Time Nick Message 06:35 lhofhansl more comment on #5320? 06:35 ShadowBot https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl 06:43 VanessaE I have that in place on my servers, but I can't say what kind of effect it has, though it doesn't break anything. 07:15 lhofhansl VanessaE: Did you also turn on server_side_occlusion_culling on your server. (asking because Fixer forgot that in his tests) 07:15 VanessaE yes. 07:15 lhofhansl I have since updated the PR to enable this by default, but 'til this morning it was default off. 07:15 lhofhansl cool! 07:15 * VanessaE wanders off to bed. daconcepts.com (multiple ports, 30001 is the heaviest) if you wish to experiment. 07:34 lhofhansl experimenting more 08:34 kaeza is there any reason why `--world /path/to/world` can create a non-existing world, but `--world name` doesn't? 08:34 kaeza er, --worldname name 08:35 paramat this evening (euro time) i'll merge #5338 and game#1601 if no objections, fairly trivial 08:35 ShadowBot https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 08:35 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 09:46 nerzhul merging #5284 09:46 ShadowBot https://github.com/minetest/minetest/issues/5284 -- FormSpec: Add position and anchor elements by adelcoding1 09:47 nerzhul formspec modders will be happy to change position of their formspec in next release :p 09:48 nerzhul red-002, can you do the requested change on #5307 then i will merge it ? 09:48 ShadowBot https://github.com/minetest/minetest/issues/5307 -- [CSM] Add `on_placenode` callbacks. by red-001 10:09 cheapie nerzhul: So the "anchor" one does... what? The docs aren't being much help other than saying it "defines the anchor". 10:33 kilbith the anchor is like an "offset" to the defined position coordinates 10:34 kaeza it's like alignment in HUD 14:09 Zeno` sfan5, I'm sorry but I really feel strongly that I should add controversial tag to your PR 14:09 est31 yeah 14:10 Zeno` so adding 14:10 rdococ ? 14:10 est31 dont note me as person against the change though, i am torn myself 14:10 Zeno` I mean I know it was originally a bug... but it's evolved into a core game mechanic 14:11 Zeno` it's been there forever 14:11 rdococ what has? 14:11 rdococ sneak glitch? 14:11 Zeno` #5327 14:11 ShadowBot https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5 14:14 rdococ ugh 14:16 Zeno` When left for so long bugs really do become features 14:17 Zeno` e.g. the accidental floating nodes in mapgen that according to paramat add to the charm or character 14:20 rdococ hm 14:20 rdococ do you know where the code for light spreading mechanics are? 17:36 nerzhul merging #5339 17:36 ShadowBot https://github.com/minetest/minetest/issues/5339 -- Add minetest.spawn_falling_node(pos) by zaoqi 17:41 Krock nerzhul, please re-check #5340. All requested changes were done 17:41 ShadowBot https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker 17:55 Krock thanks. Updated the stuff again. Somewhen there won't be any temporary variables around anymore :P 18:44 Fixer https://github.com/minetest/minetest/pull/5249 trivial 18:48 Krock ltgm 23:05 paramat there is hope for heat/humidity gradients after all, i will open a new PR 23:37 Hijiri would there be anything particularly difficult about allowing nodes to have per-face collision (depending on node definition) 23:50 paramat this content_mapblock refactor is delaying stuff, not sure i can wait 23:51 paramat will merge #5338 game#1601 in 2 hrs, trivial 23:51 ShadowBot https://github.com/minetest/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 23:51 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat 23:52 paramat refactors are annoying 23:52 paramat difficult and boring to review