Time |
Nick |
Message |
00:08 |
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00:17 |
thePalindrome |
Opinion time: What would be a good name for a group that ports mods from the other voxel game? |
00:21 |
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00:21 |
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00:33 |
Fixer |
tough question |
00:38 |
thePalindrome |
I'm thinking that porting a few mods would allow for a more cohesive experience. |
00:39 |
thePalindrome |
There are quite a few popular mods under a gpl of some kind |
00:40 |
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00:46 |
thePalindrome |
On that note, do we have a standard form of power? |
00:47 |
paramat |
mesecons |
00:48 |
paramat |
MT's version of redstone |
00:48 |
paramat |
mese is often used as a power source or light source |
00:49 |
paramat |
#4965 updated |
00:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat |
00:51 |
thePalindrome |
I meant as a power unit, for example mc has "Redstone Flux" |
00:52 |
thePalindrome |
I know we have mese, but I'm not sure what the unit of power is |
00:54 |
thePalindrome |
Unless it literally is "mese" :P |
00:58 |
paramat |
ah |
00:58 |
paramat |
dunno |
00:58 |
paramat |
look at the mesecons mods |
01:02 |
thePalindrome |
The mesecon mod just declares power to be "a positive mesecon signal" |
01:02 |
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01:08 |
kaeza |
not sure if this has been reported before, but having two mods with the same name in mods/ breaks the world config dialog |
01:09 |
kaeza |
noticed this yesterday while working on vines: there's a standalone one, and one in plantlife, so to work on one I had to move the other out of there |
01:13 |
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01:20 |
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01:42 |
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01:47 |
paramat |
i think there may be an issue for that |
01:56 |
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02:08 |
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02:12 |
Zeno` |
paramat, what's the go here: https://github.com/minetest/minetest/pull/5004 |
02:12 |
Zeno` |
I see the issue that is being fixed but don't understand that width parameter |
02:12 |
Zeno` |
it's min width of the column or fixed? |
02:13 |
Zeno` |
anyway seems ok to me |
02:13 |
* Zeno` |
does not like formspecs |
02:14 |
paramat |
erm looking |
02:15 |
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02:16 |
paramat |
unfortunately i'm useless with formspec stuff so can't judge this codewise |
02:17 |
Zeno` |
neither can I |
02:18 |
Zeno` |
it works though and matches the docs |
02:18 |
Zeno` |
tested with very small windows as well |
02:18 |
Zeno` |
so *shrug* |
02:28 |
paramat |
looking at formspec docs it seems reasonable |
02:33 |
paramat |
seems to be min width according to docs |
02:34 |
paramat |
i guess min width of the column of setting names |
03:14 |
Zeno` |
yeah I approve it |
03:14 |
Zeno` |
i don't like formspecs, but it's consistent with docs, fixes the problem (which I admit is kinda irritating) and it doesn't seem to break anything |
03:34 |
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03:35 |
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04:38 |
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04:48 |
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05:13 |
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06:45 |
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07:04 |
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07:10 |
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08:36 |
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08:50 |
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08:54 |
nrzkt |
merging #5002 as it's fairly trivial |
08:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/5002 -- Extend minetest.is_yes() by red-001 |
09:19 |
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09:49 |
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09:58 |
sfan5 |
nrzkt: no |
09:58 |
sfan5 |
what the fuck |
09:58 |
nrzkt |
? |
09:59 |
sfan5 |
http://irc.minetest.net/minetest-dev/2017-01-06#i_4780320 |
09:59 |
sfan5 |
consensus was pretty much that we don't need this |
10:01 |
sfan5 |
also the triviality thing is supposed to help merge bugfixes |
10:01 |
sfan5 |
not features |
10:03 |
Zeno` |
we probably should have added a label after the discussion |
10:03 |
Zeno` |
i actually thought red closed it so didn't bother to look :/ |
10:03 |
sfan5 |
probably but merging features with only 1 approval isn't okay |
10:04 |
sfan5 |
(it's actually written down that this only applies to bugfixes http://dev.minetest.net/Git_Guidelines#Rule_1_in_practice ) |
10:25 |
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10:29 |
nrzkt |
sfan5, hm okay didn't see it, could be good to discuss on github to prevent loosing informations |
10:30 |
sfan5 |
yeah, discussion results should probably always be noted on github |
10:34 |
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11:05 |
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11:07 |
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11:18 |
Zeno` |
sfan5, do you know a bit about formspecs? |
11:19 |
Zeno` |
#5004 |
11:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/5004 -- Make column alignment consistent in advanced settings by Ezhh |
11:19 |
Zeno` |
oh you approved |
11:19 |
Zeno` |
missed that |
11:19 |
Zeno` |
I'll merge soon |
11:20 |
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11:20 |
Zeno` |
actually I'll merge it in 10 minutes |
11:20 |
Zeno` |
hi Krock |
11:20 |
Zeno` |
brb |
11:36 |
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11:42 |
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11:43 |
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12:13 |
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12:13 |
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12:13 |
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12:13 |
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12:14 |
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12:34 |
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12:43 |
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13:44 |
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14:30 |
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14:38 |
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14:55 |
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14:57 |
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14:59 |
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15:03 |
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15:10 |
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15:43 |
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15:44 |
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16:26 |
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16:40 |
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16:42 |
milllersman |
Hi, I've created a first version for the recursvie mapgen: #5005 |
16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/5005 -- Recursive refining mapgen API prototype by MillersMan |
16:44 |
milllersman |
I hope this allows for an easier discussion than the description of my approach alone |
16:50 |
juhdanad |
Cool! Keep up this work, I'm really interested in what new worlds this will make possible. |
16:52 |
juhdanad |
Just one question, though: how many disc reads/writes does a recursive mapgen while generating? |
16:55 |
milllersman |
Currently it keeps everything in memory. And with a good eviction strategy it should be possible to limit the cache to maybe a few dozen MBs without having to much calculation overhead. |
16:56 |
milllersman |
So basically there is no need for further disc-accesses beyond those from the current emerge code |
16:59 |
milllersman |
But if we ever decide that the mapgen should be able to seamlessly evolve maps after adjustements to the algorithm/parameters it of course has to cache to the disc. |
17:00 |
juhdanad |
I'm sure this feature will be great. |
17:05 |
milllersman |
I'm still not sure how well upgrading parameters/alogrithms without seams will work. Currently it would be possible to replace them between fragments of different levels but not for touching fragments in the same level. |
17:07 |
milllersman |
So an upgraded algorithm must be able to emulate the old behavior at borders or to load the data from old fragments and respect the values that are there even if it would normally choose different ones. |
17:08 |
milllersman |
In my opinion it should be doable but I can't tell how much work it would be at the moment |
17:15 |
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17:16 |
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17:18 |
thePalindrome |
How about PortTest as a group of mods ported from the other voxel game? |
17:18 |
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17:32 |
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17:59 |
juhdanad |
hmmmm: could you review #4682, please? I will be on IRC to answer all of your questions. |
17:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad |
18:18 |
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18:22 |
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18:37 |
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18:38 |
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18:39 |
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18:42 |
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18:56 |
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19:21 |
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19:21 |
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19:22 |
red-001 |
could someone review #5000? |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001 |
19:23 |
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19:26 |
paramat |
nore sfan5 ShadowNinja sofar any support for game#1504 ? i could merge that and 1500, 1489 later |
19:26 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1504 -- Default: Alter sand to sandstone recipe by paramat |
19:26 |
paramat |
skybox suggestion #5006 |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/5006 -- Auto-disable sky darkening above water_level |
19:27 |
ShadowNinja |
paramat: I'd rather have colored sandstone. |
19:28 |
paramat |
ok, but that doesn't affect this PR |
19:40 |
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19:41 |
paramat |
i'll add a commit to remove 'static' to #4965 very soon |
19:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat |
19:44 |
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19:44 |
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19:44 |
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19:54 |
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20:01 |
sfan5 |
paramat: game1504 sounds okay |
20:03 |
paramat |
ok |
20:05 |
paramat |
just thought, we could change the 'texture' of the desert stone texture to make it a sandstone, it should be really |
20:05 |
paramat |
then have crafting to/from desert sand |
20:13 |
paramat |
hm, but we couldn't change the name |
20:56 |
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21:10 |
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21:29 |
paramat |
nrzkt #4965 is updated with 2nd commit for 'static' |
21:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat |
21:32 |
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21:46 |
paramat |
might merge game#1483 |
21:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1483 -- Add /killme chat command by rubenwardy |
21:52 |
paramat |
tested, +1 for that |
21:54 |
paramat |
will merge games 1483 1489 1500 1504 in a moment |
22:03 |
paramat |
merging |
22:08 |
paramat |
merged |
22:17 |
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22:38 |
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22:43 |
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