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IRC log for #minetest-dev, 2017-12-17

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All times shown according to UTC.

Time Nick Message
00:01 ThomasMonroe joined #minetest-dev
00:05 Hijiri could someone review #6688 and maybe tell me how to fix the build issue
00:05 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo
00:05 Hijiri or maybe just how to fix the build
00:09 sfan5 sounds like you forgot to include some c++ math header
00:09 Hijiri it's included
00:09 Hijiri problem happens at link time
00:11 Hijiri I feel like it's a cmake-related issue
00:14 Hijiri I noticed that before my change it doesn't look like anything in server.cpp depended on things in particles.cpp, though it included particles.h, but after my change it calls some functions that are defined in particles.cpp
00:15 Hijiri and also that particles.cpp is not being built before server.cpp
00:15 Hijiri I mean
00:15 Hijiri I mean that it isn't being built before minetestserver is linked
00:15 Hijiri Because it builds the ordinary minetest executable normally
00:22 rubenwardy so, about http://dev.minetest.net/Merging_core_pull_requests_to_upstream
00:23 rubenwardy quickly threw together this: https://i.rubenwardy.com/WobUQ3mWMJ.png
00:23 rubenwardy yay or nay?
00:24 rubenwardy celeron55 ^
00:24 rubenwardy also changed the order, as code style should not be above good code
00:27 celeron55 the original format in the list in the wiki has been ordered easiest to check to hardest to check, not according to importance
00:27 rubenwardy ahh
00:27 rubenwardy I see
00:27 celeron55 anyway, "Good protocols and APIs" should read "Good protocols, serialization formats and APIs"
00:28 celeron55 or at least put that middle one somewhere, it's very important
00:28 celeron55 and one of the hardest
00:29 celeron55 i think i prefer the easiest to hardest order; it makes the checklist easy to approach
00:30 rubenwardy done
00:30 rubenwardy do agree on principal to having this on every new PR?
00:30 celeron55 i'm fine with trying it
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00:47 rubenwardy updated the image
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01:14 paramat i don't have any 'goals' for MT beyond what i'm currently working on =)
01:15 paramat apart from my todo list, but that's short term
01:31 paramat hm i guess there are some things i could say about simplicity
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02:19 ThomasMonroe o/ celeron55
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04:09 rubenwardy merging #6797 in 5 minutes
04:09 ShadowBot https://github.com/minetest/minetest/issues/6797 -- Adjust default console height by Ezhh
04:10 rubenwardy closed #3482
04:10 ShadowBot https://github.com/minetest/minetest/issues/3482 -- Add a command to toggle auto save of world
04:11 paramat i support the close
04:11 rubenwardy :)
04:12 rubenwardy so, 100 PRs before new years>?
04:12 rubenwardy :D
04:14 paramat yes, there are many with 1 approval that need reviews
04:14 paramat that should close a few
04:38 rubenwardy oops
04:38 rubenwardy merging now
04:48 rubenwardy paramat, what do you think about #5828 now?
04:48 ShadowBot https://github.com/minetest/minetest/issues/5828 -- Change default maxlevel to zero by CasimirKaPazi
05:00 paramat erm
05:00 paramat haven't thought enough about it yet
05:01 rubenwardy no worries
05:01 rubenwardy there's also this thing #6348
05:01 ShadowBot https://github.com/minetest/minetest/issues/6348 -- [WIP] Add NPC API by Dumbeldor
05:01 rubenwardy > The aim of the PR is to open the discussion to a unified API, and to identify the needs of such an API.
05:01 rubenwardy that's what issues are for...
05:01 paramat 6348 seems to be a co-op wth nerz, so is stalled at the mo
05:03 paramat hm yeah, seems an experiment maybe best in an issue
05:03 paramat or could be closed until it gets developed further
05:04 paramat hm no progress for 3 months
05:05 paramat maybe wait for a response, then consider a close
05:06 paramat i'll go through PRs again soon
05:06 rubenwardy yay
05:06 rubenwardy I'm almost done going through, would be nice to have a second pair of eyes
05:07 paramat ok will do
05:30 rubenwardy done reviewing
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05:45 paramat will go over within a day or so
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06:51 paramat red-001 you have a lot of open PRs that need work, please could you attend to them or let us know you've abandoned them? the 'adoption needed' label is only due to your absence, if you work on them it will be appreciated
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15:11 rubenwardy merging #6188 in 10...
15:11 ShadowBot https://github.com/minetest/minetest/issues/6188 -- Allow 'default' parameter in 'settings:get_bool' function by AntumDeluge
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15:26 Krock rubenwardy && rubenwardy->trigger();
15:27 Krock sfan5, https://github.com/minetest/minetest/pull/5268/commits/8de5eebc
15:27 rubenwardy oops
15:27 rubenwardy I always do this
15:27 rubenwardy merging...
15:28 rubenwardy done
15:28 sfan5 Krock: looks good
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15:29 Krock still pretty much code just to prevent sending private (for the client unchanged) meta packets
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15:45 rubenwardy #6401
15:45 ShadowBot https://github.com/minetest/minetest/issues/6401 -- Add check to pause game on lost window focus by rubenwardy
15:46 rubenwardy seems to have a high approval rating in terms of emojis
15:46 rubenwardy I asked a few gamer friends, they say it's pretty standard
15:48 sfan5 agree
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16:02 Krock +1. merge it.
16:02 Krock ..right after initializing https://github.com/minetest/minetest/pull/6401/files#diff-18513665750ef5adf42b5ec29e14162eR1490
16:03 rubenwardy that's safer I guess :D
16:05 rubenwardy ah thanks
16:05 sfan5 wait no
16:05 sfan5 ¯\_(ツ)_/¯
16:05 rubenwardy didn't know how to do that :D
16:05 sfan5 note to self: don't type without thinking
16:06 rubenwardy sfan5 sets ban on *!*@*
16:06 sfan5 heh
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18:18 Megaf Krock: Not sure I like that
18:19 Megaf I quite like having the game running in background
18:19 Krock we have a setting for this
18:20 rubenwardy it only pauses if no window is open
18:20 rubenwardy so I imagine you open the inventory to take your cursor away without pausing
18:20 Megaf And damage from falling nodes is a tricky one too
18:20 Megaf Like, it makes sense
18:21 Megaf but it changes gameplay and I'm not sure if the performance wouldn't be affected
18:21 Megaf rubenwardy: by window you mean, windows inside minetest?
18:21 rubenwardy yes
18:21 Fixer best part is its conserves the energy lowering fps down to 25 or so
18:23 Megaf If the game its paused I think 3 settings could be made, 1- Low FPS, down to 10 FPS even. 2- draw distance, set to 1, no need to render and see things far away. 3- somemthing about the cache? Stop using disk cache and cache only in RAM maybe?
18:25 rubenwardy the real question is will this be useful to more people than it's not?
18:25 Fixer no idea
18:26 Megaf The auto pause? I don't really know.
18:26 rubenwardy and people that will find it useful may not notice it if it's off by default
18:26 Fixer good luck with that, minecraft had it
18:26 rubenwardy however if it's on by default then people who are annoyed by it will look for a setting
18:26 Fixer sometimes it is pissing me off in mc, but not always, i want it configurable
18:28 Megaf Ì'd say let's merge it and make it default to on
18:28 Megaf with settign to turn it off
18:28 Megaf It makes sense and saving power on laptops will be very welcome
18:29 Fixer sometimes you want to just afk in background, without pausing the game, to farm, etc
18:29 Fixer default off
18:29 Megaf That's why I say I'm not sure I like that
18:29 Megaf It's complicated
18:30 Fixer i was certainly annoyed by that autopausing thing in minecraft modded, there was way to cirumvent it by opening some formspec
18:31 Fixer circumvent
18:31 Fixer *
18:34 Megaf can we add a checkbox somewhere visible? Name Auto Pause perhaps
18:34 Megaf or a push button
18:35 Megaf just to let players know there is this option
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18:38 Krock Megaf, I'd have some settings suggestions for that mainmenu page too but there's too less space if checkboxes are used
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18:39 Megaf We need a menu like the menu in Duke3D
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19:55 Hijiri how do I build minetestserver?
19:56 Hijiri also where in the makefiles is minetestserver's dependencies specified?
19:57 Krock depends on irrlicht, sqlite3 and curl
19:57 Krock cmake -DBUILD_SERVER=1 -DBUILD_CLIENT=0
19:58 Hijiri Krock: if the first thing was your answer to my second question, I'm looking for where it specifies what source files to build before linking minetestserver
19:58 Hijiri Krock: If I have -DBUILD_SERVER=1 and -DBUILT_CLIENT=1 will it still built minetestserver?
19:58 sfan5 1) src/CMakeFiles.txt 2) yes
19:59 Hijiri I don't have a src/CMakeFiles.txt
19:59 Krock if you specify both, it will build both
19:59 Krock git checkout src/CMakeFiles.txt
19:59 sfan5 uh
19:59 sfan5 src/CMakeLists.txt then
20:00 Hijiri Krock: git checkout just said that file does not match anything known to git
20:00 Krock oh lol. Somehow I copied that mistake while I'm looking at the source online right now
20:00 Hijiri sfan5: I found it, but I can't find "minetestserver" with a text search
20:00 Krock Hijiri, * CMakeLists.txt
20:01 sfan5 look for add_executable(${PROJECT_NAME}server
20:01 Hijiri sfan5: Found that, also the place where they specify common sources
20:02 Hijiri which is where I guess I will need to add the file
20:02 sfan5 depends on whether your file is client-only, server-only or both
20:03 Hijiri It's particles.cpp, which used to only need to be compiled for the client, now it's needed for btoh
20:03 sfan5 then remove it from client_SRCS and add it to common_SRCS
20:03 Hijiri yep, building it now
20:04 Hijiri thanks for the help sfan5 Krock
20:05 Krock !next
20:05 ShadowBot Another satisfied customer. Next!
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22:26 onk415 â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #FREENODE!! quicktalkeh676te.onionnkqpvajskn: TC01 exio4 Kray thePalindrome Warr1024 Calinou thatgraemeguy Guest50361 Lunatrius shivajiva Megaf silwol red-001 Raven262 Foz ^v Xio ShadowNinja Wayward_One garywhite ircSparky fireglow[m] torgdor dmu
22:26 onk415 â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„â–„ DID YOU GUYS KNOW TODAY WAS NIGGERS DAY?? SAY HI TO YOUR FAVORITY NIGGER IN #FREENODE!! quicktalkeh676te.onionzxcsh: nyuszika7h shivajiva thatgraemeguy Thomas-S Sockbat dzho Lunatrius TC01 ShadowNinja thePalindrome whitephoenix FourFire Lone-Star bigfoot547 Hijiri Warr1024 sofar exio4 loggin
22:27 whitephoenix that's how I know I'm connected to freenode still
22:28 Kray nice
22:33 fireglow happened on other nets aswell
22:33 fireglow anyway, time to detach
22:38 sfan5 why do i never get a highlight
22:46 whitephoenix Idk they have some weird nickname select system, everytime I've seen the message I've been pinged
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23:18 red-001 huh didn't know we were big enough to get that spam
23:22 rubenwardy we're not a small project, as FOSS projects go
23:26 red-001 I guess, they probably just pick random channels that are within a certain size
23:26 Fixer that is crosschannel spam, was highlighted in other one
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23:28 Calinou it's even cross-server, as that bot also has been striking a channel I'm in on OFTC
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