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02:42 |
octacian |
Anyone have thoughts on some sort of on_wield callback for items? I find myself implementing this functionality through globalsteps wayyy too often. |
02:47 |
octacian |
I think that would be more appropriate for CSM honestly |
02:50 |
octacian |
hmm, Do set/getFov methods already exist on the PlayerSAO? |
02:50 |
benrob0329 |
octacian: I think the server has circumstances where it would be usefull |
02:51 |
benrob0329 |
Say, a block glows when you look at it |
02:51 |
octacian |
it's possible, however, I see it very unlikely considering that there would be a large delay |
02:51 |
octacian |
hmm, Maybe you're right |
02:51 |
benrob0329 |
Or a weeping angel |
02:51 |
octacian |
Should exist in both then IMO |
02:52 |
benrob0329 |
on_point and on_unpoint perhaps? |
02:52 |
benrob0329 |
Or on_look |
02:52 |
octacian |
Yes |
02:54 |
octacian |
I'd really like to see #6017 addressed soon. |
02:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/6017 -- LuaEntitySAO: Add set/get_pitch |
03:10 |
Hijiri |
I'd like mine to be addressed too |
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07:38 |
nerzhul |
hello, pushing a minor travis.yml fix |
07:38 |
nerzhul |
see https://travis-ci.org/minetest/minetest/jobs/244813718 warning |
07:41 |
Zeno` |
nerzhul, how does #6020 behave on your computer? |
07:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/6020 -- Fix console not being properly resized after window size changed by Zeno- |
07:41 |
nerzhul |
didn't tested it yet |
07:41 |
nerzhul |
i'm on archlinux with gnome and you ? |
07:42 |
Zeno` |
The problem is fixed for resizing window using mouse on window borders, but minimising doesn't work (and doesn't work before patch either). KDE/Plasma |
07:42 |
Zeno` |
Minetest (well irrlicht) doesn't get a notification in the latter case so I think it must be an upstream issue |
07:44 |
Zeno` |
can't do much if the event is not even triggered |
07:45 |
Zeno` |
for clarification (before the PR) f10 then type /help and then widen window. That's what it's fixing |
07:47 |
VanessaE |
can someone please re-check #5640 ? |
07:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad |
07:48 |
VanessaE |
I'm trying to adapt unified dyes to use colored itemstacks and I need ^^^ that or it's a no-go. |
07:48 |
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07:48 |
Zeno` |
I'm ok with it |
07:52 |
nerzhul |
i hope code is C++11 compliant :p |
07:52 |
Zeno` |
nerzhul, before the patch the chat window is not the correct size because the clipping rectangle is not updated when the window is resized |
07:53 |
nerzhul |
yeah i see the problem |
07:53 |
nerzhul |
problem is on mouse resizing, right ? |
07:53 |
Zeno` |
before patch, yes |
07:53 |
nerzhul |
let me some minuts to test that |
07:53 |
nerzhul |
i'm on my work pc CPU is low |
07:54 |
nerzhul |
Zeno`, can you check #6016 please ? :) |
07:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/6016 -- Merge cguittfont lib in irrlicht change folder. by nerzhul |
07:58 |
Zeno` |
it's just moving stuff? |
07:59 |
VanessaE |
*sigh* #5640 doesn't apply on top of 0.4.16 |
07:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad |
07:59 |
Zeno` |
rebase it then :P |
08:00 |
VanessaE |
... |
08:00 |
Zeno` |
nerzhul, I'm generally ok with 6016. Will check more after I eat |
08:02 |
nerzhul |
VanessaE, poke the maintainer |
08:04 |
nerzhul |
Zeno`, i don't have the console problem on my pc |
08:04 |
nerzhul |
console is correctly resized :( |
08:05 |
VanessaE |
nerzhul: I don't actually know what to do here. I planned to stay on 0.4.x until some time long after 0.5.x has settled... |
08:05 |
nerzhul |
Zeno`, yeah it's just removing the xCGUITTFont crap hack + remove the static lib for one file xD |
08:06 |
VanessaE |
but I've zero idea what you guys are going to do, to that end. |
08:06 |
nerzhul |
VanessaE, me neither |
08:06 |
nerzhul |
we have objectives but i don't know which objectives will be reached |
08:06 |
nerzhul |
0.5 can be very far if we release bugfix release every 2 months (backport from master) |
08:06 |
nerzhul |
and we can prepare nice 0.5 release |
08:06 |
VanessaE |
well idc how long 0.5.x will take actually |
08:07 |
VanessaE |
I plan to stick to 0.4.x for as long as practical |
08:07 |
nerzhul |
the migration process is not easy for server owners |
08:07 |
VanessaE |
exactly. |
08:07 |
nerzhul |
maybe i should have a daily build server for testing |
08:08 |
VanessaE |
I'm a little miffed that that ^^ PR didn't make it in in time for 0.4.16, it's kinda critical to the idea of colored itemstacks |
08:08 |
VanessaE |
but whatever |
08:09 |
nerzhul |
i hope at a point there should be 0 PR opened, but it's a dream :p |
08:10 |
nerzhul |
also there are many issues reported, i think it can be very important to re-check issues at a point and fix/close issues |
08:10 |
nerzhul |
especially in feature freeze |
08:10 |
nerzhul |
Zeno`, if yo ucan look at #6012 & #6008 too can be nice |
08:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6012 -- C++11 cleanup on constructors dir client by Dumbeldor |
08:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6008 -- Fix render order of overlays by juhdanad |
08:11 |
Zeno` |
nerzhul, if you open console, leave it open and then widen the window it works? |
08:12 |
VanessaE |
another reason I wanted to stick to 0.4.x is no C++11 on my box, by default |
08:12 |
nerzhul |
it's resized yes |
08:12 |
nerzhul |
VanessaE, then wait, and upgrade all later |
08:13 |
nerzhul |
i really doesn't want to break any data and Lua API (except if real good justification), migration should be smoother we can |
08:13 |
Zeno` |
doesn't make sense because the clipping rectangle in not widened currently |
08:14 |
Zeno` |
very odd |
08:14 |
Zeno` |
so when the background rectangle is drawn (with the new wider dimensions) it's clipped to the old clipping rectangle |
08:15 |
Zeno` |
maybe irrlicht version difference. Hmm |
08:15 |
nerzhul |
1.8.4 there |
08:16 |
Zeno` |
ugh, I need my main computer |
08:16 |
Zeno` |
I'll give more info after I eat |
08:17 |
Zeno` |
however, the screenshot shows what I see so I'm not imagining it ;) |
08:18 |
Zeno` |
gnome is obviously broken :P |
08:19 |
nerzhul |
https://youtu.be/3fHrvzbmImI |
08:19 |
nerzhul |
look at that |
08:20 |
Zeno` |
make the window much smaller at the start maybe? |
08:21 |
Zeno` |
but that is not how it behaves for me :( |
08:21 |
Zeno` |
is that the f10 chat? |
08:24 |
Zeno` |
I'll make a video after dinner I guess |
08:27 |
nerzhul |
yeah it's chat and console , i do twice |
08:39 |
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08:39 |
* VanessaE |
pokes juhdanad (because nerzhul said to :P ) |
08:40 |
juhdanad |
I've read the logs, should I rebase my PR? |
08:40 |
VanessaE |
I'm not sure. |
08:40 |
VanessaE |
I don't know what the procedure is for making patches that should be compatible with the 0.4.x line |
08:40 |
juhdanad |
On which commit do you want to apply it? |
08:41 |
VanessaE |
80dc961d |
08:41 |
VanessaE |
(i.e. 0.4.16-release) |
08:41 |
VanessaE |
but that's probably not what you want to do |
08:41 |
juhdanad |
I'll make a copy of my branch, maybe that will help. |
08:41 |
VanessaE |
no, don't do that |
08:42 |
VanessaE |
my server and client run 0.4.16-release and will not be upgraded past those until 0.4.17 is out |
08:43 |
juhdanad |
Then one question is left: why was I poked? |
08:43 |
VanessaE |
(unless there's some critical bug) |
08:43 |
VanessaE |
because nerzhul said to :) |
08:43 |
VanessaE |
but anyway, that patch is needed. but I don't know against what branch or commit it should be rebased, as far as what's actually "right" |
08:44 |
VanessaE |
(if you rebased it against 0.4.16-release, it would probably work for me, but is that actually the correct procedure here in light of 0.4.17 coming out some day?) |
08:44 |
VanessaE |
sorry to be so cofusing |
08:44 |
VanessaE |
confusing* |
08:45 |
nerzhul |
i don't see any conflict, for me rebasing is not needed |
08:45 |
nerzhul |
only bugfixes will be ported to 0.4.17 |
08:46 |
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08:46 |
nerzhul |
for server owners, checkout to stable-0.4 branch to prevent mastre break |
08:46 |
VanessaE |
but is this a bug or a feature? automatic handling of colored itemstacks <-> colored in-world nodes is kinda critical for the use of colorized recipes |
08:47 |
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08:48 |
juhdanad |
VanessaE: you may try to cherry pick the commits. |
08:49 |
nerzhul |
it's a feature |
08:49 |
VanessaE |
*hangs head* |
08:50 |
nerzhul |
if you want custom stable 0.4 just cherry pick yourself |
08:50 |
Zeno` |
VanessaE, please return to the naughty corner |
08:50 |
VanessaE |
it's not about custom stable anything |
08:50 |
VanessaE |
it's about pointing my mod users to a stable release that has everything needed to run the mod. |
08:50 |
nerzhul |
merging #5640 in ~ 10 mins |
08:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad |
08:50 |
* Zeno` |
points to the naughty corner |
08:51 |
VanessaE |
I *was* going to adapt unified dyes to use colored itemstacks. now I can't without also telling them "be ready to switch to 0.5.x" |
08:52 |
juhdanad |
VanessaE: that PR works if only the server is updated. |
08:52 |
VanessaE |
juhdanad: "only if the server is updated"..... to what? |
08:52 |
VanessaE |
you mean if both client and server have the PR. |
08:53 |
VanessaE |
therein lies the rub. I wanted that PR to make it into the 0.4.x line. now nerzhul basically just said it won't. |
08:53 |
juhdanad |
I mean, the clients can stay on 0.4.15, only the server is changed by the PR. |
08:53 |
VanessaE |
that doesn't help singleplayer users. |
08:53 |
juhdanad |
If your 'mod users' are the players on your server. |
08:53 |
VanessaE |
I'm trying to prevent telling *anyone* "get the latest git" |
08:54 |
VanessaE |
my mod users are singleplayer users also, not just folks who play on my servers. |
08:54 |
juhdanad |
Then I should also fight for my PR in 0.4.17. |
08:54 |
nerzhul |
it's a pure maintainer workflow, we have core workflow maintenance and somes have mod maintenance too |
08:54 |
juhdanad |
(And go to the naughty corner) |
08:56 |
nerzhul |
what is naughtly corner ? |
08:56 |
nerzhul |
it seems it's an english expression :p |
08:56 |
VanessaE |
nerzhul: it refers to telling a child to go stand in the corner, facing away from others. |
08:57 |
Zeno` |
when they're naughty |
08:57 |
nerzhul |
i see |
08:57 |
Zeno` |
When I was in grade 1 at school I got put in a box at the front of the class so I could not distract other students |
08:57 |
Zeno` |
they could not see me and I could not see them |
08:58 |
Zeno` |
I guess that's worse than the naughty corner |
08:58 |
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08:58 |
Zeno` |
the only person I could see was the teacher |
08:59 |
Zeno` |
I'm not sure if they'd be allowed to place students in a box, like they did to me, these days |
08:59 |
Zeno` |
It kind of backfired though because I enjoyed being in the box |
09:00 |
Zeno` |
VanessaE, you may leave the naughty corner now |
09:00 |
Zeno` |
bbiab ;) |
09:03 |
juhdanad |
Zeno` and you are developing a world full of boxes now. |
09:18 |
Zeno` |
What I want to know is why nobody else apparently sees what I see r.e. #6020 |
09:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6020 -- Fix console not being properly resized after window size changed by Zeno- |
09:19 |
Zeno` |
I *think* Windows users see the unusual behaviour as well but I'm not sure |
09:20 |
Zeno` |
so either it's a KDE (or plasma) issue or I dunno what |
09:20 |
Zeno` |
either way I think the fix should be applied. I don't want to merge without someone else testing the "fix" though |
09:21 |
Zeno` |
I'm not sure why the window manager should make a difference though. The clipping rectangle without the patch is not being recalculated. It's weird |
09:23 |
Zeno` |
Nevertheless I believe it *is* a bug because I, for one, see the behaviour without the patch |
09:23 |
Zeno` |
nerzhul, can you test *with* the patch? |
09:23 |
nerzhul |
not am i have production blockins at work |
09:23 |
Zeno` |
ok |
09:24 |
nerzhul |
if you can review the two PR i mentionned before :p |
09:24 |
Zeno` |
blackmailer :P\ |
09:24 |
nerzhul |
fucking java applications |
09:26 |
Zeno` |
nerzhul, leave that workplace |
09:26 |
Zeno` |
it's messing with your head |
09:29 |
Zeno` |
and getting in the way of important minetest stuff! |
09:30 |
VanessaE |
there's one thing missing from #5640 |
09:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad |
09:30 |
VanessaE |
it does not pass the itemstack colors over to its drops |
09:32 |
VanessaE |
(for reasons that pass my understanding, I was able to compile and run current HEAD just fine on my box, with current dreambuilder. that shouldn't have worked.) |
09:32 |
VanessaE |
anyways suppose you have modified stone and cobble to be colorable, with the former modified to drop the colorable version of the latter. placing a colored stone and then digging it gives you white cobble. |
09:33 |
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09:42 |
Zeno` |
VanessaE, can you please go back to the naughty corner? |
09:42 |
VanessaE |
no. |
09:42 |
Zeno` |
But you said "anyways" |
09:43 |
Zeno` |
Ok, you don't have to go to the naughty corner, but this is your last warning :P |
09:43 |
Zeno` |
anyways, brb again |
09:43 |
Zeno` |
err anyway* |
09:44 |
juhdanad |
Do you also think that the `drop` field of nodes is not properly documented? |
09:45 |
VanessaE |
juhdanad: that depends. what form does the drop field need to take to ensure that a node passes its color info to its drop? |
09:45 |
juhdanad |
This is not coded yet. |
09:45 |
VanessaE |
I see. |
09:45 |
VanessaE |
ok. |
09:45 |
juhdanad |
I just asked in general. |
09:46 |
VanessaE |
otherwise I guess it's fine as-is |
09:47 |
VanessaE |
also, |
09:47 |
VanessaE |
there's a typo in the API, |
09:47 |
VanessaE |
https://github.com/juhdanad/minetest/blob/8d47b45e4030dcc04fc44d013841e283b26bf693/doc/lua_api.txt#L544 |
09:48 |
VanessaE |
I think you meant to write "dyed =" in this line |
09:48 |
juhdanad |
Yes, you are right. |
09:53 |
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10:02 |
* VanessaE |
wanders off to bed.. night. |
10:02 |
VanessaE |
(good morning, Shara) |
10:02 |
Shara |
Sleep well VanessaE :) |
10:10 |
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10:29 |
nerzhul |
merging #6020 in ~10 mins |
10:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/6020 -- Fix console not being properly resized after window size changed by Zeno- |
10:59 |
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13:31 |
juhdanad |
Could you tell what is the style error there? https://travis-ci.org/minetest/minetest/jobs/244928941 |
13:32 |
red-001 |
none |
13:32 |
red-001 |
it's just that lint doesn't work great |
13:33 |
juhdanad |
Maybe the double tab. |
13:33 |
nerzhul |
red-001, lint is quite good but sometimes not a good friend |
13:33 |
nerzhul |
but i agree with him here |
13:34 |
nerzhul |
clang-format -i src/environment.h && git commit && git push |
13:34 |
nerzhul |
:) |
13:34 |
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13:38 |
kilbith |
2 warnings remaining: https://hastebin.com/sopetoyoze.txt |
13:38 |
kilbith |
for recall |
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14:26 |
nerzhul |
for the second warning it's not easy to find it doesn't give us the function :( |
14:54 |
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14:55 |
nerzhul |
merging #6016 in ~10 mins |
14:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/6016 -- Merge cguittfont lib in irrlicht change folder. by nerzhul |
15:03 |
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17:12 |
juhdanad |
You can remove 'rebase needed' labels from #4421 and #4828, if you have time. |
17:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad |
17:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4828 -- Improved line_of_sight by juhdanad |
17:15 |
Krock |
200 |
17:16 |
juhdanad |
Thank you! |
17:44 |
nerzhul |
304 |
17:45 |
juhdanad |
2*2*2*2*19 |
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18:02 |
paramat |
Krock nore rubenwardy sfan5 please can anyone consider game#1777 ? simple PR |
18:02 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat |
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18:38 |
Krock |
paramat, I'm neutral on this FYI |
18:38 |
Krock |
these few recipes aren't a problem |
18:43 |
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18:47 |
paramat |
ok |
19:33 |
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20:29 |
paramat |
wow i wonder if it's the European heat that has slowed dev? |
20:30 |
* paramat |
imagines devs lying flat with tongues hanging out the corners of their mouths |
20:30 |
Raven262 |
Heh that is for sure. |
20:32 |
paramat |
anyway huge thanks to nerz for the amazing amount of work recently |
20:33 |
Raven262 |
He probably wasn't affected by the heat and all |
20:33 |
Raven262 |
xD |
20:34 |
Fixer |
+30*C is just start |
20:35 |
kilbith_ |
the community owe a big debt to nerzhul, he basically keep MT alive |
20:37 |
nerzhul |
paramat, if you look at commit log i send many commits whereas it's 32°C here: p |
20:39 |
Raven262 |
You are heat resistant, we get it. |
20:39 |
Raven262 |
xD |
20:39 |
nerzhul |
it's because i'm nude hahahaha |
20:40 |
red-001 |
hopefully not thanks to the magic of asbestos |
20:40 |
Raven262 |
lol |
20:47 |
Fixer |
lol |
20:48 |
Fixer |
typical summer |
20:53 |
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20:57 |
Raven262 |
Yea if you live in hell |
21:18 |
* paramat |
tries to unsee |
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22:13 |
paramat |
octacian, zoom or minimap without server control is what is unreasonable, which is why we already have server control through either zoom priv or the minimap HUD flag. it's not necessary to move minimap to serverside to control it, server already has control over it. also please don't PM when you don't need to, the discussion is best had in this channel |
22:14 |
octacian |
Got it. |
22:14 |
octacian |
hmm, I must've misunderstood your statement on GitHub then. |
22:15 |
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22:15 |
octacian |
So, with that in mind, +1 on the HUD flag. |
22:15 |
red-001 |
in-thoery (tm) |
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