Time |
Nick |
Message |
00:01 |
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00:09 |
Hijiri |
#5819 |
00:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo |
00:35 |
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07:01 |
nerzhul |
Zeno`, help ! |
07:02 |
nerzhul |
and hi :p |
07:02 |
nerzhul |
https://travis-ci.org/minetest/minetest/jobs/236263413 |
07:02 |
nerzhul |
can you help us to find how to solve this mac osx build issue ? |
07:05 |
nerzhul |
it's PR #5818 which must be merged for release |
07:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker |
07:25 |
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11:00 |
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11:05 |
nerzhul |
Krock, i finally fixed #5818 for mac osx |
11:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker |
11:05 |
nerzhul |
moving ScopeProfiler constructor from header to cpp file makes xcode happy (i moved destructor too as it's not a oneliner |
11:09 |
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11:25 |
Krock |
o.o |
11:25 |
Krock |
then why was it no problem before? |
11:39 |
Zeno` |
This is lies: |
11:39 |
Zeno` |
"Craig Robbins and sfan5 have repeatedly dared me to “do†something about two months of harassment and DDoSes that have been directed at the #-project channel, at this website, and at me." |
11:39 |
sfan5 |
can you not bring this here, thanks |
11:39 |
Zeno` |
I never even mentioned the current debacle before the current week |
11:40 |
Zeno` |
Well, where am I to take it? |
11:40 |
sfan5 |
doesn't matter, -dev is not the place for this |
11:40 |
sfan5 |
idk, -hub probably |
11:44 |
Zeno` |
He claims he is being harassed but the only person doing any harassing in HIM |
11:44 |
Zeno` |
And I'm sick of it |
11:48 |
Krock |
merging #5818 in 15 mins if there's no request to correct something |
11:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker |
11:49 |
nerzhul |
Krock, i think the problem was the pointer itself, u64 * in 64b can be every pointer and u32* is a u32 pointer :) |
11:50 |
Krock |
that's stupid.. |
11:51 |
nerzhul |
developers are stupid :p |
11:52 |
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11:52 |
nerzhul |
but at least it's fixed |
11:57 |
nerzhul |
and the last blocking bug is fixed for release |
11:57 |
nerzhul |
i hope some non blocking bugs can be fixed too by voluteers :) and tester will update to this release |
11:58 |
sfan5 |
which bugs are left? |
11:58 |
nerzhul |
https://github.com/minetest/minetest/projects/2 |
11:58 |
nerzhul |
all milestone issues and PR are sorted here :) |
11:59 |
nerzhul |
if there is more things to fix, it's not tagged, but can be fixed too :) |
11:59 |
nerzhul |
oh we have #5767 as a blocker |
11:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11 |
12:02 |
Zeno` |
this isn't worth it. Until freenode or someone else can do something I'm outa here :( |
12:02 |
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12:22 |
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12:39 |
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12:40 |
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12:50 |
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13:00 |
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13:08 |
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13:15 |
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13:34 |
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14:42 |
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15:29 |
red-002 |
!seen sofar |
15:29 |
ShadowBot |
red-002: I saw sofar in #minetest-dev 6 days, 17 hours, 38 minutes, and 23 seconds ago saying "shrug, your loss :P" |
15:30 |
red-002 |
I guess his bnc broke? |
15:35 |
Krock |
I'm afraid, not just that. |
15:35 |
red-002 |
Krock, ? |
15:37 |
nerzhul |
bnc ? |
15:37 |
red-002 |
irc bouncer |
15:38 |
red-002 |
hides your real ip and often logs messages for you while you are offline |
15:39 |
red-002 |
it's a really neat piece of software |
15:39 |
rubenwardy |
you can get one for free in |
15:39 |
rubenwardy |
#EliteBNC, if you're a longterm IRC member |
15:39 |
nerzhul |
oh, would just want to understand what is this :) no need :p |
15:39 |
nerzhul |
thanks |
15:45 |
nore |
<+Krock> I'm afraid, not just that. <-- what do you mean? |
15:46 |
Krock |
nore, I wonder if he's alright or simply has got much to do IRL |
15:46 |
paramat |
he did say he will be busy from the week before freeze, he's moving house |
15:47 |
Krock |
oh. well then it's all good :) |
15:47 |
nerzhul |
paramat, can you help him to moving his bed and tv, it will some shortly :p |
15:47 |
nore |
Krock: ah, yeah :/ He told me he's moving, but I thought that was over already |
15:47 |
nerzhul |
he* |
15:48 |
paramat |
yeah |
15:48 |
nore |
Guess I must be wrong with the timings |
15:48 |
paramat |
probably still busy with the disruption |
16:01 |
nerzhul |
after release we should start an issue template... somes issues are very incomplete |
16:18 |
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16:27 |
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Fixer joined #minetest-dev |
17:03 |
Fixer |
will double post my suggestion here: |
17:04 |
Fixer |
if you provide binaries for windows: there should be 4 options: .EXE installer (x86 and x86-64) which saves data into $USERS/.minetest (or whatever you use) and .ZIP portable (x86 and x86-64) saves data into minetest folder |
17:05 |
Fixer |
on the other hand minetest has some problem when using $Users with some nonlatin names :/ |
17:05 |
Fixer |
cyrillic, spaces, umlautes, whatever :( |
17:07 |
Fixer |
perfect idea ruined |
17:07 |
Krock |
also to fix #5822 I think we'll need better unicode handling in the file system code |
17:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/5822 -- [windows] game crash with unicode char in worldname |
17:07 |
Krock |
widestrings everywhere, perhaps? |
17:08 |
Fixer |
i think it crash in many other cases with unicode symbols, not just worldname |
17:08 |
Fixer |
there was another issue somewhere iirc |
17:09 |
Krock |
there surely are more about similar problems |
17:09 |
nerzhul |
Krock, maybe yes, but does the file handlers take wide strings on UNIX ? not sure |
17:09 |
nerzhul |
i have a better idea for that |
17:09 |
nerzhul |
it was exposed at a point |
17:10 |
nerzhul |
worldname in world.mt and folder name is a UUID |
17:10 |
nerzhul |
:) |
17:10 |
Fixer |
also, 64 bit builds should be on first place for download, 32 bit can crash somewhere near 1.5GB of mem use |
17:10 |
nerzhul |
1.5 ? should be 3 generally oO |
17:10 |
Fixer |
nerzhul: triggered |
17:10 |
Krock |
but how does this help for paths that contain "special characters", nerzhul? |
17:11 |
Krock |
what 3? using full 32 bits, the limit is 4 GiB |
17:11 |
nerzhul |
Krock, path doesn't contain invalid characters because the world name is not in the path, only in world.mt |
17:11 |
red-002 |
Krock, since you use windows could you look into using appdata for userdata? |
17:11 |
nerzhul |
yes the limit is 4 GB on Windows but a single program can map only 3 |
17:11 |
Fixer |
nerzhul: usually near 1.6gb of mem use by the process, I had that problem |
17:11 |
Krock |
ah okay |
17:11 |
Fixer |
mt crashes much earlier |
17:11 |
nerzhul |
1.5GB is very huge for MT |
17:11 |
Fixer |
bad allocation error |
17:12 |
Krock |
red-002, first we need a proper unicode handling |
17:12 |
Fixer |
nerzhul: not at all |
17:12 |
Fixer |
nerzhul: just simply walking on some server you can easily go to 2.3gb |
17:12 |
Fixer |
nerzhul: spawn, etc |
17:12 |
nerzhul |
yeah, core should be more agressive on mapblocks who are too far |
17:12 |
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17:12 |
Krock |
strange. on here I already played on 1.7 gigs (32-bit) |
17:12 |
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17:12 |
Krock |
perhaps also higher but didn't notice that |
17:13 |
Fixer |
nerzhul: if playing away from spawn mem usage is pretty low |
17:13 |
Fixer |
like 400-500mb |
17:13 |
nerzhul |
yes, because mapblocks are not unloaded if you are too far or not agressively |
17:14 |
Krock |
and not all item/node textures/meshes are loaded |
17:14 |
nerzhul |
just defs |
17:35 |
red-002 |
Krock, could you try building minetest on windows without RUN_IN_PLACE? |
17:36 |
red-002 |
minetest seems to have code for saving to appdata https://github.com/minetest/minetest/blob/master/src/porting.cpp#L368 |
17:36 |
Krock |
debug or release? |
17:37 |
Krock |
err.. or should I test it? |
17:37 |
red-002 |
which ever is easier |
17:38 |
Krock |
debug build started. let's see what it outputs |
17:42 |
Krock |
oh. it even appears to work |
17:43 |
Krock |
2017-05-26 19:41:04: WARNING[Main]: BanManager: creating C:\Dokumente und Einstellungen\Admin\Anwend |
17:43 |
Krock |
ungsdaten\minetest\worlds\test\ipban.txt |
17:43 |
red-002 |
neat |
17:43 |
red-002 |
link? |
17:43 |
red-002 |
just upload it somewhere |
17:43 |
red-002 |
I want to see will it work correctly with itch.io |
17:43 |
Krock |
1 min. will have to bundle the required stuff around |
17:49 |
Krock |
the current upload doesn't seem to be reliable.. trying an incremental FTP upload |
17:49 |
red-002 |
transfer.sh |
17:50 |
paramat |
#5817 updated as requested, will merge later |
17:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat |
17:54 |
Krock |
filezilla reports 14 minutes remaining to upload 4.9 KB/s (good old' modem is going to beat this low-record) |
17:56 |
paramat |
there is a client mapblock limit setting to limit the amount of mesh data stored before dropping the oldest mapblocks, but the memory use of course depends on mesh complexity |
18:01 |
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18:02 |
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18:02 |
red-002 |
are you on dialup or something Krock |
18:02 |
Krock |
red-002, right now it looks like a 0G network. But no, I'm not |
18:03 |
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18:05 |
Krock |
red-002, http://krock-works.16mb.com/u/minetest_170526_d99b6fe_debug.7z |
18:05 |
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18:08 |
red-002 |
oh I forgot you need to have the same version of VS to run debug builds |
18:08 |
Krock |
oh? |
18:08 |
Krock |
but I thought Fixer was able to run them just fine |
18:09 |
red-002 |
huh it seems you need just the dlls |
18:10 |
Krock |
what you need is most likely https://www.microsoft.com/en-GB/download/details.aspx?id=5555 |
18:11 |
red-002 |
no thats the none debug version I already have that |
18:12 |
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18:14 |
Fixer |
just fine, if you don't mind that 255 popup window |
18:14 |
* VanessaE |
peeks in and reminds about #5640 |
18:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad |
18:18 |
Krock |
code style is good but I have no clue how this colorization feature works. Thus, I'm not approving/requesting changes there |
18:19 |
VanessaE |
there's one question I have, related: |
18:19 |
VanessaE |
how do you directly craft a colorized item? |
18:19 |
VanessaE |
or I should say, what does the recipe formula look like? |
18:21 |
VanessaE |
(my first thought was to just put a param2 field in the recipe, e.g. register_craft(blah, {type = "shapeless", recipe = {foo}, param2 = bar}) |
18:25 |
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18:28 |
VanessaE |
bbl |
18:35 |
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18:45 |
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19:09 |
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19:44 |
paramat |
will merge #5817 in a moment |
19:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat |
19:47 |
paramat |
merging |
20:27 |
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20:29 |
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20:32 |
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21:08 |
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21:32 |
lordfingle |
Hi, Is there currently anyone doing daily builds for the Android package? If so, what technology is being used? I have my own custom build server and build chain but want to do something that's closer to the normal mineteset-dev practice. |
21:35 |
nerzhul |
it's not the case curently |
21:36 |
nerzhul |
minest practice is just: make release |
21:36 |
nerzhul |
:p |
21:36 |
nerzhul |
into the build/android folder |
21:38 |
lordfingle |
Ah ok. There's alot of android setup and messing around required to a prep a system for Android building. |
21:39 |
nerzhul |
just install sdk and ndk, that's all |
21:40 |
nerzhul |
makefile download all |
21:43 |
lordfingle |
I think I'll try a clean ubuntu image. |
21:55 |
lordfingle |
gitlab was what I wanted to know about - Any reason why the android apk isn't being built here? |
23:00 |
VanessaE |
so. jin_xi has returned. can folks here please encourage him along the lines of irrlicht particles? presumably to be done after release if he sees fit? |
23:02 |
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23:14 |
paramat |
yeah |
23:49 |
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23:50 |
GreenDimond |
I left some meshes for MarkuBu on #1736. |
23:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/1736 -- Advanced settings |
23:50 |
GreenDimond |
|:/ no not that one |
23:50 |
rubenwardy |
game#1736 |
23:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1736 -- Add inner and outer stair corners by MarkuBu |
23:50 |
GreenDimond |
at ty |
23:50 |
GreenDimond |
*ah |
23:52 |
VanessaE |
it's too late for that now isn't it?> |
23:52 |
VanessaE |
(feature freeze) |
23:53 |
GreenDimond |
That's what I thought but there are some things that are still getting merged. |
23:53 |
GreenDimond |
I think the freeze is on new PR's and such. |
23:53 |
GreenDimond |
So nothing new can be merged? |
23:54 |
VanessaE |
after freeze starts, only bug fixes are allowed. |
23:54 |
GreenDimond |
But already existing ones can be? I have no clue :P |
23:54 |
GreenDimond |
Point is, they are there. |