Time |
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00:12 |
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01:58 |
paramat |
bush distribution for new biome system https://github.com/minetest/minetest_game/pull/1022#issuecomment-262411759 |
01:59 |
paramat |
new system is near ready for merge, you can test it by running my 'newbiomes' mod |
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02:30 |
paramat |
i wonder if it's acceptable to have dry shrubs growing on the sandstone of sandstone desert .. |
03:12 |
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03:13 |
Wayward_One |
Perhaps they could be growing through cracks/crevices in the sandstone |
03:14 |
paramat |
it might be reasonable, perhaps some shrubs can live on stony surfaces |
03:22 |
paramat |
testing carts on a long upward slope, continuous power rails, i'm finding sometimes the cart will stop and go down again |
03:24 |
paramat |
if 'jiggles' and slows down, then reverses direction |
03:33 |
paramat |
sound level is ok |
03:36 |
paramat |
climbing bug seems worse at low speeds |
03:40 |
paramat |
setting power rail to acc 9 seems to help. maybe the problem is the interaction betweem gravity acc and power rail acc |
03:55 |
paramat |
anyway, accelerating the cart to max speed before hitting the base of the climb seems to help |
03:58 |
paramat |
.. which is what you would want anyway as speed at base = climb speed |
04:05 |
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04:16 |
paramat |
each jiggle slows the cart on a climb. because power rail acc = gravity acc the lost speed is not recovered, it may be necessary to raise power rail acc to 5 to help with this bug |
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05:22 |
paramat |
game#1407 |
05:22 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1407 -- Carts: Slowing and reversal on long climbs |
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14:34 |
rubenwardy |
sofar, sfan5, nore: What do you think of game#1229? It dries the code out a bit |
14:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im |
14:37 |
sfan5 |
code seems fine to me |
14:40 |
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15:25 |
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15:26 |
rubenwardy |
What is the opinion on variable initialisation inside if statements? I know nrzkt is in favour. I don't like them as they're easy to confuse with equivalence |
15:27 |
Zeno` |
example? |
15:27 |
rubenwardy |
https://github.com/minetest/minetest/pull/2827/files#diff-da1e28445fc732755d2b64683bd94ee4R1284 |
15:28 |
rubenwardy |
I'm probably closer to neutral than against really |
15:32 |
rubenwardy |
if think lines like if (variable = getVariable()) should be banned, however if (Type variable = getVariable()) isn't so bad |
15:40 |
nrzkt |
in fact having it permit to affect + check the null directly + limit the scope of the variable and it doesn't affect C++ code readers :) |
15:41 |
hmmmm |
very bad |
15:41 |
hmmmm |
in fact i think it's banned |
15:41 |
sfan5 |
^ same |
15:42 |
sfan5 |
!tell paramat please re-review https://github.com/minetest/minetest/pull/4774 |
15:42 |
ShadowBot |
sfan5: O.K. |
15:42 |
hmmmm |
nrzkt keeps trying to insert it into his PRs |
15:42 |
hmmmm |
he's the only one i know who does this |
15:42 |
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15:42 |
sfan5 |
i didnt even know you could do that |
15:43 |
sfan5 |
is that a recent addition to some standard? |
15:45 |
hmmmm |
http://en.cppreference.com/w/cpp/language/if |
15:46 |
hmmmm |
it appears to have been there for some length of time |
15:46 |
nrzkt |
sfan5: no you can do this since a very very very long time, you can do this in pure C too |
15:47 |
nrzkt |
oh we can do if constexpr too, interesting :) |
15:47 |
nrzkt |
(for C++11 and more) |
15:51 |
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15:52 |
Zeno` |
you mean "if (Inventory *inv = getInventory()) {" ? |
15:52 |
Zeno` |
there is no point to doing that |
15:53 |
Zeno` |
if (variable = getVariable()) is actually more acceptable in my book |
15:53 |
sfan5 |
both are horrible |
15:53 |
Zeno` |
(with proper parenthesis |
15:53 |
Zeno` |
yeah they are |
15:53 |
Zeno` |
there is no point to either of them |
15:55 |
Zeno` |
although (var = func()) is pretty common and accepted |
15:55 |
hmmmm |
more acceptable for while statements i'd argue |
15:56 |
Zeno` |
e.g. if ((fp = fopen(SKJFKSJFKSJFKSJF)) != NULL) |
15:56 |
Zeno` |
I can't say I'd argue with code like that |
15:57 |
Zeno` |
s/with/about |
15:57 |
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15:58 |
Zeno` |
or malloc() etc etc etc etc |
15:59 |
hmmmm |
yeah but you can do it just as cleanly with foobar = malloc(); |
15:59 |
hmmmm |
if (foobar == blah) { ... |
15:59 |
hmmmm |
even cleaner because there's less stuff going on in the same line |
15:59 |
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16:00 |
rubenwardy |
hmmmm, it's not currently explicitly disallowed in the code guidelines wiki or kernel code style |
16:00 |
rubenwardy |
I'm glad I'm not the only one that dislikes it |
16:00 |
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16:01 |
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16:02 |
Zeno` |
hmmmm, yeah, of course. But the idiom for malloc and fopen etc is pretty widespread and common |
16:02 |
Zeno` |
nearly every single C and C++ book will use that form as well (e.g. K&R) |
16:03 |
Zeno` |
I rarely, if ever, see if (int a = ... |
16:04 |
Zeno` |
declaration within the expression is a whole different ballgame to assignment imo |
16:04 |
rubenwardy |
I suggest discouraging it, but allowing it if you surround it with ( ) != null |
16:04 |
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16:05 |
Zeno` |
rubenwardy, in the case of assignment but not declaration it's pretty hard to say "nah" because that is what textbooks use |
16:05 |
rubenwardy |
*at the very least |
16:06 |
rubenwardy |
It's still too easy to miss the `=` not `==`. Text books don't necessarily define the best way |
16:06 |
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16:07 |
Zeno` |
if there parenthesis are there then there is no problem. And every single compiler since about 1989 has warned if the parenthesis are not there anyway :) |
16:07 |
Zeno` |
"suggest parenthesis" warning |
16:08 |
Zeno` |
but if someone were to write what hmmm wrote, I would not object either |
16:08 |
Zeno` |
it's the declaration of an object within an expression I dislike |
16:11 |
Zeno` |
The C and C++ standards have examples of assignment within an expression! |
16:11 |
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16:11 |
Zeno` |
it's kinda hard to say it's bad when the practice for some functions (fopen, malloc, etc) is so widespread |
16:12 |
Zeno` |
and has been since 1972 |
16:14 |
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16:15 |
Zeno` |
anyway, I'm fine with those common usages. nrzkt: I'm not fine with a declaration in an expression |
16:15 |
Zeno` |
mainly because it makes no sense to me |
16:16 |
Zeno` |
I mean I understand it, but it's not something with a history as long and established as the fopen/malloc practices |
16:17 |
Zeno` |
I'm not even sure if scope is changed |
16:17 |
Zeno` |
but I'd have to look that up |
16:17 |
Zeno` |
surely "if (const InventoryList *hlist = inv->getList("hand"))" emits a warning anyway |
16:17 |
Zeno` |
and we avoid warnings |
16:18 |
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16:18 |
Zeno` |
maybe it doesn't because I've never written code like that hehe |
16:21 |
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16:23 |
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16:24 |
asl97 |
3 1a |
16:24 |
Zeno` |
ohhhh a code! |
16:24 |
* Zeno` |
loves codes |
16:24 |
* Zeno` |
tries to crack it |
16:25 |
Zeno` |
it's a tough one :/ |
16:26 |
Zeno` |
I've decoded it, asl97! |
16:26 |
Zeno` |
"HODOR" |
16:26 |
asl97 |
wat |
16:26 |
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16:26 |
Zeno` |
is that not correct? |
16:27 |
Zeno` |
maybe I forgot to carry the zero |
16:27 |
asl97 |
uh... must have accidentlly hit some key when i place my tablet on the keyboard >.> |
16:27 |
Zeno` |
if I carry the zero I get "ROGER" |
16:29 |
Zeno` |
you'd think that with simple arithmetic I'd remember to carry the zero, but often I forget :( |
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16:46 |
milllersman |
a good use case for declaration in if is: } else if(YetAnotherType *yat = dynamic_cast<YetAnotherType*>(ptr)) { |
16:47 |
milllersman |
this allows to keep alternative tests flat, otherwise either all dynamic_casts have to be done before the if-else-if block or there is deep nesting |
16:47 |
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16:48 |
milllersman |
but it's the only use-case i know |
16:49 |
milllersman |
not to speak about the evilness of dynamic_cast |
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17:09 |
Fixer |
Why I hate new chat: https://i.imgur.com/mmGPaeO.png |
17:09 |
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17:10 |
rubenwardy |
#4805 |
17:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4805 -- Block spam messages before calling on_chatmessage callbacks by rubenwardy |
17:10 |
rubenwardy |
ShadowNinja ^ |
17:30 |
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17:44 |
rubenwardy |
reviewed and tested #4472 |
17:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
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19:36 |
milersman |
paramat, Fixer: good news, reflow works, has no black-outs and is gap free... only code cleanup and performance optimization needed before it can be merged |
19:36 |
Fixer |
milersman: thats amazing |
19:37 |
Fixer |
that is one of the bug fixes I waited since "The Beginning of Minetest" |
19:39 |
milersman |
i hope that its performance is good enough |
19:40 |
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19:40 |
milersman |
the first version i push will contain output of scan statistics to cout |
19:41 |
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19:41 |
Fixer |
ok |
19:46 |
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20:01 |
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20:02 |
milersman |
was to early to celebrate: under rare circumstances some columns don't fall to the ground... seams like its when the whole column is approach from below |
20:08 |
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20:27 |
milllersman |
Fixer: At least the lava falls in your world don't show any mistakes |
20:41 |
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20:50 |
Fixer |
Fixer: Little update re 0,0,0: TPS Lego is now definitely experiencing it as well. I get about 20 seconds delay and others are reporting it too. Seems no server is safe now :( |
20:50 |
Fixer |
can anyone look at this bullshit? |
20:50 |
Fixer |
at least 3 servers experience it |
20:51 |
Shara |
Certainly more than three. |
20:52 |
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20:52 |
Shara |
VE servers, RedCat, Xanadu, TPS, ...got report from TenPlus1 yesterday that DarkLands (my non-public server on latest dev) also had it for him. |
20:53 |
asl97 |
you quote yourself xD |
20:53 |
asl97 |
what delay are we talking about? is it #2832 |
20:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/2832 -- Client desync |
20:53 |
Shara |
Fixer quoted me, but without the bit to show it was me :) |
20:53 |
Fixer |
https://github.com/minetest/minetest/issues/4403 this one |
20:53 |
Shara |
Fixer: It seems like there are actually two seperate issues with this bug? |
20:54 |
asl97 |
oh, that old spawn bug |
20:54 |
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20:54 |
Shara |
One that locks up privs/chat/everything and one that is simple failure to get coords. |
20:54 |
Fixer |
Shara: one issue was present in -dev for week or more and was fixed, this one is much older |
20:54 |
Fixer |
Shara: right |
20:55 |
Shara |
Didn't test much in past week, but I know Xanadu seemed to have both a little while back... (wait long enough and you could /spawn to get out, but initially that wouldn't work... wait even longer and it would teleport you) |
20:55 |
Shara |
Xanadu still has at least one of them since.. I think whatever was meant to fix it. |
20:56 |
Shara |
But Xanadu had no issues at all until the past month maybe. |
20:56 |
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20:56 |
Fixer |
i think Xanadu one was coord bug, that was fixed recently |
20:56 |
Shara |
So it was present in stable release... then skipped for a while, then came back? |
20:56 |
Fixer |
your bug is not fixed |
20:56 |
Shara |
No, Xanadu still had this issue last night anyway. |
20:56 |
Shara |
They tested fix after updating... didn't work |
20:57 |
Fixer |
i had no problems with 0 0 0 on xanadu, but on vanessas and redcat - for sure |
20:57 |
Fixer |
up to 15 minutes wait time |
20:57 |
Shara |
I still don't ever go to 0,0,0 on RC myself, but on Xanadu I am there for 10+ seconds every time. Some people (Sokomine for example) have had it much worse |
20:58 |
Shara |
Who gets it on which servers doesn't seem to make any sense :( |
20:58 |
Fixer |
ok |
20:58 |
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20:58 |
Fixer |
i think we motivated devs enough /me hides |
20:59 |
* Shara |
hides and hopes |
21:02 |
Fixer |
if only we had some debug info on this |
21:03 |
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21:03 |
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21:04 |
Shara |
I wouldn't know where to start. If I did, I'd try. |
21:06 |
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21:09 |
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21:09 |
paramat |
hi milllersman can you fix the join / leave spam from your connection? perhaps disable auto-join? |
21:10 |
milllersman |
paramat: sorry, my problem is the very unstable WLAN connection on windows systems, which results in a minute-long disconnects every few minutes |
21:11 |
paramat |
ok :) |
21:12 |
milllersman |
is there a good web-irc tool? maybe this would be more stable under this cirumstances |
21:13 |
asl97 |
milllersman: there is the irccloud service, if you have a server, you can use a irc bouncer like znc |
21:13 |
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21:13 |
asl97 |
milllersman: there is the irccloud service, if you have a server, you can use a irc bouncer like znc |
21:14 |
milllersman |
asl97: no need to repost, i'll follow the discussion in the log ^^... unfortunately i don't have a server :( |
21:15 |
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21:16 |
millersman |
trying kiwiirc.com... hopefully this is more stable |
21:17 |
asl97 |
isn't kiwiirc just a web irc client? i am pretty sure they will disconect you from the network when you disconnect from them |
21:22 |
millersman |
asl97: i hope that the http-protocol hides the disconnects from the server, it's just a wlan internal issue, all systems (including mobile) except for linux get extremely often disconnected by the router |
21:23 |
sfan5 |
you should buy a new routers |
21:26 |
millersman |
and also switch the dsl provider |
21:27 |
garywhite |
Does anyone remember if there's any possible fix for the 0,0,0 bug? |
21:27 |
Shara |
garywhite: scroll up and read :) |
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21:34 |
paramat |
nore sfan5 sofar new biome system is ready you can test it by running https://github.com/paramat/newbiomes details of changes are in first post game#1022 |
21:34 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1022 -- Default: New biomes, improve biome points by paramat |
21:40 |
paramat |
i'll merge that within a few days |
21:41 |
rubenwardy |
are overhanging/3d noise mountains a newish thing, or am I just not following mapgen very well? |
21:42 |
garywhite |
Is there any way to fix #4403? |
21:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4403 -- Players helplessly stuck at 0,0,0 for minutes (spawn bug) |
21:43 |
garywhite |
I dunno if something is in development, but I think this needs to become some kind of priority cause it seems to be getting worse |
21:43 |
paramat |
3D noise mountains have always been in mgv5 and mgv7 |
21:43 |
paramat |
as well as overhangs and floaty stuff |
21:44 |
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21:44 |
garywhite |
wb millersman |
21:44 |
paramat |
but when i tuned mgv7 a year ago i made mountains higher, so the crazy stuff is more common |
21:46 |
paramat |
should the stony sandstone desert have dry shrubs growing on the stone? am unsure |
21:47 |
rubenwardy |
http://pasteboard.co/1xBLWbxJ4.png |
21:48 |
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21:50 |
Fixer |
more amplified |
21:52 |
Fixer |
v5 is maximum amplified, v7 - low stuff + amplified |
21:52 |
Fixer |
rubenwardy: use valleys :) |
22:00 |
paramat |
lovely |
22:01 |
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22:01 |
rubenwardy |
looks good, paramat. I like all the biomes I've seen so far |
22:02 |
millersman |
found a few smaller issues in utility functions like Map::isValidPosition throwing an exception instead of returning false for invalid ones |
22:02 |
paramat |
cool |
22:03 |
millersman |
should i create a separate PR or just include it in the reflow fix, i only use it for debugging and it won't be called in the final version |
22:03 |
paramat |
separate commit, but can be the same PR |
22:05 |
millersman |
ok |
22:07 |
paramat |
i'll add news in the forum of a forthcoming change in biomes, it will cause straight-edged biome borders |
22:07 |
millersman |
i'll also found a strange behavior in transformLiquid: it looks like flowing liquids with level 0 above other flowing liquids prevents proper flowing away of the column |
22:08 |
millersman |
will try to find the reason for this, otherwise reflow should be fixed... this was the only issue i could find |
22:08 |
garywhite |
Does anyone remember the code for sending text from a luacontroller to a digilines LCD? |
22:09 |
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22:30 |
paramat |
hi hmmmm please could you add your initial comments to #4774 ? let us know if you want us to wait for your full review, if you intend to do one |
22:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4774 -- Adding particle blend, glow and animation by sfan5 |
22:36 |
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22:53 |
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23:01 |
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23:04 |
Fixer |
paramat: no more biome blend? |
23:05 |
paramat |
biome blend continues |
23:05 |
paramat |
was my forum post unclear? |
23:07 |
Fixer |
no idea, will read it |
23:07 |
paramat |
oh, thought you were reacting to that |
23:08 |
Fixer |
paramat: i had no issues with long climbs up if going at high speed, but some random lua lag can potentially cause some unwanted slowdown |
23:08 |
paramat |
ok |
23:08 |
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23:10 |
rubenwardy |
#4806 |
23:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
23:10 |
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23:11 |
rubenwardy |
is it possible to programmically expand a tree list? |
23:12 |
rubenwardy |
ah tableoptions[opendepth=<value>] |
23:13 |
Fixer |
paramat: my guess is add more acceleration? |
23:14 |
paramat |
yes |
23:15 |
paramat |
after 1-2 hours of editing code that seems the best thing to do |
23:16 |
rubenwardy |
opendepth=100 doesn't seem to work |
23:16 |
rubenwardy |
maybe I should set selected_setting to the best match somehow |
23:17 |
Fixer |
"The 'biome points' (heat point, humidity point) are being changed so on changeover you will get straight biome borders between old and new." |
23:17 |
rubenwardy |
added screenshot to #4806 |
23:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
23:17 |
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23:18 |
Fixer |
paramat: i'm not sure if it is clear enough about this biome borders |
23:20 |
paramat |
will improve |
23:26 |
paramat |
done |
23:27 |
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23:29 |
rubenwardy |
updated #4806 to auto select first result |
23:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/4806 -- Add search to advanced settings by rubenwardy |
23:30 |
sofar |
boom, 3d torches, yall |
23:30 |
* sofar |
merges |
23:31 |
paramat |
good |
23:32 |
Fixer |
btw |
23:32 |
Fixer |
i've played on Liberty Land and it had like custom 0.4.12 game, and I can swore boat aligned with player at placing |
23:33 |
Fixer |
so it was probably broken later and fixed again now |
23:33 |
Fixer |
sofar: i've played with torches a bit, and they seem fine |
23:36 |
est31 |
wohoo minetest has actual non broken torches now! |
23:37 |
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23:37 |
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23:38 |
sofar |
now, for thanksgiving, I'm going to be really thankful for having Animated Particle spawners that can glow and are attached to objects! |
23:38 |
sofar |
right! |
23:38 |
sofar |
right? |
23:39 |
sofar |
no? |
23:39 |
sofar |
:/ |
23:39 |
kaeza |
rubenwardy, can you also search in the setting description? the setting (technical) name and (possibly localized) description may have nothing in common |
23:39 |
kaeza |
other than that, looks excellent |
23:39 |
rubenwardy |
descriptions :PO |
23:39 |
rubenwardy |
* :O |
23:40 |
rubenwardy |
ah, entry.comment |
23:40 |
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23:41 |
kaeza |
what I mean is, if say a spanish user searches for "pant[alla completa]" ("full screen"), it finds nothing |
23:42 |
* kaeza |
'd also like to suggest "category:graphics" :P |
23:43 |
rubenwardy |
added |
23:43 |
* kaeza |
tests |
23:43 |
rubenwardy |
that would be nice - but quite harder |
23:43 |
rubenwardy |
future pr? :P |
23:45 |
est31 |
kaeza: welcome back btw |
23:45 |
kaeza |
rubenwardy, does not seem to work :( http://imgur.com/a/DSDGZ |
23:46 |
kaeza |
est31, thank you, but, did I go away? |
23:46 |
kaeza |
maybe you meant kahrl? |
23:46 |
est31 |
you were a bit less active, no? |
23:47 |
rubenwardy |
kaeza: are you missing an accent or something? Does "pant" definitely exist? |
23:47 |
rubenwardy |
ohhhhhh |
23:47 |
kaeza |
est31, a bit yes. busy with IRL stuff |
23:47 |
rubenwardy |
it needs to be fgettext(setting.name) not setting.name |
23:47 |
rubenwardy |
to deal with translations |
23:49 |
rubenwardy |
updated, kaeza |
23:50 |
kaeza |
rubenwardy, now it works, but just noticed this: 2016-11-23 20:50:08: ERROR[Main]: MAINMENU ERROR: Runtime error from mod '' in callback handleMainMenuButtons(): ...netest/bin/../builtin/mainmenu/dlg_settings_advanced.lua:372: malformed pattern (missing ']') |
23:50 |
kaeza |
input string is "[]" |
23:51 |
kaeza |
you should probably call `string.find` with `pcall` |
23:51 |
kaeza |
or just pass true as third arg to force plain substring search |
23:52 |
kaeza |
eh, fourth arg, rather: string.find(haystack, needle, start_pos, plain) |
23:54 |
rubenwardy |
why is lua so special |
23:56 |
kaeza |
what? don't tell me setting global variables by default, string search using patterns by default, and lack of true integers aren't useful |