Time Nick Message 00:41 Fixer i wonder if hmmm_ still has jitter or it was resolved somehow 06:52 gregorycu I can't observe any more jitter than what there used to be 06:54 VanessaE go on VE-C. your GPU will melt down. 06:54 VanessaE :) 06:55 gregorycu What are you doing here? 06:55 gregorycu Who allowed you back? 06:55 gregorycu ;) 06:55 VanessaE O_O 06:57 gregorycu Minetest forum not having a fun time 12:43 juhdanad Hi! Does any mod use the alpha property of a node, or all of them use transparent textures? 12:47 sfan5 nodes have an alpha property? 12:48 juhdanad Yes, you can find this at http://dev.minetest.net/minetest.register_node. 12:49 sfan5 "This only has an effect on liquid nodes." oh that's why i didn't know of it 15:20 ShadowNinja I found this in the LuaJIT 2.1 commit log: http://git.inchra.chat/Owen/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec It seems to also apply to 2.0. So it seems like the way to fix the LuaJIT OOM issues is to use FFI when using LusJIT. 15:25 ShadowNinja Oh GitHub: https://github.com/LuaJIT/LuaJIT/commit/6538c8a18711a6eb009def36050acd5f02e42aec I think 2.0 still uses lightuserdata internally though, so this might not have an effect on the stable version. 15:26 est31 ShadowNinja: but doesnt the documentation say that only arm and solaris are affected 15:27 ShadowNinja Solarix/x64 <-- 15:27 est31 solaris is not GNU/Linux 15:29 ShadowNinja Oh, I'm confusing ISAs with distros. I guess this isnt relevant on Linux/x64 then, but it would still be nice to fix for those platforms. 15:30 ShadowNinja Looks like there's more 64-bit work being done in the beta branch too. 15:42 Fixer ShadowNinja: i still dislike you closed that issue, it could be a starting point to someone to optimise technic-worldgen part to consume less memory 15:44 ShadowNinja Fixer: It isn't just Technic, there are a dozen other semi-heavy mods that trigger that. It looks like LuaJIT 2.1 may fix that. 15:44 Fixer ShadowNinja: any mods that generate stuff with OnGenerated 15:44 Fixer darkage, technic, etc 15:45 ShadowNinja If you just generally want memory improvements then you can open a seperate issue for that, but I don't know what you'd change. 15:45 Fixer it is amazing how Illuna subgame worked fine for server owner but literally crashed in first 10 seconds for me 15:45 Fixer with OOM 15:45 Fixer Karl 15:48 Fixer ShadowNinja: paramat has forum topic with list of code suggestions to consume less mem when mapgening 17:03 gregorycu hmmmm: Jitter?