Time |
Nick |
Message |
00:28 |
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00:38 |
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00:41 |
Fixer |
i wonder if hmmm_ still has jitter or it was resolved somehow |
00:54 |
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01:18 |
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01:20 |
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01:44 |
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01:54 |
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04:09 |
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04:52 |
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05:46 |
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06:00 |
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06:08 |
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06:14 |
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06:30 |
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06:52 |
gregorycu |
I can't observe any more jitter than what there used to be |
06:54 |
VanessaE |
go on VE-C. your GPU will melt down. |
06:54 |
VanessaE |
:) |
06:55 |
gregorycu |
What are you doing here? |
06:55 |
gregorycu |
Who allowed you back? |
06:55 |
gregorycu |
;) |
06:55 |
VanessaE |
O_O |
06:57 |
gregorycu |
Minetest forum not having a fun time |
07:35 |
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07:35 |
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07:38 |
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07:39 |
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07:46 |
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07:55 |
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08:41 |
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09:07 |
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09:10 |
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09:27 |
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10:15 |
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10:59 |
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11:18 |
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11:39 |
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11:40 |
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11:40 |
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11:41 |
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11:47 |
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Fixer joined #minetest-dev |
12:02 |
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12:17 |
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12:43 |
juhdanad |
Hi! Does any mod use the alpha property of a node, or all of them use transparent textures? |
12:47 |
sfan5 |
nodes have an alpha property? |
12:48 |
juhdanad |
Yes, you can find this at http://dev.minetest.net/minetest.register_node. |
12:49 |
sfan5 |
"This only has an effect on liquid nodes." oh that's why i didn't know of it |
13:59 |
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14:22 |
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15:20 |
ShadowNinja |
I found this in the LuaJIT 2.1 commit log: http://git.inchra.chat/Owen/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec It seems to also apply to 2.0. So it seems like the way to fix the LuaJIT OOM issues is to use FFI when using LusJIT. |
15:24 |
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15:25 |
ShadowNinja |
Oh GitHub: https://github.com/LuaJIT/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec I think 2.0 still uses lightuserdata internally though, so this might not have an effect on the stable version. |
15:26 |
est31 |
ShadowNinja: but doesnt the documentation say that only arm and solaris are affected |
15:27 |
ShadowNinja |
Solarix/x64 <-- |
15:27 |
est31 |
solaris is not GNU/Linux |
15:29 |
ShadowNinja |
Oh, I'm confusing ISAs with distros. I guess this isnt relevant on Linux/x64 then, but it would still be nice to fix for those platforms. |
15:30 |
ShadowNinja |
Looks like there's more 64-bit work being done in the beta branch too. |
15:36 |
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15:37 |
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15:42 |
Fixer |
ShadowNinja: i still dislike you closed that issue, it could be a starting point to someone to optimise technic-worldgen part to consume less memory |
15:44 |
ShadowNinja |
Fixer: It isn't just Technic, there are a dozen other semi-heavy mods that trigger that. It looks like LuaJIT 2.1 may fix that. |
15:44 |
Fixer |
ShadowNinja: any mods that generate stuff with OnGenerated |
15:44 |
Fixer |
darkage, technic, etc |
15:45 |
ShadowNinja |
If you just generally want memory improvements then you can open a seperate issue for that, but I don't know what you'd change. |
15:45 |
Fixer |
it is amazing how Illuna subgame worked fine for server owner but literally crashed in first 10 seconds for me |
15:45 |
Fixer |
with OOM |
15:45 |
Fixer |
Karl |
15:48 |
Fixer |
ShadowNinja: paramat has forum topic with list of code suggestions to consume less mem when mapgening |
15:57 |
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16:08 |
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16:24 |
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16:31 |
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16:34 |
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16:37 |
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17:03 |
gregorycu |
hmmmm: Jitter? |
18:09 |
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18:44 |
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19:49 |
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20:12 |
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20:41 |
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20:43 |
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21:01 |
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21:44 |
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22:13 |
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22:41 |
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