Time |
Nick |
Message |
00:06 |
numzero |
Fixer, #6930 should be a better thing than my previous PR ;) |
00:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero |
00:17 |
Fixer |
will look when i have time |
01:37 |
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02:16 |
* VanessaE |
reaches across the aether and pokes paramat |
03:54 |
Lone-Star |
VanessaE: don't poke him to hard, he still has code to review ;) |
03:55 |
VanessaE |
well anyone doing minetest_game stuff... please get rid of the by-group crafting in default dyes, it causes conflicts with unified dyes ;P |
04:09 |
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05:00 |
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06:45 |
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07:17 |
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08:55 |
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09:31 |
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09:50 |
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11:39 |
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12:38 |
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12:42 |
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13:27 |
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14:05 |
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14:07 |
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14:07 |
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14:10 |
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14:11 |
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15:37 |
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15:40 |
paramat |
i'm proposing Shara as a new MTG dev. she's active, interested, involved and has been giving excellent input on MTG development for many months, we work well together |
15:41 |
paramat |
before coming to MT she was a dev for another game and specialised in gameplay, balance, progression, just what MTG needs, i don't have much sense of gameplay |
15:44 |
Krock |
as MTG dev? I'm fine if she would like to join the development there |
15:45 |
paramat |
MTG dev only yes, she's happy to do so |
15:45 |
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15:46 |
paramat |
^ nore rubenwardy sfan5 ShadowNinja celeron55 |
15:50 |
celeron55 |
seems fine to me (not very aware of mtg's exact status right now though) |
15:58 |
paramat |
status is slow but good progress, most MTG devs busy elsewhere |
16:03 |
nerzhul |
fine to me too (yeah i'm not MTG team member but i appreciate the shara discussion about it) |
16:03 |
nore |
I agree as well |
16:24 |
red-001 |
#6932 would prefer to avoid removing it, but it's not that useful and I have a feeling it might just get in the way |
16:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6932 -- Remove CSM screenshot API by red-001 |
16:25 |
sfan5 |
why do we have a screenshot api |
16:26 |
red-001 |
honestly not sure |
16:27 |
red-001 |
only use I see for it is (ab)using it to get timelapes |
16:28 |
red-001 |
which doesn't even look that interesting in minetest |
16:28 |
Krock |
#5674 |
16:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/5674 -- [CSM] add screenshot api lua by Dumbeldor |
16:57 |
paramat |
#6930 seems a possibly good optimisation |
16:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero |
17:17 |
rubenwardy |
paramat: sure |
17:19 |
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17:27 |
red-001 |
rebased #6067 |
17:27 |
ShadowBot |
red-001: Error: Delimiter not found in "Connection timed out." |
17:27 |
red-001 |
also someone broke register_on_connect ???? |
17:34 |
red-001 |
oh I see |
17:38 |
red-001 |
!tell nerzhul looks like mod favours moved mod loading so that it now occures after the on_connnect callback is called |
17:38 |
ShadowBot |
red-001: O.K. |
17:41 |
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17:43 |
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17:43 |
adfeno |
Hi all! I have a friend of mine that uses a GNU+Linux distro (I don't know which one) and he told me he's having game slowdowns when he opens anything that is similar to player inventory. What is the best way to get information to help solve the issue? |
17:43 |
red-001 |
known issue by now |
17:43 |
adfeno |
If I recall correctly, it's an Intel GPU in some "Dell Inspiron" notebook. |
17:44 |
red-001 |
!seen IhrFussel |
17:44 |
ShadowBot |
red-001: I saw IhrFussel in #minetest-dev 27 weeks, 5 days, 0 hours, 52 minutes, and 16 seconds ago saying "It only started to happen today, it worked before so I have no clue what causes it...it's the same in single/multiplayer" |
17:44 |
red-001 |
adfeno, #6905 |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6905 -- FPS in inventories drop drastically if the inventory displays a page with items |
17:45 |
adfeno |
Hm... |
17:47 |
adfeno |
Interesting... so it seems to happen also in chests |
17:47 |
red-001 |
it seems to be linked with the number of items being displayed |
17:48 |
red-001 |
and on that level there isn't really a different between player inventory and node inventory |
17:57 |
adfeno |
Thank you very much red-001 and all for the hard work, I left a message to my friend about the issue link/reference. |
18:03 |
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19:14 |
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19:28 |
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