Time  Nick        Message
00:09 Hijiri      #5819
00:09 ShadowBot   https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo
07:01 nerzhul     Zeno`, help !
07:02 nerzhul     and hi :p
07:02 nerzhul     https://travis-ci.org/minetest/minetest/jobs/236263413
07:02 nerzhul     can you help us to find how to solve this mac osx build issue ?
07:05 nerzhul     it's PR #5818 which must be merged for release
07:05 ShadowBot   https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker
11:05 nerzhul     Krock, i finally fixed #5818 for mac osx
11:05 ShadowBot   https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker
11:05 nerzhul     moving ScopeProfiler constructor from header to cpp file makes xcode happy (i moved destructor too as it's not a oneliner
11:25 Krock       o.o
11:25 Krock       then why was it no problem before?
11:39 Zeno`       This is lies:
11:39 Zeno`       "Craig Robbins and sfan5 have repeatedly dared me to “do” something about two months of harassment and DDoSes that have been directed at the #-project channel, at this website, and at me."
11:39 sfan5       can you not bring this here, thanks
11:39 Zeno`       I never even mentioned the current debacle before the current week
11:40 Zeno`       Well, where am I to take it?
11:40 sfan5       doesn't matter, -dev is not the place for this
11:40 sfan5       idk, -hub probably
11:44 Zeno`       He claims he is being harassed but the only person doing any harassing in HIM
11:44 Zeno`       And I'm sick of it
11:48 Krock       merging #5818 in 15 mins if there's no request to correct something
11:48 ShadowBot   https://github.com/minetest/minetest/issues/5818 -- Time: Change old `u32` timestamps to 64-bit by SmallJoker
11:49 nerzhul     Krock, i think the problem was the pointer itself, u64 * in 64b can be every pointer and u32* is a u32 pointer :)
11:50 Krock       that's stupid..
11:51 nerzhul     developers are stupid :p
11:52 nerzhul     but at least it's fixed
11:57 nerzhul     and the last blocking bug is fixed for release
11:57 nerzhul     i hope some non blocking bugs can be fixed too by voluteers :) and tester will update to this release
11:58 sfan5       which bugs are left?
11:58 nerzhul     https://github.com/minetest/minetest/projects/2
11:58 nerzhul     all milestone issues and PR are sorted here :)
11:59 nerzhul     if there is more things to fix, it's not tagged, but can be fixed too :)
11:59 nerzhul     oh we have #5767 as a blocker
11:59 ShadowBot   https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11
12:02 Zeno`       this isn't worth it. Until freenode or someone else can do something I'm outa here :(
15:29 red-002     !seen sofar
15:29 ShadowBot   red-002: I saw sofar in #minetest-dev 6 days, 17 hours, 38 minutes, and 23 seconds ago saying "shrug, your loss :P"
15:30 red-002     I guess his bnc broke?
15:35 Krock       I'm afraid, not just that.
15:35 red-002     Krock, ?
15:37 nerzhul     bnc ?
15:37 red-002     irc bouncer
15:38 red-002     hides your real ip and often logs messages for you while you are offline
15:39 red-002     it's a really neat piece of software
15:39 rubenwardy  you can get one for free in
15:39 rubenwardy  #EliteBNC, if you're a longterm IRC member
15:39 nerzhul     oh, would just want to understand what is this :) no need :p
15:39 nerzhul     thanks
15:45 nore        <+Krock> I'm afraid, not just that. <-- what do you mean?
15:46 Krock       nore, I wonder if he's alright or simply has got much to do IRL
15:46 paramat     he did say he will be busy from the week before freeze, he's moving house
15:47 Krock       oh. well then it's all good :)
15:47 nerzhul     paramat, can you help him to moving his bed and tv, it will some shortly :p
15:47 nore        Krock: ah, yeah :/ He told me he's moving, but I thought that was over already
15:47 nerzhul     he*
15:48 paramat     yeah
15:48 nore        Guess I must be wrong with the timings
15:48 paramat     probably still busy with the disruption
16:01 nerzhul     after release we should start an issue template... somes issues are very incomplete
17:03 Fixer       will double post my suggestion here:
17:04 Fixer       if you provide binaries for windows: there should be 4 options: .EXE installer (x86 and x86-64) which saves data into $USERS/.minetest (or whatever you use) and .ZIP portable (x86 and x86-64) saves data into minetest folder
17:05 Fixer       on the other hand minetest has some problem when using $Users with some nonlatin names :/
17:05 Fixer       cyrillic, spaces, umlautes, whatever :(
17:07 Fixer       perfect idea ruined
17:07 Krock       also to fix #5822 I think we'll need better unicode handling in the file system code
17:07 ShadowBot   https://github.com/minetest/minetest/issues/5822 -- [windows] game crash with unicode char in worldname
17:07 Krock       widestrings everywhere, perhaps?
17:08 Fixer       i think it crash in many other cases with unicode symbols, not just worldname
17:08 Fixer       there was another issue somewhere iirc
17:09 Krock       there surely are more about similar problems
17:09 nerzhul     Krock, maybe yes, but does the file handlers take wide strings on UNIX ? not sure
17:09 nerzhul     i have a better idea for that
17:09 nerzhul     it was exposed at a point
17:10 nerzhul     worldname in world.mt and folder name is a UUID
17:10 nerzhul     :)
17:10 Fixer       also, 64 bit builds should be on first place for download, 32 bit can crash somewhere near 1.5GB of mem use
17:10 nerzhul     1.5 ? should be 3 generally oO
17:10 Fixer       nerzhul: triggered
17:10 Krock       but how does this help for paths that contain "special characters", nerzhul?
17:11 Krock       what 3? using full 32 bits, the limit is 4 GiB
17:11 nerzhul     Krock, path doesn't contain invalid characters because the world name is not in the path, only in world.mt
17:11 red-002     Krock, since you use windows could you look into using appdata for userdata?
17:11 nerzhul     yes the limit is 4 GB on Windows but a single program can map only 3
17:11 Fixer       nerzhul: usually near 1.6gb of mem use by the process, I had that problem
17:11 Krock       ah okay
17:11 Fixer       mt crashes much earlier
17:11 nerzhul     1.5GB is very huge for MT
17:11 Fixer       bad allocation error
17:12 Krock       red-002, first we need a proper unicode handling
17:12 Fixer       nerzhul: not at all
17:12 Fixer       nerzhul: just simply walking on some server you can easily go to 2.3gb
17:12 Fixer       nerzhul: spawn, etc
17:12 nerzhul     yeah, core should be more agressive on mapblocks who are too far
17:12 Krock       strange. on here I already played on 1.7 gigs (32-bit)
17:12 Krock       perhaps also higher but didn't notice that
17:13 Fixer       nerzhul: if playing away from spawn mem usage is pretty low
17:13 Fixer       like 400-500mb
17:13 nerzhul     yes, because mapblocks are not unloaded if you are too far or not agressively
17:14 Krock       and not all item/node textures/meshes are loaded
17:14 nerzhul     just defs
17:35 red-002     Krock, could you try building minetest on windows without RUN_IN_PLACE?
17:36 red-002     minetest seems to have code for saving to appdata https://github.com/minetest/minetest/blob/master/src/porting.cpp#L368
17:36 Krock       debug or release?
17:37 Krock       err.. or should I test it?
17:37 red-002     which ever is easier
17:38 Krock       debug build started. let's see what it outputs
17:42 Krock       oh. it even appears to work
17:43 Krock       2017-05-26 19:41:04: WARNING[Main]: BanManager: creating C:\Dokumente und Einstellungen\Admin\Anwend
17:43 Krock       ungsdaten\minetest\worlds\test\ipban.txt
17:43 red-002     neat
17:43 red-002     link?
17:43 red-002     just upload it somewhere
17:43 red-002     I want to see will it work correctly with itch.io
17:43 Krock       1 min. will have to bundle the required stuff around
17:49 Krock       the current upload doesn't seem to be reliable.. trying an incremental FTP upload
17:49 red-002     transfer.sh
17:50 paramat     #5817 updated as requested, will merge later
17:50 ShadowBot   https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat
17:54 Krock       filezilla reports 14 minutes remaining to upload 4.9 KB/s (good old' modem is going to beat this low-record)
17:56 paramat     there is a client mapblock limit setting to limit the amount of mesh data stored before dropping the oldest mapblocks, but the memory use of course depends on mesh complexity
18:02 red-002     are you on dialup or something Krock
18:02 Krock       red-002, right now it looks like a 0G network. But no, I'm not
18:05 Krock       red-002, http://krock-works.16mb.com/u/minetest_170526_d99b6fe_debug.7z
18:08 red-002     oh I forgot you need to have the same version of VS to run debug builds
18:08 Krock       oh?
18:08 Krock       but I thought Fixer was able to run them just fine
18:09 red-002     huh it seems you need just the dlls
18:10 Krock       what you need is most likely https://www.microsoft.com/en-GB/download/details.aspx?id=5555
18:11 red-002     no thats the none debug version I already have that
18:14 Fixer       just fine, if you don't mind that 255 popup window
18:14 * VanessaE  peeks in and reminds about #5640
18:14 ShadowBot   https://github.com/minetest/minetest/issues/5640 -- Automatic item and node colorization by juhdanad
18:18 Krock       code style is good but I have no clue how this colorization feature works. Thus, I'm not approving/requesting changes there
18:19 VanessaE    there's one question I have, related:
18:19 VanessaE    how do you directly craft a colorized item?
18:19 VanessaE    or I should say, what does the recipe formula look like?
18:21 VanessaE    (my first thought was to just put a param2 field in the recipe, e.g. register_craft(blah, {type = "shapeless", recipe = {foo}, param2 = bar})
18:28 VanessaE    bbl
19:44 paramat     will merge #5817 in a moment
19:44 ShadowBot   https://github.com/minetest/minetest/issues/5817 -- Mapgen files: Update and correct copyright credits by paramat
19:47 paramat     merging
21:32 lordfingle  Hi, Is there currently anyone doing daily builds for the Android package?  If so, what technology is being used?  I have my own custom build server and build chain but want to do something that's closer to the normal mineteset-dev practice.
21:35 nerzhul     it's not the case curently
21:36 nerzhul     minest practice is just: make release
21:36 nerzhul     :p
21:36 nerzhul     into the build/android folder
21:38 lordfingle  Ah ok.  There's alot of android setup and messing around required to a prep a system for Android building.
21:39 nerzhul     just install sdk and ndk, that's all
21:40 nerzhul     makefile download all
21:43 lordfingle  I think I'll try a clean ubuntu image.
21:55 lordfingle  gitlab was what I wanted to know about - Any reason why the android apk isn't being built here?
23:00 VanessaE    so.  jin_xi has returned.  can folks here please encourage him along the lines of irrlicht particles?  presumably to be done after release if he sees fit?
23:14 paramat     yeah
23:50 GreenDimond I left some meshes for MarkuBu on #1736.
23:50 ShadowBot   https://github.com/minetest/minetest/issues/1736 -- Advanced settings
23:50 GreenDimond |:/ no not that one
23:50 rubenwardy  game#1736
23:50 ShadowBot   https://github.com/minetest/minetest_game/issues/1736 -- Add inner and outer stair corners by MarkuBu
23:50 GreenDimond at ty
23:50 GreenDimond *ah
23:52 VanessaE    it's too late for that now isn't it?>
23:52 VanessaE    (feature freeze)
23:53 GreenDimond That's what I thought but there are some things that are still getting merged.
23:53 GreenDimond I think the freeze is on new PR's and such.
23:53 GreenDimond So nothing new can be merged?
23:54 VanessaE    after freeze starts, only bug fixes are allowed.
23:54 GreenDimond But already existing ones can be? I have no clue :P
23:54 GreenDimond Point is, they are there.