Time Nick Message 00:06 numzero Fixer, #6930 should be a better thing than my previous PR ;) 00:06 ShadowBot https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero 00:17 Fixer will look when i have time 02:16 * VanessaE reaches across the aether and pokes paramat 03:54 Lone-Star VanessaE: don't poke him to hard, he still has code to review ;) 03:55 VanessaE well anyone doing minetest_game stuff... please get rid of the by-group crafting in default dyes, it causes conflicts with unified dyes ;P 15:40 paramat i'm proposing Shara as a new MTG dev. she's active, interested, involved and has been giving excellent input on MTG development for many months, we work well together 15:41 paramat before coming to MT she was a dev for another game and specialised in gameplay, balance, progression, just what MTG needs, i don't have much sense of gameplay 15:44 Krock as MTG dev? I'm fine if she would like to join the development there 15:45 paramat MTG dev only yes, she's happy to do so 15:46 paramat ^ nore rubenwardy sfan5 ShadowNinja celeron55 15:50 celeron55 seems fine to me (not very aware of mtg's exact status right now though) 15:58 paramat status is slow but good progress, most MTG devs busy elsewhere 16:03 nerzhul fine to me too (yeah i'm not MTG team member but i appreciate the shara discussion about it) 16:03 nore I agree as well 16:24 red-001 #6932 would prefer to avoid removing it, but it's not that useful and I have a feeling it might just get in the way 16:24 ShadowBot https://github.com/minetest/minetest/issues/6932 -- Remove CSM screenshot API by red-001 16:25 sfan5 why do we have a screenshot api 16:26 red-001 honestly not sure 16:27 red-001 only use I see for it is (ab)using it to get timelapes 16:28 red-001 which doesn't even look that interesting in minetest 16:28 Krock #5674 16:28 ShadowBot https://github.com/minetest/minetest/issues/5674 -- [CSM] add screenshot api lua by Dumbeldor 16:57 paramat #6930 seems a possibly good optimisation 16:57 ShadowBot https://github.com/minetest/minetest/issues/6930 -- [WIP] Don’t copy TileSpecs by numberZero 17:17 rubenwardy paramat: sure 17:27 red-001 rebased #6067 17:27 ShadowBot red-001: Error: Delimiter not found in "Connection timed out." 17:27 red-001 also someone broke register_on_connect ???? 17:34 red-001 oh I see 17:38 red-001 !tell nerzhul looks like mod favours moved mod loading so that it now occures after the on_connnect callback is called 17:38 ShadowBot red-001: O.K. 17:43 adfeno Hi all! I have a friend of mine that uses a GNU+Linux distro (I don't know which one) and he told me he's having game slowdowns when he opens anything that is similar to player inventory. What is the best way to get information to help solve the issue? 17:43 red-001 known issue by now 17:43 adfeno If I recall correctly, it's an Intel GPU in some "Dell Inspiron" notebook. 17:44 red-001 !seen IhrFussel 17:44 ShadowBot red-001: I saw IhrFussel in #minetest-dev 27 weeks, 5 days, 0 hours, 52 minutes, and 16 seconds ago saying "It only started to happen today, it worked before so I have no clue what causes it...it's the same in single/multiplayer" 17:44 red-001 adfeno, #6905 17:44 ShadowBot https://github.com/minetest/minetest/issues/6905 -- FPS in inventories drop drastically if the inventory displays a page with items 17:45 adfeno Hm... 17:47 adfeno Interesting... so it seems to happen also in chests 17:47 red-001 it seems to be linked with the number of items being displayed 17:48 red-001 and on that level there isn't really a different between player inventory and node inventory 17:57 adfeno Thank you very much red-001 and all for the hard work, I left a message to my friend about the issue link/reference.