Time |
Nick |
Message |
01:32 |
|
Beton__ joined #minetest-dev |
02:10 |
|
EvergreenTree joined #minetest-dev |
02:32 |
|
EvergreenTree joined #minetest-dev |
03:02 |
|
CBugDCoder joined #minetest-dev |
03:36 |
|
EvergreenTree_ joined #minetest-dev |
03:47 |
|
Dumbeldor joined #minetest-dev |
03:53 |
rubenwardy |
merging #6788 in |
03:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/6788 -- Change Normal Map setting to be less ambigous by ThomasMonroe314 |
03:53 |
rubenwardy |
5 |
03:56 |
ThomasMonroe |
:D |
03:56 |
rubenwardy |
may be closer to 10, afk |
04:38 |
|
hoodedice joined #minetest-dev |
05:16 |
|
YuGiOhJCJ joined #minetest-dev |
05:32 |
sofar |
rubenwardy: might as well fix these too: |
05:32 |
sofar |
mods/beds/functions.lua:player:setpos(p) |
05:32 |
sofar |
mods/beds/functions.lua:player:setpos(p) |
05:32 |
sofar |
mods/beds/functions.lua:player:setpos(pos) |
05:32 |
rubenwardy |
huh |
05:32 |
rubenwardy |
seriously |
05:32 |
sofar |
mods/boats/init.lua:clicker:setpos(pos) |
05:33 |
sofar |
kek |
05:33 |
rubenwardy |
why would you submit a PR only fixing one? |
05:33 |
sofar |
grep -r [gs]etpos mods/ |
05:33 |
sofar |
more kek |
05:34 |
sofar |
does an entity still have getpos() as valid method? or did that change? |
05:34 |
rubenwardy |
yes |
05:34 |
rubenwardy |
lol |
05:34 |
rubenwardy |
to the former |
05:34 |
rubenwardy |
the same C++ method is bound twice - to foobar and foo_bar |
05:35 |
sofar |
just push a fix, trivial |
05:43 |
|
torgdor joined #minetest-dev |
05:44 |
hoodedice |
if you don't mind me asking, has anyone looked at the texture atlas lately? |
05:48 |
rubenwardy |
not that I know of |
05:48 |
rubenwardy |
it would be a good performance improvement |
05:48 |
rubenwardy |
at the cost of memory |
05:48 |
hoodedice |
~~bah people can just download more ram~~ |
05:48 |
rubenwardy |
video memory |
05:48 |
rubenwardy |
a lot more expensive than buying more RAM |
05:49 |
sofar |
I started using tilesheets more in my subgame, so, I'd be a fan |
05:49 |
rubenwardy |
heh |
05:49 |
hoodedice |
put this as minimum system requirement for minetest https://www.nvidia.com/en-us/titan/titan-v/ |
05:49 |
hoodedice |
only 12B of HBM2 memory |
05:49 |
hoodedice |
*12GB |
05:50 |
hoodedice |
uh but yeah, back on topic, I uh, managed to get the android build built on my thing, testing now |
05:56 |
|
TC01 joined #minetest-dev |
06:29 |
|
Puka joined #minetest-dev |
06:33 |
|
Hunterz joined #minetest-dev |
06:45 |
|
Fritigern joined #minetest-dev |
06:53 |
sofar |
2017-12-15 22:53:05: ERROR[Main]: /home/sofar/git/minetest/src/script/common/c_internal.cpp:9c: void log_deprecated(lua_State*, const string&): A fatal error occured: lua_getstack() failed |
06:53 |
sofar |
seems we have a regression? |
07:00 |
sofar |
sfan5: 813d819d153c78eb81893c208ba73c56237ea3d4 causes my game to halt... I have an empty subgame? various subgames all crash. |
07:07 |
|
Icedream joined #minetest-dev |
07:13 |
|
nerzhul joined #minetest-dev |
09:05 |
|
ensonic joined #minetest-dev |
09:13 |
crazyR |
sfan5: for some reason the serverlist has listed my server as "0.4.16, custom" my server is the onl;y one listed like that any reason why? also it still has the old web address from last year even though the the config has been updated with the new web address. any advise? thanks |
09:22 |
crazyR |
actually the web address is fine. its just the server build type thats not right. i think |
09:23 |
|
Jordach joined #minetest-dev |
09:26 |
crazyR |
also the game isnt listed in the ingame server list unless its searched for... |
10:06 |
|
ensonic joined #minetest-dev |
10:39 |
|
Raven262 joined #minetest-dev |
10:40 |
|
Jordach joined #minetest-dev |
11:42 |
|
ensonic joined #minetest-dev |
11:48 |
|
Fixer joined #minetest-dev |
11:57 |
|
fwhcat joined #minetest-dev |
12:11 |
sfan5 |
sofar: sounds possible, https://github.com/minetest/minetest/pull/6708 should fix this (if it is completed) |
12:23 |
|
ensonic joined #minetest-dev |
12:29 |
|
Wuzzy joined #minetest-dev |
12:36 |
Wuzzy |
well this is weird |
12:37 |
Wuzzy |
one user just reported a "bus error" which happened in MineClone 2, but it looks like an engine crash |
12:37 |
Wuzzy |
quote: |
12:37 |
Wuzzy |
[1] 39495 bus error /usr/local/Cellar/minetest/0.4.16_1/minetest.app/Contents/MacOS/minetest |
12:37 |
Wuzzy |
original post: |
12:37 |
Wuzzy |
https://github.com/Wuzzy2/MineClone2-Bugs/issues/449 |
12:37 |
Wuzzy |
user is obviously on Mac OS |
12:41 |
Wuzzy |
note: I gtg soon. |
12:41 |
|
ThomasMonroe joined #minetest-dev |
12:47 |
sfan5 |
Bus error == Segmentation Fault |
12:47 |
sfan5 |
backtrace would be immensely helpful |
13:04 |
Wuzzy |
yeah. gtg. :( |
13:31 |
|
EvergreenTree_ joined #minetest-dev |
14:04 |
|
Darcidride joined #minetest-dev |
14:19 |
|
Krock joined #minetest-dev |
14:32 |
|
EvergreenTree joined #minetest-dev |
15:16 |
|
compunerd joined #minetest-dev |
15:49 |
|
Beton__ joined #minetest-dev |
15:50 |
Krock |
Merging #6780 and #6792 in 10 minutes |
15:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/6780 -- Fix black items by numberZero |
15:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/6792 -- Give subgames the ability to disallow specific mapgens by Ezhh |
16:13 |
red-001 |
crazyR, what's your servers name? |
16:14 |
crazyR |
it seems to have fixed its self now.. |
16:26 |
Fixer |
hey, could someone start creative mode, populate inventory and check if you loose fps when open inventory/withcreative, i have pretty big drop |
16:31 |
Krock |
current master or backport? |
16:37 |
Krock |
Fixer, enabled technic, pipeworks and the entire mesecons modpack. No impact on FPS or the drawtime |
16:38 |
Krock |
The time Lua requires to load all items has reduced a lot since https://github.com/minetest/minetest_game/commit/47d6fbf |
16:44 |
Fixer |
hhmm, i had other game in background, probably the reason, closed it and reopened minetest - no problems anymore |
17:09 |
|
hoodedice joined #minetest-dev |
18:11 |
|
Fritigern joined #minetest-dev |
18:16 |
Thomas-S |
Could someone please review #5642 and #5592 before they need to be rebased again? Thanks in advance! |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/5642 -- Connected Nodeboxes: Add `disconnected` boxes by Thomas--S |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/5592 -- Allow "drawtype:<lua drawtype name>" in getIds() by Thomas--S |
19:20 |
|
ThomasMonroe joined #minetest-dev |
19:38 |
|
ensonic joined #minetest-dev |
19:58 |
|
torgdor joined #minetest-dev |
21:50 |
|
Wuzzy joined #minetest-dev |
21:54 |
|
AntumDeluge joined #minetest-dev |
22:59 |
|
lisac joined #minetest-dev |
23:13 |
|
compunerd joined #minetest-dev |
23:31 |
|
compunerd joined #minetest-dev |
23:40 |
|
ThomasMonroe joined #minetest-dev |