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IRC log for #minetest-dev, 2017-04-20

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All times shown according to UTC.

Time Nick Message
01:23 Tmanyo joined #minetest-dev
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02:01 paramat nore +1 for #5373 , tested. i think we could merge it
02:01 ShadowBot https://github.com/minetest/minetest/issues/5373 -- Add the possibility to skip light update and fix light later by juhdanad
02:01 nore paramat: ok, good
02:06 paramat nore although i left 2 line comments about code style, but these could be fixed on merge if necessary
02:08 paramat i'd like to merge it tonight to avoid a need to rebase it again, so will do so in 2 hrs if no-one else has
02:11 paramat nore sofar game#1704 has concept approval but it would be good to have the code checked if you are able, easy review
02:11 ShadowBot https://github.com/minetest/minetest_game/issues/1704 -- Ores: Add tin ore, lump, ingot and block by paramat
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03:33 nore merging #5373
03:33 ShadowBot https://github.com/minetest/minetest/issues/5373 -- Add the possibility to skip light update and fix light later by juhdanad
03:33 nore ^ is it ok if I don't squash the first commit with the others?
03:36 sofar I'm fine with that, yes
03:38 nore also fixing the two style issues paramat mentionned...
03:57 nore does anyone know where the minetest.conf.example generator script is?
03:59 nore nvm, found it
04:04 paramat joined #minetest-dev
04:06 paramat thanks
04:07 nore merging https://github.com/Ekdohibs/minetest/commit/de5ecc9fa31d557e2d0ca638b1c98435707046b9 if no-one complains
04:10 nore paramat: sofar: ^
04:10 sofar +1
04:10 sofar is that in the release checklist anyway?
04:12 nore need to see
04:13 nore nope, doesn't seem to be in http://dev.minetest.net/Releasing_Minetest
04:28 paramat thanks +1 when i recently generated conf.example i was somehow unable to generate the translation file
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06:16 sofar #5619
06:16 ShadowBot https://github.com/minetest/minetest/issues/5619 -- Add on_flood() callback. by sofar
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08:07 red-007 whats with everyone using [off] ?
08:07 red-007 or is my bnc doing something werid
08:08 cx384 joined #minetest-dev
08:08 nrzkt ?
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10:32 red-007 when is the feature frezze again?
10:35 red-007 nvm
10:37 nrzkt next month
10:41 nrzkt red-007: https://forum.minetest.net/viewtopic.php?f=18&t=17179&p=264828#p264828
10:41 nrzkt on the main topic
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14:41 Grandolf erv identify JBG2000
14:41 Grandolf oops
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14:55 Hijiri ded
14:55 Hijiri (link)
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16:25 Fixer sneak and double jump is enabled by default newest, correct?
16:30 paramat sneak ladder and double jump, yes
16:30 paramat soon disabled by default
16:30 paramat i'll make a PR
16:52 Hijiri #5612
16:52 Hijiri notice me shadowbot
16:52 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo
16:52 Hijiri https://github.com/minetest/minetest/issues/5612
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17:30 nerzhul paramat, i will look at cloud API this evening and answer your questions, if it's not very huge we can have a nice new remote API :)
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18:44 paramat will merge game#1597 game#1703 game#1704 in a few mins
18:44 ShadowBot https://github.com/minetest/minetest_game/issues/1597 -- Allow skeleton keys to be stacked by octacian
18:44 ShadowBot https://github.com/minetest/minetest_game/issues/1703 -- Doors: ignore permission check if player parameter is omitted by paly2
18:44 ShadowBot https://github.com/minetest/minetest_game/issues/1704 -- Ores: Add tin ore, lump, ingot and block by paramat
18:57 Krock tin?!
18:57 Krock I think that one should wait a little
18:57 Krock the other two are fine
18:59 Krock the reason is that I can't see any real opinion on it. No idea what players think about it
19:01 Krock whatever
19:05 paramat sorry, i had 3 concept approvals (linked) and sfan5 and nore approved a merge
19:07 Krock yeah, some more player comments wouldn't hurt sometimes but that's a general problem *shrug*
19:07 sofar ores were largely wanted by players anyway
19:08 Krock right now they don't have a big use at all. Would be great to add some more items based on tin, but that can also happen later
19:09 paramat (or rather, sfan 5 advised i merge it)
19:09 paramat yes player comments are good but if none do and devs support that is good enough
19:10 paramat merged
19:10 Krock indeed
19:22 Fixer adding another set of tin tools (shovel, axe, whatever) is just lame, metals should be used in automation and other stuff :}
19:30 sofar does the PR do that?
19:30 sofar we should remove tools, not add more
19:30 sofar properly tier them, too
19:30 Fixer no, that pr does not add tools
19:30 paramat no tin tools don't worry
19:31 paramat i would -1 that anyway
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19:33 Shara Meaningful tiering of tools would be wonderful to see.
19:34 paramat well we need ideas on how to make bronze tools worth the effort
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19:48 Hijiri make something that costs lots of iron?
19:48 Hijiri that isn't tools
19:49 Hijiri realistically iron would be better than bronze for tools
19:49 Hijiri and in-game iron is abundant so nobody ever uses bronze
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19:50 Fixer game already has tons of basic tools, time to move out of dumb sandbox imo
19:51 Hijiri yes I agree
19:51 Hijiri so we want some new mechanically interesting system?
19:52 Hijiri maybe we can make it cost lots of bronze
19:52 Hijiri not to imply I have contributed to Minetest Game
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19:53 Warr1024 sounds like the sort of thing that should be out-of-scope for the base game, and something that should be added by mods or an alternative game...
19:54 Hijiri the game currently doesn't have anything interesting though
19:54 Hijiri is the game supposed to be boring without mods?
19:56 Warr1024 keeping it "boring" helps keep it compatible with 3rd-party mods.
19:58 Hijiri Warr1024: are you implying with your scare quotes that it's not boring?
19:58 Warr1024 yes and no
19:59 Warr1024 I guess it depends on your standards for excitement.
19:59 Hijiri I'm not interested in purely building
19:59 Hijiri (and mining to build, etc)
20:00 Warr1024 me neither, but mods are already pretty good for that
20:01 Warr1024 I'd say the base game isn't exactly "boring" so much as "incomplete by design."
20:01 Hijiri I don't see why the kinds of features added to the game can't be limited to ones that have minimal incompatibility risk
20:01 Hijiri Warr1024: by whose design?
20:02 Warr1024 there are different kinds of compatibility issues, too.  You could add a steam engine to the base game, and it'd be thematically incompatible with some futuristic/sci-fi type mods, and force those mod devs to do awkward things to handle it...
20:02 Warr1024 it can be surprisingly hard for mod developers to selectively remove/change pieces of the upstream game they don't like without having to maintain a full fork.
20:04 Warr1024 the minimalism in _game means I spend more time working on content in my mods, as compared to time spent responding to upstream changes.
20:04 Hijiri Additions could be thematically-neutral
20:04 Hijiri or do you believe it would be exceptionally difficult to do that
20:06 Hijiri Warr1024: There's also the issue with an alternative "full" game, if it's meant to avoid incompatibility like this, is going to be incompatible with mods for the base game (by your reasoning)
20:06 Warr1024 frankly, I don't even see why we have to have a "game" construct, which sort of implies that all these mods depend on each other (which they don't, strictly; some COULD be gracefully removable)
20:07 Hijiri I guess Minetest could come with a collection of mods that aren't in a game or anything
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20:43 Fixer nonsence
20:44 Fixer it can be very advanced, yet modular, where you can disable some parts, or use any mods along with it
20:44 sofar maybe move the discussion to #-hub?
20:45 Fixer yeah
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21:40 sofar nerzhul: since I'm a complete nub, can you confirm that this is what you meant:
21:40 sofar -                       ServerEnvironment& env);
21:40 sofar +                       ServerEnvironment *env);
21:41 sofar and etc.
21:41 sofar -                       if (env.getScriptIface()->node_on_flood(p0, n0, new_node_content))
21:41 sofar +                       if (env->getScriptIface()->node_on_flood(p0, n0, new_node_content))
21:43 nore sofar: I think that's what he meant, yes
21:57 nerzhul yes
21:57 paramat #5623
21:57 ShadowBot https://github.com/minetest/minetest/issues/5623 -- Sneak glitch: Set default to false by paramat
21:59 sofar merge it!
22:02 sofar I'll look at the on_flood param2 value issue tonight and see if we can get it totally 100% correct
22:02 sofar I think we should be able to get the liquid level value in there as well
22:06 nerzhul it's midnight, time to go to bed, not review for me, will look at this tomorrow :)
22:09 cx384 +
22:09 cx384 left #minetest-dev
22:20 paramat phew bug fixed in 5623 and tested
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