Time |
Nick |
Message |
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06:17 |
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06:38 |
paramat |
#6519 is updated as requested and ready =D |
06:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/6519 -- Biome API: Add decoration flags for underground decorations by paramat |
07:05 |
sfan5 |
paramat: if you're fine with the current state of the dungeon loot PR, it could be merged soon |
07:09 |
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07:48 |
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08:00 |
paramat |
sfan5 i am, if unmerged i'll merge it when i merge other stuff |
08:05 |
paramat |
~tell Krock https://github.com/minetest/minetest/pull/6519 (underground decorations) is ready |
08:05 |
ShadowBot |
paramat: O.K. |
08:24 |
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09:26 |
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10:19 |
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10:20 |
Krock |
asl97, heh. Glad you now understand now why it's back magic :) |
10:54 |
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11:15 |
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11:29 |
sfan5 |
merging game#1921 in 5 minutes |
11:29 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1921 -- Add loot to dungeons by sfan5 |
11:34 |
sfan5 |
merged |
11:41 |
paramat |
\O/ |
11:46 |
Krock |
paramat, I don't understand your comment on the carts PR. The acceleration is handled differently than the velocity and position |
11:48 |
Krock |
going straight forward doesn't update the velocity or position unless it slowly stops or reaches the velocity maximum |
11:50 |
paramat |
oh |
11:51 |
paramat |
i'm thinking in physics terms, acceleration is a change in velocity |
11:52 |
Krock |
yes sure, but that's what the client and server does. No need to let the mod do the same job too |
11:53 |
paramat |
ok. however i doubt the current PR code only runs the new code when it is needed, it seems it should be decided on a change of cart_dir.y? |
11:57 |
Krock |
ah I see. Yes sure, I can optimize that part even more, using dir.y as cart_dir.y may be outdated at this point |
11:58 |
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12:02 |
Krock |
FTFY |
12:02 |
paramat |
i noticed the weird eye offset behaviour, it puts the camera outside the cart sometimes depending on where you look |
12:02 |
paramat |
cool |
12:03 |
Krock |
I know, that's what I added to the bottom as "Ugly side-effects" |
12:04 |
Krock |
I can't set the eye rotation position/axis |
12:04 |
Krock |
that's why looking around feels strange and .. a bit wrong |
12:07 |
Krock |
that would be about the same feature like a detached camera, just relatively to the player's position in this case |
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20:56 |
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20:56 |
lisac |
hey nerzhul, sorry to bother you, is there a way to get players set language from CSM? |
20:56 |
lisac |
like, en_US or sr_Cyrl |
20:57 |
sfan5 |
if it's not in the docs then it doesn't exist |
20:59 |
lisac |
sfan5, or maybe it's a docs bug? :) |
21:01 |
sfan5 |
prob not |
21:02 |
lisac |
heh okay. |
21:52 |
lisac |
nerzhul, sfan5 https://github.com/lisacvuk/minetest/commit/9a0a913e3eef572921e9ac102a09c9252fc2052e |
21:53 |
lisac |
I should use something which isn't just a int for the ID, though |
21:53 |
lisac |
and probably add documentation |
21:53 |
lisac |
I also accidentally called the commit get_locale, not get_language, which it is. |
21:57 |
lisac |
https://github.com/lisacvuk/minetest/commit/8a2e4218f9e3f831cb5c9aff265e9be31df62929 |
21:57 |
lisac |
fixed it now. |
21:58 |
lisac |
heh, indentation is off |
21:59 |
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22:10 |
lisac |
#6564 |
22:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6564 -- Add a way to get current locale from CSM by lisacvuk |
22:12 |
basicer_ |
Why put it into the lua registry? |
22:14 |
lisac |
basicer_, is there another way? |
22:16 |
lisac |
oh right |
22:16 |
lisac |
lua_pushlstring |
22:16 |
lisac |
lemme fix it |
22:17 |
lisac |
hmm |
22:17 |
lisac |
this is confusing |
22:17 |
lisac |
I should have read the lua docs first |
22:23 |
sofar |
I usually just find a function that does the exact same thing with some different data and copy that |
22:28 |
lisac |
sofar, I'll add that to my notes |
22:28 |
lisac |
:P |
22:28 |
lisac |
fixed it, anyways. |
22:59 |
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23:43 |
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