Time |
Nick |
Message |
02:18 |
|
Sokomine joined #minetest-dev |
02:30 |
|
ssieb joined #minetest-dev |
03:18 |
|
asl97 joined #minetest-dev |
04:13 |
|
behalebabo joined #minetest-dev |
04:23 |
|
Lunatrius joined #minetest-dev |
05:17 |
|
paramat joined #minetest-dev |
05:24 |
|
Robby joined #minetest-dev |
05:56 |
|
Robby joined #minetest-dev |
06:19 |
|
nerzhul joined #minetest-dev |
06:26 |
paramat |
celeron55 some of us had a discussion about forum offtopic recently and feel the section needs some organising: the 3 subforums' titles are confusing because they suggest offtopic is not allowed when the forum section title and 'forum rules and conditions' threads suggest it is. also, these 3 subforums should be merged into 1 |
06:53 |
|
lisac joined #minetest-dev |
06:58 |
|
Hunterz joined #minetest-dev |
07:08 |
celeron55 |
paramat: well they're basically a joke |
07:08 |
celeron55 |
need to make a plan about what to do with offtopic |
07:20 |
|
Robby joined #minetest-dev |
07:26 |
paramat |
yeah i guessed they were a joke :] |
07:26 |
paramat |
some don't get it |
07:27 |
paramat |
those who discussed felt it was fine to have offtopic as long as it is firmly moderated |
07:29 |
paramat |
but of course it's up to you, it's on your resources |
07:42 |
paramat |
personally i wouldn't miss an offtopic section, but i'm sure many like to have one |
07:43 |
|
Raven262 joined #minetest-dev |
07:54 |
|
Raven262 joined #minetest-dev |
07:58 |
paramat |
#6457 |
07:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
08:06 |
nerzhul |
rubenwardy, waiting for you on #6351 your points are now fixed |
08:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul |
08:11 |
|
Krock joined #minetest-dev |
08:47 |
|
paramat joined #minetest-dev |
09:09 |
|
troller joined #minetest-dev |
09:45 |
|
YuGiOhJCJ joined #minetest-dev |
09:47 |
paramat |
made some more forum reports for excessive expletives :} |
09:48 |
|
Darcidride joined #minetest-dev |
09:53 |
|
Raven262 joined #minetest-dev |
09:54 |
|
Icedream joined #minetest-dev |
10:07 |
|
blockkicker joined #minetest-dev |
10:14 |
|
Lymkwi_ joined #minetest-dev |
10:14 |
|
blockkicker left #minetest-dev |
10:21 |
|
Fixer joined #minetest-dev |
10:51 |
|
Raven262 joined #minetest-dev |
11:49 |
|
Darcidride_ joined #minetest-dev |
11:52 |
paramat |
ShadowNinja confirms they don't have time for MT currently, so please look at their PRs https://github.com/minetest/minetest/pulls/ShadowNinja . one is approved and just needs a rebase: #3827 two have so many conflicts they may not be worth adopting (easier to start again): #2604 #3653 please consider |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3827 -- Fix and clean up NCursesW finder by ShadowNinja |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja |
11:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja |
12:19 |
|
Fixer_ joined #minetest-dev |
12:34 |
|
srifqi joined #minetest-dev |
12:48 |
|
Player_2 joined #minetest-dev |
12:55 |
srifqi |
~tell paramat Done repositioning, IDK what is the best layout. (^_^")\ |
12:55 |
ShadowBot |
srifqi: O.K. |
13:16 |
|
srifqi2 joined #minetest-dev |
13:28 |
|
paramat joined #minetest-dev |
13:46 |
Krock |
paramat, working on the jump node problem |
13:46 |
Krock |
fixed the new sneak code... now I got to care about the old one |
13:47 |
Krock |
unless we keep that one with all its bugs |
13:55 |
paramat |
hmm |
13:56 |
paramat |
altering the old move code might change a behaviour those who use it want |
13:56 |
Krock |
funny enough this problem crosses with my plans to sync the collision detection and sneak code |
13:56 |
paramat |
i think best leave the old code alone |
14:11 |
|
srifqi joined #minetest-dev |
14:16 |
|
SaTa joined #minetest-dev |
14:34 |
Krock |
#6458 |
14:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/6458 -- Localplayer: Fix disable_jump effect and getStandingNodePos() by SmallJoker |
14:47 |
|
cx384 joined #minetest-dev |
15:08 |
sfan5 |
http://sprunge.us/DhAC?diff pushing in 5min |
15:28 |
|
Wuzzy joined #minetest-dev |
15:31 |
|
behalebabo joined #minetest-dev |
15:59 |
|
YuGiOhJCJ joined #minetest-dev |
16:17 |
|
proller joined #minetest-dev |
16:39 |
|
behalebabo joined #minetest-dev |
16:41 |
|
proller joined #minetest-dev |
17:14 |
|
Krock joined #minetest-dev |
18:00 |
Hijiri |
reminder that #5612 is recnetly updated and ready for review |
18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo |
18:05 |
rdococ |
ooh |
18:06 |
|
behalebabo joined #minetest-dev |
18:06 |
Hijiri |
don't get your hopes up |
18:08 |
rdococ |
why not? |
18:18 |
Krock |
Hijiri, what's the reason for using JSON? |
18:20 |
Krock |
ah, maybe because they're stored in text (serialized metadata) |
18:29 |
|
behalebabo joined #minetest-dev |
18:44 |
Hijiri |
I thought it should be readable if it's in metadata |
18:44 |
Hijiri |
but I guess the binary format would be fine too |
18:49 |
Krock |
no, JSON is a better way because it's going to be serialized again to save the metadata on the disk |
19:10 |
|
behaleba- joined #minetest-dev |
19:40 |
Calinou |
maybe use http://msgpack.org/ ? |
19:40 |
Calinou |
if you want something JSON-like, but binary and faster/smaller |
19:50 |
Hijiri |
If I was going to use a binary format I think I would just use the existing one |
19:51 |
Hijiri |
I don't think messagepack is necessary since it's just one format being consumed / produced by Minetest only |
19:51 |
Hijiri |
well, one format per protocol version at least |
19:59 |
Krock |
binary might be exactly what the metadata serialisation method might make stop working |
20:01 |
Krock |
checked it right now. Binary would work too, as a length of the saved string is defined |
20:02 |
sfan5 |
binary serialization of lua tables would be nice to have |
20:05 |
Krock |
a new formspec system would also be nice to have.. but some things might have to wait for a while :3 |
20:25 |
|
proller joined #minetest-dev |
20:54 |
Hijiri |
thing with metadata is that to me it looked like there is no way to mark the end of the metadata section |
20:54 |
Hijiri |
so it is impossible to backwards-compatibly add more stuff to itemstack serialization |
20:54 |
Hijiri |
so everything new has to go in metadata now |
20:55 |
Hijiri |
maybe 0.5 would be a good place to allow some way to mark the end of metadata? |
20:56 |
sfan5 |
0.5 would be a good point to stop serializing items as human readable strings |
20:56 |
sfan5 |
or something similar |
20:58 |
Hijiri |
are itemstrings just the serialization format? I didn't realize it was the same thing. |
20:59 |
Hijiri |
serializing item metadata at least uses unprintable characters |
20:59 |
Hijiri |
also I'm wrong about nothing being addable after metadata |
21:00 |
Hijiri |
oh wait, now I see you are right |
21:00 |
Hijiri |
metadata itself serializes with non-printable characters, but it gets converted to printable |
21:01 |
sfan5 |
inventories are serialized as strings too ;_; |
21:02 |
Hijiri |
is it a big source of lags? |
21:02 |
Hijiri |
the nonefficient serializatino |
21:02 |
Hijiri |
maybe the issues people mention about sending lots of metadata |
21:02 |
Krock |
sfan5, but for a good reason, when the player data is saved as plain text |
21:03 |
sfan5 |
indeed |
21:27 |
|
Fixer joined #minetest-dev |
21:41 |
|
proller joined #minetest-dev |
22:26 |
|
behalebabo joined #minetest-dev |
22:30 |
|
proller joined #minetest-dev |
23:34 |
|
proller joined #minetest-dev |
23:58 |
|
proller joined #minetest-dev |