Time |
Nick |
Message |
00:57 |
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01:57 |
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01:58 |
scr267 |
hello, im having a weird issue with a build of 0.4.16... All NPC character textures show up 50% higher than their collisionbox. |
01:58 |
scr267 |
anyone seen that before? |
02:12 |
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10:01 |
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10:16 |
Megaf__ |
Ok, one of my 7 open issues fixed, https://github.com/minetest/minetest/issues/4292 6 to go https://github.com/minetest/minetest/issues/created_by/Megaf |
10:22 |
Megaf__ |
ok, I left four open. I'd like seeing improvements on #4553 |
10:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS |
10:36 |
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10:37 |
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10:37 |
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11:03 |
Megaf_ |
When enabling wireframe I can indeed see all caves an tunes under me |
11:05 |
Krock |
that's because the area is loaded? |
11:05 |
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11:12 |
Megaf_ |
that's bebcause culling isnt working |
11:12 |
Megaf_ |
so your GPU have to render all that, even if you cant see all that |
11:13 |
Krock |
limiting the sight with [+][-] vs range_all works noticeably good |
11:22 |
paramat |
culling is working, just maybe not as good as it could, lhofhansl is the expert |
11:23 |
rdococ |
lhofhansl |
11:23 |
rdococ |
well, owqriewioefdso is the expert of cheese, and iredgfiiwejrifv is the expert of chocolate |
11:23 |
Krock |
and rdococ is the expert of nonsense talk |
11:24 |
rdococ |
yes |
11:27 |
paramat |
tag lhof in the issue, he has made some improvements, but to an extent caves and tunnels will inevitably reduce FPS |
11:32 |
paramat |
and see his PRs/issues, he's still trying to improve culling |
11:35 |
paramat |
est31 is no longer working on MT |
11:49 |
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11:54 |
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12:40 |
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12:41 |
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12:58 |
paramat |
please can devs look at ShadowNinja's PRs? https://github.com/minetest/minetest/pulls/ShadowNinja he says he has no time for MT. 1 of these just needs a rebase. 2 are big and old PRs with lots of conflicts, shall we close these? #2604 #3653 |
12:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja |
12:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja |
12:58 |
paramat |
^ Krock nore rubenwardy sfan5 sofar |
13:02 |
paramat |
these need adoption if they're worth it |
13:02 |
rdococ |
VR! yay! |
13:03 |
Krock |
the filesystem rewrite is quite important but this huge conflict list doesn't really motivate |
13:10 |
paramat |
for those 2 it may be best to start new PRs based on these. but then maybe they need to be open to be seen for adoption |
13:10 |
paramat |
(3 years later ...) |
13:17 |
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13:44 |
paramat |
#6457 is ready, now carefully tested |
13:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat |
13:47 |
paramat |
thanks. hmm there are some MTG PRs to merge. please can MTG devs consider game#1813 ? significant change so would like more input |
13:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat |
13:48 |
paramat |
i'll merge game#1898 game#1880 in 1 hour |
13:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1898 -- flowers: waterlily right-click check by tenplus1 |
13:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy |
13:49 |
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13:55 |
paramat |
anymore support for game#1666 ? just needs converting to indexed colour |
13:55 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1666 -- Creative: Use icons for buttons. by kaeza |
13:59 |
paramat |
game#1229 is approved but needs testing |
13:59 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im |
14:29 |
paramat |
bumped some MTG PRs that need opinions |
15:27 |
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20:10 |
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20:20 |
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21:07 |
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21:07 |
t7 |
will the minetest server send all blocks to clients? |
21:07 |
t7 |
or only visible ones? |
21:07 |
sfan5 |
latter |
21:08 |
t7 |
clever |
21:08 |
sfan5 |
to some extent at least |
21:20 |
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21:33 |
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22:41 |
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23:25 |
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