Time |
Nick |
Message |
00:13 |
paramat |
ok |
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14:10 |
opal |
Assertion failed: i >= F1000_MIN && i <= F1000_MAX (/home/wowaname/src/minetest/src/util/serialize.h: writeF1000: 278) |
14:11 |
opal |
i guess i found https://github.com/minetest/minetest/issues/6129 |
14:12 |
rubenwardy |
just trying to find the original issue |
14:12 |
opal |
https://github.com/minetest/minetest/issues/4097 |
14:13 |
rubenwardy |
#4097 |
14:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4097 -- Server crash when entities fly out of world range(?) |
14:13 |
rubenwardy |
oh nvm |
14:13 |
opal |
lol |
14:14 |
opal |
i was running a pixture test server locally if that matters |
14:14 |
opal |
not minetest_game |
14:14 |
rubenwardy |
opened #6129 |
14:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/6129 -- Assertion `i >= F1000_MIN && i <= F1000_MAX' failed |
14:14 |
rubenwardy |
yeah, we believe it's caused by entities going out of range |
14:15 |
rubenwardy |
but it shouldn't crash anyway |
14:15 |
opal |
( removing the assert() would make it not crash :p ) |
14:15 |
rubenwardy |
yeah, or compiling in release mode |
14:15 |
opal |
yeah |
14:15 |
opal |
i think i kept it in debug because of the pthread thing i was working on |
14:16 |
opal |
just didnt bother compiling a release version in case anything else went wrong |
14:16 |
opal |
that would probably explain why my pixture server doesnt crash; that version is from repos |
14:23 |
rubenwardy |
yeah |
14:23 |
rubenwardy |
think you'll be maintaining pixture? The author has been less active |
14:25 |
opal |
ive been talking to him; he said he would give me repo access if i wanted |
14:25 |
opal |
still considering it |
14:25 |
opal |
havent been playing it much and i tend to work on other things first |
14:53 |
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17:00 |
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17:08 |
paramat |
crashfix #7342 |
17:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat |
17:10 |
opal |
just gonna build RelWithDebInfo for now since it's a known bug |
17:10 |
opal |
ignoring the assertion should be fine for this i suppose? |
17:10 |
opal |
nothing bad has yet happened i dont believe |
17:21 |
paramat |
core devs: i bumped some old (> 2 years) request issues that have no core dev support, please add your comments, they are all under the 'possible close' label |
17:34 |
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17:40 |
Krock |
Will push trivial minimal fix https://pastebin.com/raw/QpKzDwYF in 5 minutes and #7338 afterwards |
17:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/7338 -- Say position of locale dir more clearly in docs by Wuzzy2 |
17:45 |
Krock |
Pushing now |
17:45 |
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18:17 |
paramat |
7342 updated |
18:48 |
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19:36 |
paramat |
will merge #7342 in 5 mins |
19:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/7342 -- Pointed_thing_to_face_pos: Fix crash when inside a node by paramat |
19:48 |
paramat |
oops forgot again, merging now |
19:50 |
paramat |
done |
19:57 |
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20:17 |
rubenwardy |
merging #7253 in 30 |
20:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/7253 -- Add updating to online content repository by rubenwardy |
20:21 |
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20:54 |
rubenwardy |
done |
21:04 |
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21:55 |
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22:14 |
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22:27 |
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22:30 |
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22:35 |
entuland |
I've been advised about storing meshes generated by my wesh mod in /models/user or /models/custom or something like that - unfortunately the game only picks meshes from /models and no other position |
22:36 |
entuland |
even putting them in the main mod's folder doesn't work (tried prepending "user/" to the mesh name but that didn't work either) |
22:37 |
entuland |
having the system pick up meshes and textures from subfolder may help organizing complex mods, or as in my case, separating meshes shipped with the mod from the ones generated by the mod itself |
22:56 |
paramat |
maybe open an issue .. |
23:08 |
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23:21 |
entuland |
oh well, I posted here mostly to see if anyone had to point out anything silly I could be doing (such as marking the subfolder with a txt file or the alike) |
23:21 |
entuland |
I guess I'll open the issue then |
23:31 |
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23:39 |
paramat |
it can be quiet here, you'll get more attention in an issue :) |
23:55 |
entuland |
that's okay, I'm fine with IRC times :) |
23:55 |
entuland |
and luckily these are logged channels and I use to read them to catch up |