Time |
Nick |
Message |
00:02 |
paramat |
will merge #4682 in a moment |
00:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad |
00:06 |
Fixer |
https://github.com/minetest/minetest_game/zipball/master < this link is very useful, it gives actual version in filename |
00:07 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=6&t=16656 |
00:08 |
paramat |
merging |
00:12 |
paramat |
complete |
00:12 |
paramat |
now onto part 2 #4967 |
00:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad |
00:22 |
rubenwardy |
paramat, you should rename the topic to "Warning! Maps opened in 0.4.15-dev will no longer work with older versions" https://forum.minetest.net/viewtopic.php?p=251154#p251154 |
00:22 |
rubenwardy |
players don't tend to know about "serialization versions" |
00:23 |
paramat |
good point |
00:26 |
paramat |
had to shorten it |
00:27 |
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00:29 |
Fixer |
https://forum.minetest.net/viewtopic.php?f=6&t=16656 "Critical bug in builtin authentication handler" |
00:31 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=6&t=16656 |
00:31 |
rubenwardy |
oh |
00:31 |
rubenwardy |
it's not a bug as such, but an incredible wastefulness |
00:32 |
rubenwardy |
basically auth.txt is entirely rewritten on every player join |
00:33 |
Fixer |
nice |
00:33 |
rubenwardy |
this would be fixed by a player database |
01:03 |
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04:35 |
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04:42 |
ShadowNinja |
What do you all think about this? (someone says that we're bundling a font against its license) : https://bugs.debian.org/cgi-bin/bugreport.cgi?archive=no&bug=851114 |
04:50 |
paramat |
one for sofar perhaps :) |
04:52 |
paramat |
#5223 i revived 5157 as it is needed after all, simple and tested. note the nazgul may ask for a unit test to be written, i might do that later but not in this PR |
04:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat |
05:25 |
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05:36 |
sofar |
ShadowNinja: has someone actually notified us or not? |
05:38 |
VanessaE |
ShadowNinja: the complaint is wrong. Liberation Sans is SIL Open Font License, not GPL. |
05:38 |
VanessaE |
https://en.wikipedia.org/wiki/Liberation_fonts |
05:38 |
VanessaE |
or rather, it's both licenses |
05:40 |
sofar |
which version do we have? |
05:40 |
VanessaE |
no clue |
05:41 |
VanessaE |
though seems like it should be trivial to swap it out for the "right" one. |
05:41 |
sofar |
+ Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc. |
05:41 |
sofar |
not very helpful commit message |
05:41 |
VanessaE |
from a quick read of SILOFL, about all that should be needed is a copy of the license file |
05:42 |
VanessaE |
http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL_web |
05:42 |
sofar |
https://spdx.org/licenses/OFL-1.0.html |
05:43 |
sofar |
this looks like a correction is needed |
05:44 |
VanessaE |
maybe it would be easier to find some nice public domain font |
05:44 |
sofar |
fairly sure |
05:46 |
sofar |
As of July 18, 2012, Liberation Fonts 2.00.0 and above are a fork of the Chrome OS Fonts released under the SIL Open Font License, and no longer include the Liberation Sans Narrow fonts.[2] |
05:46 |
sofar |
so, it seems updating would also solve the problem |
05:47 |
sofar |
I don't even understand all the pngs and xmls in the fonts directory |
05:48 |
VanessaE |
I don't remember what they were for either |
05:50 |
sofar |
#if USE_FREETYPE |
05:51 |
sofar |
so it uses liberation(sans|mono) with a fallback for DroidSansFallbackFull (ttfs) |
05:51 |
sofar |
and then without freetype it uses lucida sans/mono_dejavu_sans fonts |
05:51 |
sofar |
those are essentially bitmaps |
05:57 |
sofar |
I say we switch to the chromeos arimo/cousine/tinos, since those are apache-2.0 |
05:58 |
VanessaE |
I'm okay with that. my biggest concern with any font is whether it's readable and easy on the eyes, even if it's not some "big name" font. |
05:58 |
sofar |
they are all meant to fit the same way on the screen |
05:58 |
sofar |
and the newer fonts are usually better than the old ones in screen readability |
06:05 |
sofar |
dejavu is OK |
06:05 |
sofar |
but the lucida sans stuff is bad as well, I don't think we can ship that |
06:09 |
sofar |
trying Arimo/Cousine atm |
06:09 |
sofar |
will make a patch |
06:13 |
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06:13 |
sofar |
looks nice to me :) |
06:13 |
sofar |
gotta figure out what to do about lucida |
06:13 |
VanessaE |
screenshot? |
06:13 |
sofar |
we should kill that |
06:13 |
VanessaE |
the old bitmap fonts? |
06:13 |
sofar |
http://i.imgur.com/83Zxql2.png monospace |
06:14 |
VanessaE |
imho it's time to ditch the bitmap stuff and hard-dep on freetype |
06:14 |
sofar |
http://i.imgur.com/ddZaj3C.png |
06:14 |
VanessaE |
lgtm |
06:14 |
VanessaE |
could be a hair larger |
06:14 |
sofar |
yeah they are pleasing |
06:14 |
VanessaE |
but that's config, not font |
06:14 |
sofar |
I reset all my font settings |
06:14 |
sofar |
I had them larger than this before :) |
06:26 |
sofar |
ohh I think I can make bitmapped fonts too |
06:58 |
sofar |
building without freetype, yuck |
07:00 |
VanessaE |
yeah. |
07:01 |
sofar |
pretty much a clean build :/ |
07:04 |
sofar |
ugh this needs irrfonttool |
07:04 |
sofar |
can't we use fontbuilder instead? |
07:04 |
VanessaE |
isn't that in the utils dir?> |
07:04 |
VanessaE |
hm, it isn't./ |
07:06 |
sofar |
android folder |
07:12 |
sofar |
segfaults, dumbasses |
07:18 |
sofar |
useless |
07:18 |
sofar |
GRAH |
07:18 |
sofar |
fucking code rot wasting my time |
07:34 |
* sofar |
takes an axe to non-freetype |
07:36 |
sofar |
hey wow it compiles |
07:36 |
* sofar |
looks at blooded, blunt axe |
07:36 |
VanessaE |
heh |
07:37 |
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07:37 |
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07:38 |
sofar |
ugh, something broke |
07:39 |
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07:40 |
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07:46 |
sofar |
I really don't want to know cmake better |
07:55 |
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07:55 |
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07:56 |
sofar |
well that's an hour of my life wasted |
07:57 |
VanessaE |
told you you should nuke non-freetype :P |
08:02 |
sofar |
that's what is taking me so long |
08:02 |
VanessaE |
oh ok |
08:02 |
sofar |
almost there though |
08:02 |
sofar |
but, midnight. my legs have already turned into pumpkin roots |
08:02 |
VanessaE |
jaja |
08:02 |
VanessaE |
haha* |
08:05 |
sofar |
for a moment I thought you had accidentally revealed your inner latina |
08:05 |
VanessaE |
bahahaha |
08:11 |
sofar |
oh, we ship the 'build' folder, yikes |
08:18 |
sofar |
#5225 if you want to test |
08:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/5225 -- FreeType: address font license issue, remove non-freetype builds. by sofar |
08:27 |
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08:45 |
* sofar |
pumpkin entirely |
08:46 |
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15:27 |
octacian |
rubenwardy: updated #4994 |
15:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian |
15:41 |
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16:41 |
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16:44 |
sofar |
sfan5: are there actually builds that still require non-freetype? |
16:45 |
sfan5 |
dunno |
16:45 |
sfan5 |
probably not |
16:47 |
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16:47 |
sfan5 |
but it would be nice to keep compat still |
16:51 |
VanessaE |
imho bitmap fonts are ugly, obsolete, and clearly are extra crap to maintain |
16:51 |
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16:51 |
VanessaE |
(at least in the case of the UI) |
16:53 |
paramat |
i might merge #5223 later. semi-trivial. reduces object limit by 16 nodes to avoid crashes caused by mobs spawning near world edge |
16:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat |
16:54 |
sofar |
we shouldn't even ship ttf files I think, but that's another matter |
16:55 |
sofar |
sfan5: dead weight code is dead weight code |
16:55 |
sofar |
sfan5: it all comes at a cost and now someone is forced to use the irr font tool from 2003 to make a new bitmap font |
16:55 |
sofar |
for exactly nobody |
16:56 |
sofar |
just consider it a healthy diet/exercise |
17:09 |
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17:54 |
VanessaE |
sofar: heh |
17:55 |
paramat |
#4967 is rebased and ready for review, high priority, fixes most lighting bugs |
17:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad |
17:57 |
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17:58 |
VanessaE |
paramat: not having tested it yet, :+1: :) |
17:58 |
VanessaE |
s/yet// |
18:19 |
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18:22 |
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18:32 |
Taoki |
Just so I know: Has any progress whatsoever been made on the shaders RBA left in the works, in the course of the last year? Probably not, but thought to poke around again out of curiosity and ask. |
18:33 |
octacian |
rub |
18:34 |
octacian |
I meant to hit delete, sorry xD |
18:34 |
Taoki |
Been so long since I poked around Minetest BTW. Been too demotivated to... after RBA left, then all the things he was working on got abandoned like they did. |
18:34 |
Taoki |
No worries :) |
18:34 |
VanessaE |
Taoki: not to my knowledge. |
18:34 |
paramat |
post processing shaders? no, but we have some new contributors who may look at that |
18:34 |
Taoki |
paramat: Mostly curious about bloom, DoF, as well as the 3D drawtypes for plants. |
18:35 |
Taoki |
Good to know about the new contributor at least though. |
18:36 |
paramat |
we've kept RBAs PR open so coders see it |
18:37 |
paramat |
just a case of if a coder is inspired to work on it |
18:37 |
paramat |
core devs are busy with higher priorities, we're understaffed |
18:38 |
paramat |
especially now est and hmmmm are taking breaks |
18:42 |
octacian |
Would anybody mind reviewing #4994? paramat, sofar? |
18:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian |
19:04 |
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19:05 |
octacian |
paramat: I now agree with now adding a priv. Preparing change. |
19:06 |
octacian |
I'll just check for the server priv instead. |
19:07 |
paramat |
i'll review again later tonight |
19:07 |
octacian |
paramat: updated. |
19:26 |
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19:34 |
Taoki |
In other news, glad to see my mods still work against latest GIT master code. I haven't updated them in over an year, said demotivation being part of the cause... wasn't sure if any sort of naming conversion or anything might have happened. |
19:50 |
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20:19 |
Hijiri |
the particle glow and animation properties aren't present in the documentation's particle spawner definition (but is present in the particle def specification) |
20:19 |
Hijiri |
does that match the actual API? |
20:34 |
sfan5 |
Hijiri: oversight, glow and animation works for particlespawners too |
20:39 |
Hijiri |
ok, thanks |
21:05 |
red-001 |
#5229 another database backend? |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/5229 -- Gdbm backend by agaran |
21:09 |
VanessaE |
can someone patch the screwdriver mod so that it properly handles colorwallmounted and colorfacedir? |
21:27 |
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22:05 |
sofar |
VanessaE: worth a bugreport? I'm sure juhdedad(?) will spot it |
22:05 |
VanessaE |
https://github.com/minetest/minetest_game/issues/1567 |
22:05 |
sofar |
+1 |
22:06 |
VanessaE |
(filed right after I mentioned it :) ) |
22:06 |
VanessaE |
juhdanad* |
22:06 |
VanessaE |
(I can never remember how he spells it either, always have to check the scrollback :P ) |
22:07 |
sofar |
juh-da-nad |
22:07 |
sofar |
nope, still not recording |
22:07 |
* sofar |
sends a refresh cycle to his DRAM banks |
22:08 |
VanessaE |
heh |
22:17 |
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22:43 |
paramat |
i'll merge #5223 later (2hrs) in case anyone wants to look at it |
22:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat |
23:03 |
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23:04 |
nerzhul |
paramat, where are the approvals ? |
23:05 |
nerzhul |
this is not really a trivial change, not many code lines but somes needs to review |
23:16 |
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23:20 |
paramat |
yeah it's borderline trivial. what's your opinion? |
23:20 |
paramat |
removed trivial label |