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08:30 |
nerzhul |
hello |
08:30 |
nerzhul |
merging #5819 |
08:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo |
08:33 |
nerzhul |
and #6562 |
08:33 |
ShadowBot |
https://github.com/minetest/minetest/issues/6562 -- Avoid filtering low-res textures for animated meshes (incl. players) by lhofhansl |
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12:42 |
sapier |
Hello, does anyone know where the "head blobing" while moving is originated from? |
12:47 |
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12:52 |
Krock |
was added shortly before https://github.com/minetest/minetest/commit/ae66d61 |
12:53 |
Krock |
I guess that idea comes from MC too |
12:56 |
sapier |
thanks ... I need to disable it for vr ... causing quite a lot of vr sickness ... especially if it's on one eye only :-) |
12:57 |
sapier |
camera.cpp too easy :-) |
13:05 |
sapier |
strange, there seems to be some other modification to the camera while moving |
13:15 |
paramat |
i disable head bob because it causes slight motion sickness even without VR |
13:16 |
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13:19 |
paramat |
fall bobbing does that for me too |
13:22 |
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13:27 |
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13:31 |
sapier |
well as said in vr it's completely crazy ;) yet there is still some camera disortion due to movement guess I have to learn more about how we handle camera ... right now I hacked the vr camera orientation to some location in code but I'm sure it is wrong there |
13:32 |
sapier |
same for crosshair disabling ... looks like there's no way the rendering implementation can tell that there shall not be a crosshair drawn |
14:07 |
jas_ |
+Krock │ I guess that idea comes from MC too <-- or '92 doom |
14:29 |
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15:35 |
lisac |
#6564 |
15:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/6564 -- Add a way to get current locale from CSM by lisacvuk |
15:35 |
lisac |
paramat, could you review pls? |
15:36 |
lisac |
I'd like if we could have this in .5 |
15:46 |
paramat |
i'm not qualified to review CSM stuff sorry, it will probably get another +1 |
15:51 |
lisac |
okay :( |
15:57 |
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16:02 |
sfan5 |
just compiled a debug build for win32 and the executable ended up 166MB |
16:02 |
sfan5 |
ಠ_ಠ|
16:24 |
Fixer |
yeah |
16:24 |
Fixer |
it is ok |
16:24 |
Fixer |
same thing for me on win64 |
16:25 |
sfan5 |
libstdc++ is not catching expcetions again |
16:32 |
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17:32 |
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17:34 |
paramat |
#6519 is updated |
17:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6519 -- Biome API: Add decoration flags for underground decorations by paramat |
17:37 |
Krock |
paramat, code looks good. However, I didn't test it yet |
17:40 |
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17:41 |
paramat |
lisac your PR is marked as trivial so nerz's single +1 is enough for a merge =) |
17:41 |
lisac |
yay! :P |
17:43 |
Krock |
well, what about the client-sided translation PR? Wasn't that merged recently? |
17:43 |
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17:44 |
sfan5 |
it was |
17:45 |
Krock |
nvm. I see. The PR description was a bit misleading |
17:45 |
paramat |
Krock is that a +1 for 6519? it's well tested |
17:45 |
Krock |
core.translate does exist already |
17:46 |
Krock |
paramat, yes. |
17:56 |
paramat |
great |
17:58 |
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