Time  Nick       Message
06:35 lhofhansl  more comment on #5320?
06:35 ShadowBot  https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl
06:43 VanessaE   I have that in place on my servers, but I can't say what kind of effect it has, though it doesn't break anything.
07:15 lhofhansl  VanessaE: Did you also turn on server_side_occlusion_culling on your server. (asking because Fixer forgot that in his tests)
07:15 VanessaE   yes.
07:15 lhofhansl  I have since updated the PR to enable this by default, but 'til this morning it was default off.
07:15 lhofhansl  cool!
07:15 * VanessaE wanders off to bed.  daconcepts.com (multiple ports, 30001 is the heaviest) if you wish to experiment.
07:34 lhofhansl  experimenting more
08:34 kaeza      is there any reason why `--world /path/to/world` can create a non-existing world, but `--world name` doesn't?
08:34 kaeza      er, --worldname name
08:35 paramat    this evening (euro time) i'll merge #5338 and game#1601 if no objections, fairly trivial
08:35 ShadowBot  https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
08:35 ShadowBot  https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
09:46 nerzhul    merging #5284
09:46 ShadowBot  https://github.com/minetest/minetest/issues/5284 -- FormSpec: Add position and anchor elements by adelcoding1
09:47 nerzhul    formspec modders will be happy to change position of their formspec in next release :p
09:48 nerzhul    red-002, can you do the requested change on #5307 then i will merge it ?
09:48 ShadowBot  https://github.com/minetest/minetest/issues/5307 -- [CSM] Add `on_placenode` callbacks. by red-001
10:09 cheapie    nerzhul: So the "anchor" one does... what? The docs aren't being much help other than saying it "defines the anchor".
10:33 kilbith    the anchor is like an "offset" to the defined position coordinates
10:34 kaeza      it's like alignment in HUD
14:09 Zeno`      sfan5, I'm sorry but I really feel strongly that I should add controversial tag to your PR
14:09 est31      yeah
14:10 Zeno`      so adding
14:10 rdococ     ?
14:10 est31      dont note me as person against the change though, i am torn myself
14:10 Zeno`      I mean I know it was originally a bug... but it's evolved into a core game mechanic
14:11 Zeno`      it's been there forever
14:11 rdococ     what has?
14:11 rdococ     sneak glitch?
14:11 Zeno`      #5327
14:11 ShadowBot  https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5
14:14 rdococ     ugh
14:16 Zeno`      When left for so long bugs really do become features
14:17 Zeno`      e.g. the accidental floating nodes in mapgen that according to paramat add to the charm or character
14:20 rdococ     hm
14:20 rdococ     do you know where the code for light spreading mechanics are?
17:36 nerzhul    merging #5339
17:36 ShadowBot  https://github.com/minetest/minetest/issues/5339 -- Add minetest.spawn_falling_node(pos) by zaoqi
17:41 Krock      nerzhul, please re-check #5340. All requested changes were done
17:41 ShadowBot  https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker
17:55 Krock      thanks. Updated the stuff again. Somewhen there won't be any temporary variables around anymore :P
18:44 Fixer      https://github.com/minetest/minetest/pull/5249 trivial
18:48 Krock      ltgm
23:05 paramat    there is hope for heat/humidity gradients after all, i will open a new PR
23:37 Hijiri     would there be anything particularly difficult about allowing nodes to have per-face collision (depending on node definition)
23:50 paramat    this content_mapblock refactor is delaying stuff, not sure i can wait
23:51 paramat    will merge #5338 game#1601 in 2 hrs, trivial
23:51 ShadowBot  https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
23:51 ShadowBot  https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
23:52 paramat    refactors are annoying
23:52 paramat    difficult and boring to review