Time Nick Message 06:26 paramat celeron55 some of us had a discussion about forum offtopic recently and feel the section needs some organising: the 3 subforums' titles are confusing because they suggest offtopic is not allowed when the forum section title and 'forum rules and conditions' threads suggest it is. also, these 3 subforums should be merged into 1 07:08 celeron55 paramat: well they're basically a joke 07:08 celeron55 need to make a plan about what to do with offtopic 07:26 paramat yeah i guessed they were a joke :] 07:26 paramat some don't get it 07:27 paramat those who discussed felt it was fine to have offtopic as long as it is firmly moderated 07:29 paramat but of course it's up to you, it's on your resources 07:42 paramat personally i wouldn't miss an offtopic section, but i'm sure many like to have one 07:58 paramat #6457 07:58 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat 08:06 nerzhul rubenwardy, waiting for you on #6351 your points are now fixed 08:06 ShadowBot https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul 09:47 paramat made some more forum reports for excessive expletives :} 11:52 paramat ShadowNinja confirms they don't have time for MT currently, so please look at their PRs https://github.com/minetest/minetest/pulls/ShadowNinja . one is approved and just needs a rebase: #3827 two have so many conflicts they may not be worth adopting (easier to start again): #2604 #3653 please consider 11:52 ShadowBot https://github.com/minetest/minetest/issues/3827 -- Fix and clean up NCursesW finder by ShadowNinja 11:52 ShadowBot https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja 11:52 ShadowBot https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja 12:55 srifqi ~tell paramat Done repositioning, IDK what is the best layout. (^_^")\ 12:55 ShadowBot srifqi: O.K. 13:46 Krock paramat, working on the jump node problem 13:46 Krock fixed the new sneak code... now I got to care about the old one 13:47 Krock unless we keep that one with all its bugs 13:55 paramat hmm 13:56 paramat altering the old move code might change a behaviour those who use it want 13:56 Krock funny enough this problem crosses with my plans to sync the collision detection and sneak code 13:56 paramat i think best leave the old code alone 14:34 Krock #6458 14:34 ShadowBot https://github.com/minetest/minetest/issues/6458 -- Localplayer: Fix disable_jump effect and getStandingNodePos() by SmallJoker 15:08 sfan5 http://sprunge.us/DhAC?diff pushing in 5min 18:00 Hijiri reminder that #5612 is recnetly updated and ready for review 18:00 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo 18:05 rdococ ooh 18:06 Hijiri don't get your hopes up 18:08 rdococ why not? 18:18 Krock Hijiri, what's the reason for using JSON? 18:20 Krock ah, maybe because they're stored in text (serialized metadata) 18:44 Hijiri I thought it should be readable if it's in metadata 18:44 Hijiri but I guess the binary format would be fine too 18:49 Krock no, JSON is a better way because it's going to be serialized again to save the metadata on the disk 19:40 Calinou maybe use http://msgpack.org/ ? 19:40 Calinou if you want something JSON-like, but binary and faster/smaller 19:50 Hijiri If I was going to use a binary format I think I would just use the existing one 19:51 Hijiri I don't think messagepack is necessary since it's just one format being consumed / produced by Minetest only 19:51 Hijiri well, one format per protocol version at least 19:59 Krock binary might be exactly what the metadata serialisation method might make stop working 20:01 Krock checked it right now. Binary would work too, as a length of the saved string is defined 20:02 sfan5 binary serialization of lua tables would be nice to have 20:05 Krock a new formspec system would also be nice to have.. but some things might have to wait for a while :3 20:54 Hijiri thing with metadata is that to me it looked like there is no way to mark the end of the metadata section 20:54 Hijiri so it is impossible to backwards-compatibly add more stuff to itemstack serialization 20:54 Hijiri so everything new has to go in metadata now 20:55 Hijiri maybe 0.5 would be a good place to allow some way to mark the end of metadata? 20:56 sfan5 0.5 would be a good point to stop serializing items as human readable strings 20:56 sfan5 or something similar 20:58 Hijiri are itemstrings just the serialization format? I didn't realize it was the same thing. 20:59 Hijiri serializing item metadata at least uses unprintable characters 20:59 Hijiri also I'm wrong about nothing being addable after metadata 21:00 Hijiri oh wait, now I see you are right 21:00 Hijiri metadata itself serializes with non-printable characters, but it gets converted to printable 21:01 sfan5 inventories are serialized as strings too ;_; 21:02 Hijiri is it a big source of lags? 21:02 Hijiri the nonefficient serializatino 21:02 Hijiri maybe the issues people mention about sending lots of metadata 21:02 Krock sfan5, but for a good reason, when the player data is saved as plain text 21:03 sfan5 indeed