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IRC log for #minetest-dev, 2017-01-06

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All times shown according to UTC.

Time Nick Message
00:04 Zeno` did you drink too much at Christmas paramat? :/
00:04 Zeno` "The default should continue to be what MTGame has done for 4 years, option 1"
00:04 Zeno` wtf
00:05 garywhite heh, maybe paramat did have a bit too much to drink...Oh wait, just a ping timeout, nvm
00:08 Zeno` He's saying now that light level 14 has been needed to grow saplings for the last 4 years
00:08 Zeno` but his commit 9 or 10 months ago was what changed it light level 14
00:08 Zeno` I'm getting very confused
00:11 Zeno` oh, I see
00:12 Zeno` he's commented that he is avoiding IRC because of me O.o
00:15 VanessaE no
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00:52 Fixer thats not how you do development
00:52 VanessaE apparently, it is.
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14:56 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
14:56 sfan5 ^ juhdanad fixed the logging
14:57 juhdanad Thanks!
15:09 red-001 #5000
15:09 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist serach by red-001
15:10 juhdanad Pretty number.
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17:36 juhdanad hmmmm: could you review #4682, please? It's a medium-sized pull request and I will be there to answer your questions to make your review faster.
17:36 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad
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17:41 red-001 !seen sofar
17:41 ShadowBot red-001: I saw sofar in #minetest-dev 1 day, 15 hours, 30 minutes, and 22 seconds ago saying "yeah, just merge that."
17:41 An0n3m0us cool
17:45 sofar !seen red-001
17:45 ShadowBot sofar: I saw red-001 in #minetest-dev 3 minutes and 39 seconds ago saying "!seen sofar"
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17:48 nrzkt sofar, !seen inception
17:48 Krock pls
17:48 sofar inception last seen: about 8 months ago, blueray
17:48 paramat please can anyone review #4965 ? fairly simple, fixes a crash plus other bugfixes :]
17:48 ShadowBot https://github.com/minetest/minetest/issues/4965 -- Map generation limit: Fix checks for block/sector over-limit by paramat
17:50 Krock LGTM
17:52 juhdanad paramat: LGTM too, but wouldn't it be simpler if map_generation_limit were in block coordinates?
17:53 paramat hm, calculate limit in block co-ords once ..
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17:56 paramat well we could precalculate (mapgenlimit + 1) / blocksize
17:56 paramat and mapgenlimit / blocksize
17:57 juhdanad After all, the real map generation limit is always a multiplier of the block size (maybe the chunk size, too?)
17:58 paramat it's not much simpler
17:58 paramat no mapgenlimit is in nodes
17:58 paramat i quite like how this works in all-integers
17:59 paramat will wait for more input
17:59 inception should I split the two commits in #5000 into two PR's?
18:00 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001
18:01 paramat any comments on game#1504 ?
18:01 ShadowBot https://github.com/minetest​/minetest_game/issues/1504 -- Default: Alter sand to sandstone recipe by paramat
18:02 nrzkt paramat: lgtm for me, there is no sense to turn the whole group into same block
18:03 juhdanad Yes, true.
18:03 paramat thanks for looking
18:05 nrzkt paramat: i addressed a comment on map gen limit
18:05 paramat replied
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18:18 nrzkt const static u16 map_gen_limit = MYMIN(MAX_MAP_GENERATION_LIMIT,  g_settings->getU16("map_generation_limit"));
18:18 nrzkt this should not be static
18:19 nrzkt hmmmm: am i right if i say this function always return the same value whereas we change map_generation_limit configuration (due to static qualifier)
18:19 nrzkt function always return => variable always has
18:22 paramat hm, the limit should be changeable in advanced settings between game sessions
18:23 paramat i suspect you're right
18:25 paramat as in #4890
18:25 ShadowBot https://github.com/minetest/minetest/issues/4890 -- Don't cache active_block_range setting in a static by lhofhansl
18:26 paramat i'll change that too
18:27 paramat er, in a separate commit
18:27 paramat that probaby needs fixing elsewhere too
18:30 Krock btw, paramat, what's this? https://forum.minetest.net/v​iewtopic.php?f=3&t=16341
18:31 paramat unreasonable ranting about the light level poll
18:32 Krock ah okay
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20:16 red-001 could someone review #5002?
20:16 ShadowBot https://github.com/minetest/minetest/issues/5002 -- Extend minetest.is_yes() by red-001
20:16 sfan5 my review: why?
20:19 Krock red-001, currently we don't need this change
20:19 Krock quite trivial, too
20:20 red-001 well doesn't that mean that if you set something in minetest.conf to on it will be off?
20:20 sfan5 yes
20:20 sfan5 but why does that need to be changed?
20:21 red-001 isn't that a really confusing way for it to work?
20:21 Krock it works fine with the current options
20:21 sfan5 why confusing
20:21 sfan5 it doesn't accept "yes please" either
20:21 Krock or "plsno"
20:22 Krock err. "plsno" is accepted
20:22 red-001 well it accepts yes
20:22 red-001 that makes less sense for settings
20:22 red-001 then on
20:22 Krock ehem. we use true/false for auto-generated settings
20:23 celeron55 soon you'll be adding languages from outer space if you start extending that list
20:23 celeron55 and at some point the same string has to mean true and false at the same time
20:24 Zeno` well, to be fair, klingon has been missing for quite a while now
20:25 red-001 so like nil?
20:25 Zeno` nil and "maybe"
20:25 sfan5 maybe sounds like a good config option
20:26 sfan5 the C++ code will just return true in 50% of cases and false in the other 50%
20:30 red-001 ok removed the minetest.is_yes modifications from #5000
20:30 ShadowBot https://github.com/minetest/minetest/issues/5000 -- Simpler serverlist search by red-001
20:33 Krock celeron55, Schroedinger's cat..
20:33 Krock it's 1/2 time yes
20:33 sfan5 nah
20:33 sfan5 it's unknown until you observe it
20:33 sfan5 or rather both
20:34 Krock statistiaclly it would be 50% but you don't know it exactly
20:34 Krock Zeno`, I agree. When does weblate start supporting it?
20:36 Zeno` Krock, soon?
20:38 Krock not soon enough. I must get fonts to display the characters properly :<
20:40 red-001 supporting what?
20:40 Krock klingon characters (not speaking of Worf)
20:47 celeron55 "maybe" would actually be kind of interesting
20:47 celeron55 and then a "something" option which would be something between 0% and 200% of the default value
20:48 red-001 well some settings could use an "auto" option
20:48 red-001 like graphics
20:48 celeron55 that would be hard
20:48 celeron55 these are easy
20:48 celeron55 we don't make hard things around here
20:59 Krock haha :)
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22:54 garywhite OK, I'm not exactly a geek, but I know a TNG reference when I see one, and what Krock said is a TNG reference
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