Time |
Nick |
Message |
00:22 |
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01:20 |
paramat |
#6005 trivial bugfix, will merge later |
01:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/6005 -- Mgv7: Do not limit river generation if no floatlands by paramat |
03:11 |
Hijiri |
any reviews for #5612 |
03:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo |
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12:32 |
Dumbeldor |
Hi, can I have a review on my PR please ? #5793 |
12:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/5793 -- [CSM] Add callback on open inventory by Dumbeldor |
12:36 |
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12:43 |
Dumbeldor |
And #5523 |
12:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5523 -- API lua get max lag by Dumbeldor |
12:43 |
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12:52 |
Krock |
I don't see a profit in 5523, as it would have to be player-specific. not all players have the same lag |
12:53 |
Krock |
also depends what you understand in "lag" - connection delays or slow execution? |
12:55 |
Krock |
I guess the other devs are busy with celebrating Linux' 25th birthday one day too late |
12:56 |
Krock |
(depends what milestone you take) |
12:59 |
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13:10 |
Fixer |
Krock: max_lag is server side |
13:10 |
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13:10 |
Fixer |
Krock: same for everybody |
13:11 |
nerzhul |
yes |
13:12 |
nerzhul |
Krock, if you get time, can you review #6004 too please ? |
13:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul |
13:12 |
nerzhul |
why celebrating linux kernel if not a kernel dev :) |
13:22 |
Dumbeldor |
:D |
13:23 |
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13:28 |
Krock |
feels like we've already replaced the whole source code with the new C++11 initializers |
13:31 |
Krock |
PITA to track all these value initializers. overall LGTM - it's the same over and over again |
13:33 |
Dumbeldor |
Krock: I get the max lag grom the server side not from the client |
13:34 |
nerzhul |
Krock, it's not finished yet, Dumbeldor provides subfolder changes i'm on src root folder change, 6004 is not last change , next pr will be the last change on this root folder, and Dumbeldor provides many subfolders, not sure there is all subfolders |
13:37 |
Krock |
Dumbeldor, I see. This means the network lag isn't calculated there, which might be important too |
13:43 |
Dumbeldor |
Ok i see. i'm not returning the right information ? |
13:53 |
Fixer |
Krock: netw lag is rtt_udp iirc |
13:56 |
Krock |
Fixer, yes I know. It's just that the server doesn't know about the client lag, thus a prediction in mods using this lag value will only be half way accurate for the player |
14:01 |
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14:02 |
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14:04 |
shivajiva |
JsonCPP update from 0.10.6 to 1.8.0 breaks compiling of the src for me, is there a solution? |
14:05 |
Krock |
what compiler / OS do you use? |
14:07 |
shivajiva |
gcc / Mint 17 KDE |
14:16 |
nerzhul |
shivajiva, as we said in 0 |
14:16 |
nerzhul |
shivajiva, as we said in 0.5.0 with switched to C++11 please update your compilers |
14:18 |
shivajiva |
thanks :) |
14:23 |
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15:38 |
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15:38 |
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15:39 |
Fixer |
debian was released (has new compiler) |
15:59 |
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16:36 |
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17:27 |
Hijiri |
#5612 #5819 |
17:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo |
17:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo |
17:37 |
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17:43 |
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17:44 |
nerzhul |
merging #6004 in ~10 mins |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul |
17:44 |
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17:56 |
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18:25 |
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18:30 |
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18:52 |
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18:52 |
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19:00 |
shivajiva |
nerzhul: gcc 4.9 should work right? |
19:06 |
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19:19 |
jcalve |
I compiled it with 4.9.4 so it should |
19:43 |
nerzhul |
4.9 is not good, 5.1 at least |
19:44 |
VanessaE |
ugh |
19:44 |
VanessaE |
this map-stops-loading bug is really driving me nuts. |
19:44 |
VanessaE |
#6001 |
19:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/6001 -- Soft overlay does not always render in-world |
19:44 |
VanessaE |
oops |
19:44 |
VanessaE |
wrong one |
19:44 |
VanessaE |
um |
19:45 |
VanessaE |
wtf, I thought i filed a bug report on this? |
19:46 |
VanessaE |
all right I'll just restate it here: sign onto a server like VE-Survival. wait for the map to load up around you in all directions out to the send/load limit. open the ESC/pause menu. walk away from the PC for about 10 mins. come back, un-pause, and turn around, look behind you. |
19:47 |
VanessaE |
the map will have unloaded, and will stay not-loaded, but everything else around you continues to run normally - players building, digging, mesecons machines running, chat, everything - except that some nodes' formspecs won't open after that point. |
19:48 |
VanessaE |
sign out, sign back in, and the map will load normally. |
19:48 |
VanessaE |
(and formspecs will start working again) |
20:00 |
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20:00 |
* VanessaE |
files a bug report |
20:01 |
VanessaE |
https://github.com/minetest/minetest/issues/6009 |
20:01 |
red-001 |
#6009 |
20:01 |
ShadowBot |
https://github.com/minetest/minetest/issues/6009 -- Map stops loading, formspecs won't open, but all other server activity appears normal |
20:04 |
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20:04 |
kilbith |
put your server on a severe regime, it will feel better ;) |
20:11 |
VanessaE |
... |
20:11 |
VanessaE |
nerzhul: you're the networking expert right? |
20:15 |
paramat |
lhofhansl might have insight on that |
20:15 |
paramat |
(6009) |
20:18 |
VanessaE |
I'll let you guys decide who to ping |
20:19 |
VanessaE |
though as you can see, I did manage to spot a few details since last time I mentioned it |
20:19 |
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20:20 |
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20:20 |
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20:26 |
Fixer |
VanessaE: noticed that too on VE-S |
20:26 |
VanessaE |
ok so it's not just my machine |
20:26 |
VanessaE |
that's good to know |
20:26 |
Fixer |
VanessaE: actually that was me who asked about this first I believe |
20:27 |
Fixer |
and only VE-S is affected it seems? |
20:27 |
Fixer |
tried creative-building, works fine |
20:27 |
Fixer |
but VE-S is not |
20:29 |
VanessaE |
VE-S was also suffering from a huge lag problem recently, which cleared itself up after I disabled pipeworks, mesecons, and technic for a while (they're enabled now, and the server's performance is perfectly normal) |
20:29 |
VanessaE |
I can only assume it's because VE-S is the most active of my servers |
20:29 |
VanessaE |
so it's the one that'll show any problems the soonest |
20:30 |
VanessaE |
(I assume the lag issue solved itself because temporarily disabling those mods may have broken someone's machine, or killed node timers on blinky plants or some such. I don't care about that right now, as it's working fine with everything enabled and running normally) |
20:56 |
Fixer |
VanessaE: don't forget to disable mod profiler |
20:56 |
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20:57 |
VanessaE |
I have it enabled for a reason |
20:58 |
nerzhul |
profiler = slow, it's normal |
20:58 |
Fixer |
VanessaE: does it happen with profiler disabled? |
20:58 |
VanessaE |
I have not tried, but this was not a problem before 0.4.16-release. |
20:58 |
VanessaE |
the profiler has been enabled for months now. |
20:58 |
VanessaE |
but the map-doesn't-load glitch seems to be only a couple weeks old or so |
20:59 |
VanessaE |
(I can't give you an exact range) |
20:59 |
VanessaE |
ditto for the severe lag issue, that started only a week or so ago, and disappeared as suddenly as it started. |
20:59 |
VanessaE |
they may be related, or not. I don't know at all. |
20:59 |
Fixer |
VanessaE: bisect it? |
21:00 |
VanessaE |
I don't have time. |
21:02 |
nerzhul |
without this no solution |
21:02 |
VanessaE |
um |
21:02 |
VanessaE |
what's stopping Fixer from doing it? :) |
21:02 |
VanessaE |
(or you, for that matter) |
21:03 |
Fixer |
i can't |
21:04 |
Fixer |
basically i need full copy of everything VE-S running on my PC with clients connected, not gonna do it |
21:04 |
VanessaE |
I think this is client-side. |
21:04 |
VanessaE |
only you and I have had this happen, and only on the one server. |
21:05 |
VanessaE |
no other user on my servers has reported anything similar, that I know of anyway |
21:05 |
VanessaE |
remember: |
21:05 |
VanessaE |
you can't open a formspec that's stored in metadata, when this happens, either. the client tries to place a node instead. |
21:05 |
Fixer |
hmmm |
21:05 |
Fixer |
i might try older clients, sure |
21:08 |
Fixer |
crashed my prenewest client |
21:08 |
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21:09 |
Fixer |
another crash |
21:09 |
Fixer |
hmm |
21:09 |
Fixer |
let me update |
21:12 |
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21:20 |
paramat |
game#1777 a simple one |
21:20 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat |
21:24 |
paramat |
possible close? #5502 |
21:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/5502 -- Move object on_step execution to lua by HybridDog |
21:29 |
nerzhul |
paramat, yes |
21:34 |
paramat |
yeah, just asking for any other opinions :] |
21:35 |
paramat |
any thoughts on https://github.com/minetest/minetest/pull/5943/files#r122599467 ? i can't se reason to support 'alpha = ' nodedef for normal nodes since semi-translucency does not work for them anyway |
21:35 |
paramat |
*see |
21:37 |
paramat |
#5943 is updated, needs testing |
21:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 |
21:37 |
nerzhul |
i found a very strange thing in GenericCAO i will provide a PR to cleanup this, GenericCAO has a pointer to irrlicht but never used it, i think it was before irrlicht was properly removed from CAO part |
21:39 |
Fixer |
paramat: but semi-translucency may be fixed in future |
21:41 |
numzero |
there is glasslike for that, isn’t it? |
21:43 |
paramat |
*if* it is implemented we can then re-add the check, but z-sorting is big task |
21:43 |
paramat |
yes glasslike and allfaces |
21:44 |
numzero |
is there any other difference between normal and glasslike (non-framed)? |
21:45 |
numzero |
if no, normal nodes should be forced to be opaque |
21:55 |
numzero |
paramat, sorry for my last comments in #5993; it seems I was too aggressive |
21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/5993 -- [visual] Allow textures span several nodes |
21:55 |
numzero |
and thanks for saying you don’t oppose that |
21:55 |
paramat |
hey no problem :] |
21:56 |
numzero |
I think I’ll implement that myself then when I will have time for that |
21:59 |
numzero |
paramat, what’s your area of interest in MT? |
22:00 |
nerzhul |
pushing the following trivial diff to master : https://pastebin.com/gwBuwY2L |
22:00 |
nerzhul |
(remove one useless param from Client::makeScreenshot |
22:03 |
Fixer |
backtrace is cumming |
22:04 |
paramat |
erm |
22:05 |
paramat |
many areas interest me |
22:07 |
Fixer |
VanessaE: what is your VES serv ver? |
22:07 |
VanessaE |
it's one commit past 0.4.16-release |
22:07 |
VanessaE |
excuse me, three commits past. |
22:07 |
VanessaE |
7786521f1 |
22:08 |
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22:13 |
paramat |
numzero i know mapgen stuff best |
22:14 |
Fixer |
backtrace of crash when connecting on latest client to VE-S: https://pastebin.com/raw/C5ShMpuq (check it out, pass, nickname removed) |
22:15 |
Fixer |
during connecting to server |
22:15 |
Fixer |
will post an issue |
22:19 |
Fixer |
https://github.com/minetest/minetest/issues/6011 |
22:20 |
nerzhul |
HUD problem ? :o |
22:21 |
Fixer |
nerzhul: funnily, it does not happen on default config |
22:22 |
Fixer |
wonder if CSM is interfiering |
22:22 |
nerzhul |
no |
22:22 |
nerzhul |
CSM cannot write anything on client |
22:22 |
nerzhul |
HUD is not supported |
22:25 |
Fixer |
nerzhul: it crashes when I enable CSM, i'm using chat6 mod only |
22:25 |
Fixer |
i_I |
22:26 |
Fixer |
will disable that mod and try again |
22:27 |
Fixer |
lol, fuck still crash |
22:27 |
Fixer |
will disable csm again |
22:29 |
Fixer |
loads without CSM o_O |
22:29 |
Fixer |
nerzhul: ^^ |
22:30 |
* nerzhul |
goes to bed |
22:31 |
nerzhul |
i don't see relation between CSM and yyour crash there is no lua callback in the stack |
22:31 |
nerzhul |
Fixer, i see your problem |
22:32 |
Fixer |
nerzhul: screen resolution? |
22:32 |
nerzhul |
texture = 0x0 |
22:32 |
nerzhul |
texture is null |
22:32 |
Fixer |
hm |
22:32 |
nerzhul |
core::dimension2di imgsize(texture->getOriginalSize()); |
22:32 |
nerzhul |
here is the call |
22:32 |
Fixer |
but how CSM is related? |
22:32 |
nerzhul |
seems "normal" to crash |
22:32 |
nerzhul |
i don't see how it can be as CSM has no 3D engine write access |
22:33 |
nerzhul |
hotbar_selected_image can be nice to have |
22:33 |
nerzhul |
seems this texture is missing is your cache |
22:33 |
nerzhul |
i go |
22:39 |
red-001 |
so many highlights |
22:53 |
Dumbeldor |
Very ugly file xCGUITTFont.h and .cpp o_O |
22:58 |
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