Time Nick Message 01:20 paramat #6005 trivial bugfix, will merge later 01:20 ShadowBot https://github.com/minetest/minetest/issues/6005 -- Mgv7: Do not limit river generation if no floatlands by paramat 03:11 Hijiri any reviews for #5612 03:12 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo 12:32 Dumbeldor Hi, can I have a review on my PR please ? #5793 12:32 ShadowBot https://github.com/minetest/minetest/issues/5793 -- [CSM] Add callback on open inventory by Dumbeldor 12:43 Dumbeldor And #5523 12:43 ShadowBot https://github.com/minetest/minetest/issues/5523 -- API lua get max lag by Dumbeldor 12:52 Krock I don't see a profit in 5523, as it would have to be player-specific. not all players have the same lag 12:53 Krock also depends what you understand in "lag" - connection delays or slow execution? 12:55 Krock I guess the other devs are busy with celebrating Linux' 25th birthday one day too late 12:56 Krock (depends what milestone you take) 13:10 Fixer Krock: max_lag is server side 13:10 Fixer Krock: same for everybody 13:11 nerzhul yes 13:12 nerzhul Krock, if you get time, can you review #6004 too please ? 13:12 ShadowBot https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul 13:12 nerzhul why celebrating linux kernel if not a kernel dev :) 13:22 Dumbeldor :D 13:28 Krock feels like we've already replaced the whole source code with the new C++11 initializers 13:31 Krock PITA to track all these value initializers. overall LGTM - it's the same over and over again 13:33 Dumbeldor Krock: I get the max lag grom the server side not from the client 13:34 nerzhul Krock, it's not finished yet, Dumbeldor provides subfolder changes i'm on src root folder change, 6004 is not last change , next pr will be the last change on this root folder, and Dumbeldor provides many subfolders, not sure there is all subfolders 13:37 Krock Dumbeldor, I see. This means the network lag isn't calculated there, which might be important too 13:43 Dumbeldor Ok i see. i'm not returning the right information ? 13:53 Fixer Krock: netw lag is rtt_udp iirc 13:56 Krock Fixer, yes I know. It's just that the server doesn't know about the client lag, thus a prediction in mods using this lag value will only be half way accurate for the player 14:04 shivajiva JsonCPP update from 0.10.6 to 1.8.0 breaks compiling of the src for me, is there a solution? 14:05 Krock what compiler / OS do you use? 14:07 shivajiva gcc / Mint 17 KDE 14:16 nerzhul shivajiva, as we said in 0 14:16 nerzhul shivajiva, as we said in 0.5.0 with switched to C++11 please update your compilers 14:18 shivajiva thanks :) 15:39 Fixer debian was released (has new compiler) 17:27 Hijiri #5612 #5819 17:27 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo 17:27 ShadowBot https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo 17:44 nerzhul merging #6004 in ~10 mins 17:44 ShadowBot https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul 19:00 shivajiva nerzhul: gcc 4.9 should work right? 19:19 jcalve I compiled it with 4.9.4 so it should 19:43 nerzhul 4.9 is not good, 5.1 at least 19:44 VanessaE ugh 19:44 VanessaE this map-stops-loading bug is really driving me nuts. 19:44 VanessaE #6001 19:44 ShadowBot https://github.com/minetest/minetest/issues/6001 -- Soft overlay does not always render in-world 19:44 VanessaE oops 19:44 VanessaE wrong one 19:44 VanessaE um 19:45 VanessaE wtf, I thought i filed a bug report on this? 19:46 VanessaE all right I'll just restate it here: sign onto a server like VE-Survival. wait for the map to load up around you in all directions out to the send/load limit. open the ESC/pause menu. walk away from the PC for about 10 mins. come back, un-pause, and turn around, look behind you. 19:47 VanessaE the map will have unloaded, and will stay not-loaded, but everything else around you continues to run normally - players building, digging, mesecons machines running, chat, everything - except that some nodes' formspecs won't open after that point. 19:48 VanessaE sign out, sign back in, and the map will load normally. 19:48 VanessaE (and formspecs will start working again) 20:00 * VanessaE files a bug report 20:01 VanessaE https://github.com/minetest/minetest/issues/6009 20:01 red-001 #6009 20:01 ShadowBot https://github.com/minetest/minetest/issues/6009 -- Map stops loading, formspecs won't open, but all other server activity appears normal 20:04 kilbith put your server on a severe regime, it will feel better ;) 20:11 VanessaE ... 20:11 VanessaE nerzhul: you're the networking expert right? 20:15 paramat lhofhansl might have insight on that 20:15 paramat (6009) 20:18 VanessaE I'll let you guys decide who to ping 20:19 VanessaE though as you can see, I did manage to spot a few details since last time I mentioned it 20:26 Fixer VanessaE: noticed that too on VE-S 20:26 VanessaE ok so it's not just my machine 20:26 VanessaE that's good to know 20:26 Fixer VanessaE: actually that was me who asked about this first I believe 20:27 Fixer and only VE-S is affected it seems? 20:27 Fixer tried creative-building, works fine 20:27 Fixer but VE-S is not 20:29 VanessaE VE-S was also suffering from a huge lag problem recently, which cleared itself up after I disabled pipeworks, mesecons, and technic for a while (they're enabled now, and the server's performance is perfectly normal) 20:29 VanessaE I can only assume it's because VE-S is the most active of my servers 20:29 VanessaE so it's the one that'll show any problems the soonest 20:30 VanessaE (I assume the lag issue solved itself because temporarily disabling those mods may have broken someone's machine, or killed node timers on blinky plants or some such. I don't care about that right now, as it's working fine with everything enabled and running normally) 20:56 Fixer VanessaE: don't forget to disable mod profiler 20:57 VanessaE I have it enabled for a reason 20:58 nerzhul profiler = slow, it's normal 20:58 Fixer VanessaE: does it happen with profiler disabled? 20:58 VanessaE I have not tried, but this was not a problem before 0.4.16-release. 20:58 VanessaE the profiler has been enabled for months now. 20:58 VanessaE but the map-doesn't-load glitch seems to be only a couple weeks old or so 20:59 VanessaE (I can't give you an exact range) 20:59 VanessaE ditto for the severe lag issue, that started only a week or so ago, and disappeared as suddenly as it started. 20:59 VanessaE they may be related, or not. I don't know at all. 20:59 Fixer VanessaE: bisect it? 21:00 VanessaE I don't have time. 21:02 nerzhul without this no solution 21:02 VanessaE um 21:02 VanessaE what's stopping Fixer from doing it? :) 21:02 VanessaE (or you, for that matter) 21:03 Fixer i can't 21:04 Fixer basically i need full copy of everything VE-S running on my PC with clients connected, not gonna do it 21:04 VanessaE I think this is client-side. 21:04 VanessaE only you and I have had this happen, and only on the one server. 21:05 VanessaE no other user on my servers has reported anything similar, that I know of anyway 21:05 VanessaE remember: 21:05 VanessaE you can't open a formspec that's stored in metadata, when this happens, either. the client tries to place a node instead. 21:05 Fixer hmmm 21:05 Fixer i might try older clients, sure 21:08 Fixer crashed my prenewest client 21:09 Fixer another crash 21:09 Fixer hmm 21:09 Fixer let me update 21:20 paramat game#1777 a simple one 21:20 ShadowBot https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat 21:24 paramat possible close? #5502 21:24 ShadowBot https://github.com/minetest/minetest/issues/5502 -- Move object on_step execution to lua by HybridDog 21:29 nerzhul paramat, yes 21:34 paramat yeah, just asking for any other opinions :] 21:35 paramat any thoughts on https://github.com/minetest/minetest/pull/5943/files#r122599467 ? i can't se reason to support 'alpha = ' nodedef for normal nodes since semi-translucency does not work for them anyway 21:35 paramat *see 21:37 paramat #5943 is updated, needs testing 21:37 ShadowBot https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 21:37 nerzhul i found a very strange thing in GenericCAO i will provide a PR to cleanup this, GenericCAO has a pointer to irrlicht but never used it, i think it was before irrlicht was properly removed from CAO part 21:39 Fixer paramat: but semi-translucency may be fixed in future 21:41 numzero there is glasslike for that, isn’t it? 21:43 paramat *if* it is implemented we can then re-add the check, but z-sorting is big task 21:43 paramat yes glasslike and allfaces 21:44 numzero is there any other difference between normal and glasslike (non-framed)? 21:45 numzero if no, normal nodes should be forced to be opaque 21:55 numzero paramat, sorry for my last comments in #5993; it seems I was too aggressive 21:55 ShadowBot https://github.com/minetest/minetest/issues/5993 -- [visual] Allow textures span several nodes 21:55 numzero and thanks for saying you don’t oppose that 21:55 paramat hey no problem :] 21:56 numzero I think I’ll implement that myself then when I will have time for that 21:59 numzero paramat, what’s your area of interest in MT? 22:00 nerzhul pushing the following trivial diff to master : https://pastebin.com/gwBuwY2L 22:00 nerzhul (remove one useless param from Client::makeScreenshot 22:03 Fixer backtrace is cumming 22:04 paramat erm 22:05 paramat many areas interest me 22:07 Fixer VanessaE: what is your VES serv ver? 22:07 VanessaE it's one commit past 0.4.16-release 22:07 VanessaE excuse me, three commits past. 22:07 VanessaE 7786521f1 22:13 paramat numzero i know mapgen stuff best 22:14 Fixer backtrace of crash when connecting on latest client to VE-S: https://pastebin.com/raw/C5ShMpuq (check it out, pass, nickname removed) 22:15 Fixer during connecting to server 22:15 Fixer will post an issue 22:19 Fixer https://github.com/minetest/minetest/issues/6011 22:20 nerzhul HUD problem ? :o 22:21 Fixer nerzhul: funnily, it does not happen on default config 22:22 Fixer wonder if CSM is interfiering 22:22 nerzhul no 22:22 nerzhul CSM cannot write anything on client 22:22 nerzhul HUD is not supported 22:25 Fixer nerzhul: it crashes when I enable CSM, i'm using chat6 mod only 22:25 Fixer i_I 22:26 Fixer will disable that mod and try again 22:27 Fixer lol, fuck still crash 22:27 Fixer will disable csm again 22:29 Fixer loads without CSM o_O 22:29 Fixer nerzhul: ^^ 22:30 * nerzhul goes to bed 22:31 nerzhul i don't see relation between CSM and yyour crash there is no lua callback in the stack 22:31 nerzhul Fixer, i see your problem 22:32 Fixer nerzhul: screen resolution? 22:32 nerzhul texture = 0x0 22:32 nerzhul texture is null 22:32 Fixer hm 22:32 nerzhul core::dimension2di imgsize(texture->getOriginalSize()); 22:32 nerzhul here is the call 22:32 Fixer but how CSM is related? 22:32 nerzhul seems "normal" to crash 22:32 nerzhul i don't see how it can be as CSM has no 3D engine write access 22:33 nerzhul hotbar_selected_image can be nice to have 22:33 nerzhul seems this texture is missing is your cache 22:33 nerzhul i go 22:39 red-001 so many highlights 22:53 Dumbeldor Very ugly file xCGUITTFont.h and .cpp o_O