Time Nick Message 00:02 paramat will merge #4682 in a moment 00:02 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad 00:06 Fixer https://github.com/minetest/minetest_game/zipball/master < this link is very useful, it gives actual version in filename 00:07 Fixer https://forum.minetest.net/viewtopic.php?f=6&t=16656 00:08 paramat merging 00:12 paramat complete 00:12 paramat now onto part 2 #4967 00:12 ShadowBot https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad 00:22 rubenwardy paramat, you should rename the topic to "Warning! Maps opened in 0.4.15-dev will no longer work with older versions" https://forum.minetest.net/viewtopic.php?p=251154#p251154 00:22 rubenwardy players don't tend to know about "serialization versions" 00:23 paramat good point 00:26 paramat had to shorten it 00:29 Fixer https://forum.minetest.net/viewtopic.php?f=6&t=16656 "Critical bug in builtin authentication handler" 00:31 rubenwardy https://forum.minetest.net/viewtopic.php?f=6&t=16656 00:31 rubenwardy oh 00:31 rubenwardy it's not a bug as such, but an incredible wastefulness 00:32 rubenwardy basically auth.txt is entirely rewritten on every player join 00:33 Fixer nice 00:33 rubenwardy this would be fixed by a player database 04:42 ShadowNinja What do you all think about this? (someone says that we're bundling a font against its license) : https://bugs.debian.org/cgi-bin/bugreport.cgi?archive=no&bug=851114 04:50 paramat one for sofar perhaps :) 04:52 paramat #5223 i revived 5157 as it is needed after all, simple and tested. note the nazgul may ask for a unit test to be written, i might do that later but not in this PR 04:52 ShadowBot https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat 05:36 sofar ShadowNinja: has someone actually notified us or not? 05:38 VanessaE ShadowNinja: the complaint is wrong. Liberation Sans is SIL Open Font License, not GPL. 05:38 VanessaE https://en.wikipedia.org/wiki/Liberation_fonts 05:38 VanessaE or rather, it's both licenses 05:40 sofar which version do we have? 05:40 VanessaE no clue 05:41 VanessaE though seems like it should be trivial to swap it out for the "right" one. 05:41 sofar + Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc. 05:41 sofar not very helpful commit message 05:41 VanessaE from a quick read of SILOFL, about all that should be needed is a copy of the license file 05:42 VanessaE http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=OFL_web 05:42 sofar https://spdx.org/licenses/OFL-1.0.html 05:43 sofar this looks like a correction is needed 05:44 VanessaE maybe it would be easier to find some nice public domain font 05:44 sofar fairly sure 05:46 sofar As of July 18, 2012, Liberation Fonts 2.00.0 and above are a fork of the Chrome OS Fonts released under the SIL Open Font License, and no longer include the Liberation Sans Narrow fonts.[2] 05:46 sofar so, it seems updating would also solve the problem 05:47 sofar I don't even understand all the pngs and xmls in the fonts directory 05:48 VanessaE I don't remember what they were for either 05:50 sofar #if USE_FREETYPE 05:51 sofar so it uses liberation(sans|mono) with a fallback for DroidSansFallbackFull (ttfs) 05:51 sofar and then without freetype it uses lucida sans/mono_dejavu_sans fonts 05:51 sofar those are essentially bitmaps 05:57 sofar I say we switch to the chromeos arimo/cousine/tinos, since those are apache-2.0 05:58 VanessaE I'm okay with that. my biggest concern with any font is whether it's readable and easy on the eyes, even if it's not some "big name" font. 05:58 sofar they are all meant to fit the same way on the screen 05:58 sofar and the newer fonts are usually better than the old ones in screen readability 06:05 sofar dejavu is OK 06:05 sofar but the lucida sans stuff is bad as well, I don't think we can ship that 06:09 sofar trying Arimo/Cousine atm 06:09 sofar will make a patch 06:13 sofar looks nice to me :) 06:13 sofar gotta figure out what to do about lucida 06:13 VanessaE screenshot? 06:13 sofar we should kill that 06:13 VanessaE the old bitmap fonts? 06:13 sofar http://i.imgur.com/83Zxql2.png monospace 06:14 VanessaE imho it's time to ditch the bitmap stuff and hard-dep on freetype 06:14 sofar http://i.imgur.com/ddZaj3C.png 06:14 VanessaE lgtm 06:14 VanessaE could be a hair larger 06:14 sofar yeah they are pleasing 06:14 VanessaE but that's config, not font 06:14 sofar I reset all my font settings 06:14 sofar I had them larger than this before :) 06:26 sofar ohh I think I can make bitmapped fonts too 06:58 sofar building without freetype, yuck 07:00 VanessaE yeah. 07:01 sofar pretty much a clean build :/ 07:04 sofar ugh this needs irrfonttool 07:04 sofar can't we use fontbuilder instead? 07:04 VanessaE isn't that in the utils dir?> 07:04 VanessaE hm, it isn't./ 07:06 sofar android folder 07:12 sofar segfaults, dumbasses 07:18 sofar useless 07:18 sofar GRAH 07:18 sofar fucking code rot wasting my time 07:34 * sofar takes an axe to non-freetype 07:36 sofar hey wow it compiles 07:36 * sofar looks at blooded, blunt axe 07:36 VanessaE heh 07:38 sofar ugh, something broke 07:46 sofar I really don't want to know cmake better 07:56 sofar well that's an hour of my life wasted 07:57 VanessaE told you you should nuke non-freetype :P 08:02 sofar that's what is taking me so long 08:02 VanessaE oh ok 08:02 sofar almost there though 08:02 sofar but, midnight. my legs have already turned into pumpkin roots 08:02 VanessaE jaja 08:02 VanessaE haha* 08:05 sofar for a moment I thought you had accidentally revealed your inner latina 08:05 VanessaE bahahaha 08:11 sofar oh, we ship the 'build' folder, yikes 08:18 sofar #5225 if you want to test 08:18 ShadowBot https://github.com/minetest/minetest/issues/5225 -- FreeType: address font license issue, remove non-freetype builds. by sofar 08:45 * sofar pumpkin entirely 15:27 octacian rubenwardy: updated #4994 15:27 ShadowBot https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian 16:44 sofar sfan5: are there actually builds that still require non-freetype? 16:45 sfan5 dunno 16:45 sfan5 probably not 16:47 sfan5 but it would be nice to keep compat still 16:51 VanessaE imho bitmap fonts are ugly, obsolete, and clearly are extra crap to maintain 16:51 VanessaE (at least in the case of the UI) 16:53 paramat i might merge #5223 later. semi-trivial. reduces object limit by 16 nodes to avoid crashes caused by mobs spawning near world edge 16:53 ShadowBot https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat 16:54 sofar we shouldn't even ship ttf files I think, but that's another matter 16:55 sofar sfan5: dead weight code is dead weight code 16:55 sofar sfan5: it all comes at a cost and now someone is forced to use the irr font tool from 2003 to make a new bitmap font 16:55 sofar for exactly nobody 16:56 sofar just consider it a healthy diet/exercise 17:54 VanessaE sofar: heh 17:55 paramat #4967 is rebased and ready for review, high priority, fixes most lighting bugs 17:55 ShadowBot https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad 17:58 VanessaE paramat: not having tested it yet, :+1: :) 17:58 VanessaE s/yet// 18:32 Taoki Just so I know: Has any progress whatsoever been made on the shaders RBA left in the works, in the course of the last year? Probably not, but thought to poke around again out of curiosity and ask. 18:33 octacian rub 18:34 octacian I meant to hit delete, sorry xD 18:34 Taoki Been so long since I poked around Minetest BTW. Been too demotivated to... after RBA left, then all the things he was working on got abandoned like they did. 18:34 Taoki No worries :) 18:34 VanessaE Taoki: not to my knowledge. 18:34 paramat post processing shaders? no, but we have some new contributors who may look at that 18:34 Taoki paramat: Mostly curious about bloom, DoF, as well as the 3D drawtypes for plants. 18:35 Taoki Good to know about the new contributor at least though. 18:36 paramat we've kept RBAs PR open so coders see it 18:37 paramat just a case of if a coder is inspired to work on it 18:37 paramat core devs are busy with higher priorities, we're understaffed 18:38 paramat especially now est and hmmmm are taking breaks 18:42 octacian Would anybody mind reviewing #4994? paramat, sofar? 18:42 ShadowBot https://github.com/minetest/minetest/issues/4994 -- Clear Inventory Chatcommand (/clearinv) by octacian 19:05 octacian paramat: I now agree with now adding a priv. Preparing change. 19:06 octacian I'll just check for the server priv instead. 19:07 paramat i'll review again later tonight 19:07 octacian paramat: updated. 19:34 Taoki In other news, glad to see my mods still work against latest GIT master code. I haven't updated them in over an year, said demotivation being part of the cause... wasn't sure if any sort of naming conversion or anything might have happened. 20:19 Hijiri the particle glow and animation properties aren't present in the documentation's particle spawner definition (but is present in the particle def specification) 20:19 Hijiri does that match the actual API? 20:34 sfan5 Hijiri: oversight, glow and animation works for particlespawners too 20:39 Hijiri ok, thanks 21:05 red-001 #5229 another database backend? 21:05 ShadowBot https://github.com/minetest/minetest/issues/5229 -- Gdbm backend by agaran 21:09 VanessaE can someone patch the screwdriver mod so that it properly handles colorwallmounted and colorfacedir? 22:05 sofar VanessaE: worth a bugreport? I'm sure juhdedad(?) will spot it 22:05 VanessaE https://github.com/minetest/minetest_game/issues/1567 22:05 sofar +1 22:06 VanessaE (filed right after I mentioned it :) ) 22:06 VanessaE juhdanad* 22:06 VanessaE (I can never remember how he spells it either, always have to check the scrollback :P ) 22:07 sofar juh-da-nad 22:07 sofar nope, still not recording 22:07 * sofar sends a refresh cycle to his DRAM banks 22:08 VanessaE heh 22:43 paramat i'll merge #5223 later (2hrs) in case anyone wants to look at it 22:43 ShadowBot https://github.com/minetest/minetest/issues/5223 -- Objectpos over limit: Avoid crash caused by sector over limit by paramat 23:04 nerzhul paramat, where are the approvals ? 23:05 nerzhul this is not really a trivial change, not many code lines but somes needs to review 23:20 paramat yeah it's borderline trivial. what's your opinion? 23:20 paramat removed trivial label