Time Nick Message 00:09 Hijiri #5819 00:09 ShadowBot https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo 07:01 nerzhul Zeno`, help ! 07:02 nerzhul and hi :p 07:02 nerzhul https://travis-ci.org/minetest/minetest/jobs/236263413 07:02 nerzhul can you help us to find how to solve this mac osx build issue ? 07:05 nerzhul it's PR #5818 which must be merged for release 07:05 ShadowBot https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker 11:05 nerzhul Krock, i finally fixed #5818 for mac osx 11:05 ShadowBot https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker 11:05 nerzhul moving ScopeProfiler constructor from header to cpp file makes xcode happy (i moved destructor too as it's not a oneliner 11:25 Krock o.o 11:25 Krock then why was it no problem before? 11:39 Zeno` This is lies: 11:39 Zeno` "Craig Robbins and sfan5 have repeatedly dared me to “do” something about two months of harassment and DDoSes that have been directed at the #-project channel, at this website, and at me." 11:39 sfan5 can you not bring this here, thanks 11:39 Zeno` I never even mentioned the current debacle before the current week 11:40 Zeno` Well, where am I to take it? 11:40 sfan5 doesn't matter, -dev is not the place for this 11:40 sfan5 idk, -hub probably 11:44 Zeno` He claims he is being harassed but the only person doing any harassing in HIM 11:44 Zeno` And I'm sick of it 11:48 Krock merging #5818 in 15 mins if there's no request to correct something 11:48 ShadowBot https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker 11:49 nerzhul Krock, i think the problem was the pointer itself, u64 * in 64b can be every pointer and u32* is a u32 pointer :) 11:50 Krock that's stupid.. 11:51 nerzhul developers are stupid :p 11:52 nerzhul but at least it's fixed 11:57 nerzhul and the last blocking bug is fixed for release 11:57 nerzhul i hope some non blocking bugs can be fixed too by voluteers :) and tester will update to this release 11:58 sfan5 which bugs are left? 11:58 nerzhul https://github.com/minetest/minetest/projects/2 11:58 nerzhul all milestone issues and PR are sorted here :) 11:59 nerzhul if there is more things to fix, it's not tagged, but can be fixed too :) 11:59 nerzhul oh we have #5767 as a blocker 11:59 ShadowBot https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11 12:02 Zeno` this isn't worth it. Until freenode or someone else can do something I'm outa here :( 15:29 red-002 !seen sofar 15:29 ShadowBot red-002: I saw sofar in #minetest-dev 6 days, 17 hours, 38 minutes, and 23 seconds ago saying "shrug, your loss :P" 15:30 red-002 I guess his bnc broke? 15:35 Krock I'm afraid, not just that. 15:35 red-002 Krock, ? 15:37 nerzhul bnc ? 15:37 red-002 irc bouncer 15:38 red-002 hides your real ip and often logs messages for you while you are offline 15:39 red-002 it's a really neat piece of software 15:39 rubenwardy you can get one for free in 15:39 rubenwardy #EliteBNC, if you're a longterm IRC member 15:39 nerzhul oh, would just want to understand what is this :) no need :p 15:39 nerzhul thanks 15:45 nore <+Krock> I'm afraid, not just that. <-- what do you mean? 15:46 Krock nore, I wonder if he's alright or simply has got much to do IRL 15:46 paramat he did say he will be busy from the week before freeze, he's moving house 15:47 Krock oh. well then it's all good :) 15:47 nerzhul paramat, can you help him to moving his bed and tv, it will some shortly :p 15:47 nore Krock: ah, yeah :/ He told me he's moving, but I thought that was over already 15:47 nerzhul he* 15:48 paramat yeah 15:48 nore Guess I must be wrong with the timings 15:48 paramat probably still busy with the disruption 16:01 nerzhul after release we should start an issue template... somes issues are very incomplete 17:03 Fixer will double post my suggestion here: 17:04 Fixer if you provide binaries for windows: there should be 4 options: .EXE installer (x86 and x86-64) which saves data into $USERS/.minetest (or whatever you use) and .ZIP portable (x86 and x86-64) saves data into minetest folder 17:05 Fixer on the other hand minetest has some problem when using $Users with some nonlatin names :/ 17:05 Fixer cyrillic, spaces, umlautes, whatever :( 17:07 Fixer perfect idea ruined 17:07 Krock also to fix #5822 I think we'll need better unicode handling in the file system code 17:07 ShadowBot https://github.com/minetest/minetest/issues/5822 -- [windows] game crash with unicode char in worldname 17:07 Krock widestrings everywhere, perhaps? 17:08 Fixer i think it crash in many other cases with unicode symbols, not just worldname 17:08 Fixer there was another issue somewhere iirc 17:09 Krock there surely are more about similar problems 17:09 nerzhul Krock, maybe yes, but does the file handlers take wide strings on UNIX ? not sure 17:09 nerzhul i have a better idea for that 17:09 nerzhul it was exposed at a point 17:10 nerzhul worldname in world.mt and folder name is a UUID 17:10 nerzhul :) 17:10 Fixer also, 64 bit builds should be on first place for download, 32 bit can crash somewhere near 1.5GB of mem use 17:10 nerzhul 1.5 ? should be 3 generally oO 17:10 Fixer nerzhul: triggered 17:10 Krock but how does this help for paths that contain "special characters", nerzhul? 17:11 Krock what 3? using full 32 bits, the limit is 4 GiB 17:11 nerzhul Krock, path doesn't contain invalid characters because the world name is not in the path, only in world.mt 17:11 red-002 Krock, since you use windows could you look into using appdata for userdata? 17:11 nerzhul yes the limit is 4 GB on Windows but a single program can map only 3 17:11 Fixer nerzhul: usually near 1.6gb of mem use by the process, I had that problem 17:11 Krock ah okay 17:11 Fixer mt crashes much earlier 17:11 nerzhul 1.5GB is very huge for MT 17:11 Fixer bad allocation error 17:12 Krock red-002, first we need a proper unicode handling 17:12 Fixer nerzhul: not at all 17:12 Fixer nerzhul: just simply walking on some server you can easily go to 2.3gb 17:12 Fixer nerzhul: spawn, etc 17:12 nerzhul yeah, core should be more agressive on mapblocks who are too far 17:12 Krock strange. on here I already played on 1.7 gigs (32-bit) 17:12 Krock perhaps also higher but didn't notice that 17:13 Fixer nerzhul: if playing away from spawn mem usage is pretty low 17:13 Fixer like 400-500mb 17:13 nerzhul yes, because mapblocks are not unloaded if you are too far or not agressively 17:14 Krock and not all item/node textures/meshes are loaded 17:14 nerzhul just defs 17:35 red-002 Krock, could you try building minetest on windows without RUN_IN_PLACE? 17:36 red-002 minetest seems to have code for saving to appdata https://github.com/minetest/minetest/blob/master/src/porting.cpp#L368 17:36 Krock debug or release? 17:37 Krock err.. or should I test it? 17:37 red-002 which ever is easier 17:38 Krock debug build started. let's see what it outputs 17:42 Krock oh. it even appears to work 17:43 Krock 2017-05-26 19:41:04: WARNING[Main]: BanManager: creating C:\Dokumente und Einstellungen\Admin\Anwend 17:43 Krock ungsdaten\minetest\worlds\test\ipban.txt 17:43 red-002 neat 17:43 red-002 link? 17:43 red-002 just upload it somewhere 17:43 red-002 I want to see will it work correctly with itch.io 17:43 Krock 1 min. will have to bundle the required stuff around 17:49 Krock the current upload doesn't seem to be reliable.. trying an incremental FTP upload 17:49 red-002 transfer.sh 17:50 paramat #5817 updated as requested, will merge later 17:50 ShadowBot https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat 17:54 Krock filezilla reports 14 minutes remaining to upload 4.9 KB/s (good old' modem is going to beat this low-record) 17:56 paramat there is a client mapblock limit setting to limit the amount of mesh data stored before dropping the oldest mapblocks, but the memory use of course depends on mesh complexity 18:02 red-002 are you on dialup or something Krock 18:02 Krock red-002, right now it looks like a 0G network. But no, I'm not 18:05 Krock red-002, http://krock-works.16mb.com/u/minetest_170526_d99b6fe_debug.7z 18:08 red-002 oh I forgot you need to have the same version of VS to run debug builds 18:08 Krock oh? 18:08 Krock but I thought Fixer was able to run them just fine 18:09 red-002 huh it seems you need just the dlls 18:10 Krock what you need is most likely https://www.microsoft.com/en-GB/download/details.aspx?id=5555 18:11 red-002 no thats the none debug version I already have that 18:14 Fixer just fine, if you don't mind that 255 popup window 18:14 * VanessaE peeks in and reminds about #5640 18:14 ShadowBot https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad 18:18 Krock code style is good but I have no clue how this colorization feature works. Thus, I'm not approving/requesting changes there 18:19 VanessaE there's one question I have, related: 18:19 VanessaE how do you directly craft a colorized item? 18:19 VanessaE or I should say, what does the recipe formula look like? 18:21 VanessaE (my first thought was to just put a param2 field in the recipe, e.g. register_craft(blah, {type = "shapeless", recipe = {foo}, param2 = bar}) 18:28 VanessaE bbl 19:44 paramat will merge #5817 in a moment 19:44 ShadowBot https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat 19:47 paramat merging 21:32 lordfingle Hi, Is there currently anyone doing daily builds for the Android package? If so, what technology is being used? I have my own custom build server and build chain but want to do something that's closer to the normal mineteset-dev practice. 21:35 nerzhul it's not the case curently 21:36 nerzhul minest practice is just: make release 21:36 nerzhul :p 21:36 nerzhul into the build/android folder 21:38 lordfingle Ah ok. There's alot of android setup and messing around required to a prep a system for Android building. 21:39 nerzhul just install sdk and ndk, that's all 21:40 nerzhul makefile download all 21:43 lordfingle I think I'll try a clean ubuntu image. 21:55 lordfingle gitlab was what I wanted to know about - Any reason why the android apk isn't being built here? 23:00 VanessaE so. jin_xi has returned. can folks here please encourage him along the lines of irrlicht particles? presumably to be done after release if he sees fit? 23:14 paramat yeah 23:50 GreenDimond I left some meshes for MarkuBu on #1736. 23:50 ShadowBot https://github.com/minetest/minetest/issues/1736 -- Advanced settings 23:50 GreenDimond |:/ no not that one 23:50 rubenwardy game#1736 23:50 ShadowBot https://github.com/minetest/minetest_game/issues/1736 -- Add inner and outer stair corners by MarkuBu 23:50 GreenDimond at ty 23:50 GreenDimond *ah 23:52 VanessaE it's too late for that now isn't it?> 23:52 VanessaE (feature freeze) 23:53 GreenDimond That's what I thought but there are some things that are still getting merged. 23:53 GreenDimond I think the freeze is on new PR's and such. 23:53 GreenDimond So nothing new can be merged? 23:54 VanessaE after freeze starts, only bug fixes are allowed. 23:54 GreenDimond But already existing ones can be? I have no clue :P 23:54 GreenDimond Point is, they are there.