Time |
Nick |
Message |
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06:15 |
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06:35 |
lhofhansl |
more comment on #5320? |
06:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl |
06:43 |
VanessaE |
I have that in place on my servers, but I can't say what kind of effect it has, though it doesn't break anything. |
07:08 |
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07:09 |
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07:15 |
lhofhansl |
VanessaE: Did you also turn on server_side_occlusion_culling on your server. (asking because Fixer forgot that in his tests) |
07:15 |
VanessaE |
yes. |
07:15 |
lhofhansl |
I have since updated the PR to enable this by default, but 'til this morning it was default off. |
07:15 |
lhofhansl |
cool! |
07:15 |
* VanessaE |
wanders off to bed. daconcepts.com (multiple ports, 30001 is the heaviest) if you wish to experiment. |
07:34 |
lhofhansl |
experimenting more |
07:44 |
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07:58 |
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08:16 |
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08:32 |
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08:34 |
kaeza |
is there any reason why `--world /path/to/world` can create a non-existing world, but `--world name` doesn't? |
08:34 |
kaeza |
er, --worldname name |
08:35 |
paramat |
this evening (euro time) i'll merge #5338 and game#1601 if no objections, fairly trivial |
08:35 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat |
08:35 |
ShadowBot |
https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat |
09:00 |
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09:08 |
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09:45 |
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09:46 |
nerzhul |
merging #5284 |
09:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/5284 -- FormSpec: Add position and anchor elements by adelcoding1 |
09:47 |
nerzhul |
formspec modders will be happy to change position of their formspec in next release :p |
09:48 |
nerzhul |
red-002, can you do the requested change on #5307 then i will merge it ? |
09:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/5307 -- [CSM] Add `on_placenode` callbacks. by red-001 |
10:09 |
cheapie |
nerzhul: So the "anchor" one does... what? The docs aren't being much help other than saying it "defines the anchor". |
10:33 |
kilbith |
the anchor is like an "offset" to the defined position coordinates |
10:34 |
kaeza |
it's like alignment in HUD |
10:42 |
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10:42 |
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10:42 |
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11:23 |
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11:59 |
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12:02 |
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12:02 |
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12:47 |
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13:52 |
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14:08 |
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14:09 |
Zeno` |
sfan5, I'm sorry but I really feel strongly that I should add controversial tag to your PR |
14:09 |
est31 |
yeah |
14:10 |
Zeno` |
so adding |
14:10 |
rdococ |
? |
14:10 |
est31 |
dont note me as person against the change though, i am torn myself |
14:10 |
Zeno` |
I mean I know it was originally a bug... but it's evolved into a core game mechanic |
14:11 |
Zeno` |
it's been there forever |
14:11 |
rdococ |
what has? |
14:11 |
rdococ |
sneak glitch? |
14:11 |
Zeno` |
#5327 |
14:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5 |
14:14 |
rdococ |
ugh |
14:16 |
Zeno` |
When left for so long bugs really do become features |
14:17 |
Zeno` |
e.g. the accidental floating nodes in mapgen that according to paramat add to the charm or character |
14:20 |
rdococ |
hm |
14:20 |
rdococ |
do you know where the code for light spreading mechanics are? |
14:27 |
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15:08 |
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15:42 |
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15:54 |
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16:07 |
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17:10 |
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17:12 |
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17:36 |
nerzhul |
merging #5339 |
17:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/5339 -- Add minetest.spawn_falling_node(pos) by zaoqi |
17:37 |
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17:38 |
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17:38 |
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17:41 |
Krock |
nerzhul, please re-check #5340. All requested changes were done |
17:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker |
17:42 |
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17:43 |
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17:55 |
Krock |
thanks. Updated the stuff again. Somewhen there won't be any temporary variables around anymore :P |
18:00 |
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18:44 |
Fixer |
https://github.com/minetest/minetest/pull/5249 trivial |
18:44 |
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18:48 |
Krock |
ltgm |
19:08 |
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19:34 |
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20:46 |
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21:07 |
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21:18 |
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21:19 |
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21:34 |
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21:38 |
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22:02 |
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22:03 |
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22:11 |
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22:19 |
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22:57 |
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23:01 |
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23:05 |
paramat |
there is hope for heat/humidity gradients after all, i will open a new PR |
23:16 |
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23:37 |
Hijiri |
would there be anything particularly difficult about allowing nodes to have per-face collision (depending on node definition) |
23:50 |
paramat |
this content_mapblock refactor is delaying stuff, not sure i can wait |
23:51 |
paramat |
will merge #5338 game#1601 in 2 hrs, trivial |
23:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat |
23:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat |
23:52 |
paramat |
refactors are annoying |
23:52 |
paramat |
difficult and boring to review |