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IRC log for #minetest-dev, 2018-01-19

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All times shown according to UTC.

Time Nick Message
00:06 numzero Fixer, #6930 should be a better thing than my previous PR ;)
00:06 ShadowBot https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero
00:17 Fixer will look when i have time
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02:16 * VanessaE reaches across the aether and pokes paramat
03:54 Lone-Star VanessaE: don't poke him to hard, he still has code to review ;)
03:55 VanessaE well anyone doing minetest_game stuff... please get rid of the by-group crafting in default dyes, it causes conflicts with unified dyes ;P
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15:40 paramat i'm proposing Shara as a new MTG dev. she's active, interested, involved and has been giving excellent input on MTG development for many months, we work well together
15:41 paramat before coming to MT she was a dev for another game and specialised in gameplay, balance, progression, just what MTG needs, i don't have much sense of gameplay
15:44 Krock as MTG dev? I'm fine if she would like to join the development there
15:45 paramat MTG dev only yes, she's happy to do so
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15:46 paramat ^ nore rubenwardy sfan5 ShadowNinja celeron55
15:50 celeron55 seems fine to me (not very aware of mtg's exact status right now though)
15:58 paramat status is slow but good progress, most MTG devs busy elsewhere
16:03 nerzhul fine to me too (yeah i'm not MTG team member but i appreciate the shara discussion about it)
16:03 nore I agree as well
16:24 red-001 #6932 would prefer to avoid removing it, but it's not that useful and I have a feeling it might just get in the way
16:24 ShadowBot https://github.com/minetest/minetest/issues/6932 -- Remove CSM screenshot API by red-001
16:25 sfan5 why do we have a screenshot api
16:26 red-001 honestly not sure
16:27 red-001 only use I see for it is (ab)using it to get timelapes
16:28 red-001 which doesn't even look that interesting in minetest
16:28 Krock #5674
16:28 ShadowBot https://github.com/minetest/minetest/issues/5674 -- [CSM] add screenshot api lua by Dumbeldor
16:57 paramat #6930 seems a possibly good optimisation
16:57 ShadowBot https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero
17:17 rubenwardy paramat: sure
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17:27 red-001 rebased #6067
17:27 ShadowBot red-001: Error: Delimiter not found in "Connection timed out."
17:27 red-001 also someone broke register_on_connect ????
17:34 red-001 oh I see
17:38 red-001 !tell nerzhul looks like mod favours moved mod loading so that it now occures after the on_connnect callback is called
17:38 ShadowBot red-001: O.K.
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17:43 adfeno Hi all! I have a friend of mine that uses a GNU+Linux distro (I don't know which one) and he told me he's having game slowdowns when he opens anything that is similar to player inventory. What is the best way to get information to help solve the issue?
17:43 red-001 known issue by now
17:43 adfeno If I recall correctly, it's an Intel GPU in some "Dell Inspiron" notebook.
17:44 red-001 !seen IhrFussel
17:44 ShadowBot red-001: I saw IhrFussel in #minetest-dev 27 weeks, 5 days, 0 hours, 52 minutes, and 16 seconds ago saying "It only started to happen today, it worked before so I have no clue what causes it...it's the same in single/multiplayer"
17:44 red-001 adfeno, #6905
17:44 ShadowBot https://github.com/minetest/minetest/issues/6905 -- FPS in inventories drop drastically if the inventory displays a page with items
17:45 adfeno Hm...
17:47 adfeno Interesting... so it seems to happen also in chests
17:47 red-001 it seems to be linked with the number of items being displayed
17:48 red-001 and on that level there isn't really a different between player inventory and node inventory
17:57 adfeno Thank you very much red-001 and all for the hard work, I left a message to my friend about the issue link/reference.
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