only one minor change |
20:48 |
nerzhul |
(to perform) |
21:06 |
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21:14 |
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21:42 |
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22:07 |
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22:07 |
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22:12 |
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22:32 |
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22:33 |
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22:38 |
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22:41 |
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23:56 |
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