Time |
Nick |
Message |
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05:27 |
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05:27 |
lhofhansl |
Merging #6552 in a few |
05:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/6552 -- Reduce server FOV with forward speed. by lhofhansl |
05:58 |
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06:14 |
lhofhansl |
done |
06:24 |
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09:30 |
exio4 |
a branch for Anastasis's missing include, even though I can build just fine https://github.com/EXio4/minetest/tree/missing_include |
10:37 |
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18:03 |
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18:18 |
Sokomine |
quick question: who's aware of how the texture pack system works? the idea is to use the system for models as well (so that machines with less good graphics can use low-poly versions) |
18:25 |
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18:25 |
sfan5 |
should'nt be too hard to adapt it for models (code wise) |
18:25 |
sfan5 |
just a guess tho, never worked on this part of the code |
18:27 |
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18:30 |
Sokomine |
*nod* would at least be easier than changing the protocol so that the client can tell the server which models to use |
18:31 |
sfan5 |
uh? |
18:31 |
sfan5 |
why would the server need to know what the client uses |
18:33 |
sfan5 |
merging trivial #6558 in 2 mins |
18:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6558 -- Add missing include by EXio4 |
18:33 |
Sokomine |
to send the right files. using the texture pack mechanism ought to be much easier and much more practical |
18:34 |
sfan5 |
texture packs are installed on the client and the client decides that it wants to use something else |
18:34 |
sfan5 |
this obviously means that server mods can't provide an option of e.g. low-poly models |
18:35 |
sfan5 |
maybe a different approach is better indeed |
18:35 |
sfan5 |
this one should just be the least work to implement |
18:37 |
Sokomine |
if another model is used another texture might also be required, so they're related anyway i guess. a way to tell the server what complexity is desired would be nice; but for most practical cases, a simple model-pack may do just as well |
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23:58 |
asl97 |
I just want to let people who saw my latest left drag pr commit message, it's still wip, it seem to work as expected though, I am still going over the code and refactoring the code flow as well as adding comments. |