Time Nick Message 14:31 ANAND Hello everyone, I'd like to know if there's a specific issue preventing Voxel Area Entities from becoming a reality... :) 15:21 paramat ANAND , there is not, as far as i know 15:22 ANAND paramat, so we're just waiting for someone to implement it? 15:35 celeron55 well, nobody has tried, so we don't know 15:36 celeron55 there certainly are many implementation options, some more hacky than others, and no choice has been made there either 15:36 celeron55 and some being more difficult for mods than others 15:43 rubenwardy it's difficult 15:47 ANAND And I'm guessing lua's a strict no-no? 15:48 ANAND Our choices might be limited to C++ only 15:49 rubenwardy lol 15:49 rubenwardy doing it in Lua is a baaaadddd idea 15:49 ANAND for obvious reasons :P 15:49 ANAND C++ Master Race :D 15:51 ANAND I'm tempted to have a go at it, after my exams are done with 15:51 ANAND I also need to get more "intimate" with the Minetest architecture 15:52 rubenwardy good luck with that 15:52 rubenwardy maybe try something less ambitious first 15:52 ANAND ty 15:52 ANAND Ik 15:52 ANAND That project's for later 16:06 ANAND Is it possible to add a custom inventory to players? 16:06 ANAND And how do I show a single (detached) inventory slot in a formspec? 16:06 rubenwardy modding quesitons -> #minetest 16:07 ANAND oki 16:44 rubenwardy what are we waiting for before releasing 0.5.0? 16:44 Krock some more segfault fixes 16:44 rubenwardy I don't think that mod sending needs to be in 0.5.0, but any compatiblity breaking things for it do 16:45 Krock we can start talkinga bout 0.5.0 after 0.4.17 16:45 rubenwardy also, can we start using more smart pointers? 16:45 rubenwardy sure 16:45 rubenwardy unique_ptr guarantees you don't miss a delete, and makes it clear that a class owns that obj 16:45 rubenwardy and you can still use unowned pointers 16:47 rubenwardy my exams are done by next wednesday 16:49 sofar nice 16:50 paramat wooo 16:51 paramat erm, securing builtin against CSM needs doing for 0.5 16:51 rubenwardy ah yes 16:52 paramat (i think) 16:53 nerzhul yes, where is the 0.4.17 atm ? what are we waiting ? my patches on backport branch ? 16:53 rubenwardy just the item crash I think 16:54 paramat the fix is in 16:54 paramat i thought we were waiting on android C++03 issues (?) 16:54 rubenwardy ah that too 16:55 paramat at some point could you test the item crashfix on your server? i couldn't reproduce the crash oddly 16:56 rubenwardy doing it now 16:56 rubenwardy CTF is mostly ignore 17:04 entuland sorry for the dumb question but I'm not able to expand CSM nor CTF in order to follow the discussion, could anyone expand them? 17:06 ANAND CSM = client side mods 17:06 ANAND CTF = capture the flag 17:06 ANAND rubenwardy's server ^ 17:06 entuland thank you ANAND :) 17:07 ANAND :) 17:39 paramat capture the mod 18:57 Krock paramat, #7345 How is this a blocker? The usual gameplay is still possible, so it's a regular Audiovisual bug. 18:57 ShadowBot https://github.com/minetest/minetest/issues/7345 -- 'Plantlike_rooted' drawtype black when smooth lighting disabled 19:01 paramat ok :) i was unsure too 19:02 paramat well, it seems a blocker, but i also was unsure if that label was too overpowered 19:02 paramat because then most bugs would become 'blockers' 19:03 paramat feel free to remove label 19:07 Krock Blockers and High Priority issues are meant to add to be added to issues which prevent from playing in certain circumstances 19:07 Krock or they corrupt data in any way 19:07 paramat i thought blocker was a 'blocker' for release? 19:08 Krock hmm. Will look whether there's something in the wiki 19:09 paramat i doubt it :) 20:47 nerzhul Krock interesting cleanup, i'm reviewing it 20:47 Krock nerzhul, mainly created it to make the HUD id=0 issue easier to solve :3 20:48 Krock thanks for the time :) 20:48 nerzhul seems there is only one minor change 20:48 nerzhul (to perform)