Minetest logo

IRC log for #minetest-dev, 2016-11-07

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:08 Zeno` joined #minetest-dev
01:30 turtleman joined #minetest-dev
03:56 hiradur joined #minetest-dev
03:56 kaeza joined #minetest-dev
04:37 endev15 joined #minetest-dev
04:56 jin_xi joined #minetest-dev
06:11 Hunterz joined #minetest-dev
06:26 nrzkt joined #minetest-dev
06:46 AnotherBrick joined #minetest-dev
07:02 CWz joined #minetest-dev
08:33 nrzkt joined #minetest-dev
08:52 Darcidride joined #minetest-dev
09:54 red-001 joined #minetest-dev
10:13 proller joined #minetest-dev
10:14 paramat joined #minetest-dev
10:25 Darcidride joined #minetest-dev
10:26 Darcidride_ joined #minetest-dev
10:28 paramat does core.registered_nodes[unknown_node.name] return a nodedef or nil?
10:29 paramat unknown is registered as an item but not a node
10:30 paramat although the item is apparently also the node
10:33 paramat hm looks like unknown_def has type 'node'
10:35 paramat and the unknown def is a fallback too
11:39 paramat closed game#1253
11:39 Karazhan Cette issue n'existe pas.
11:39 ShadowBot https://github.com/minetest/minetest_game/issues/1253 -- Mobs: Animals and Monsters
11:44 Fixer joined #minetest-dev
11:45 nrzkt oops paramat why my bot answers here
11:45 nrzkt i should fix it :p
11:47 Karazhan joined #minetest-dev
11:47 nrzkt game#1253
11:47 ShadowBot https://github.com/minetest/minetest_game/issues/1253 -- Mobs: Animals and Monsters
11:47 nrzkt correct :)
11:49 paramat heh
11:50 paramat FallingBugs talk to hmmmm about 'get biome at point', he is intending to code that
11:50 FallingBugs paramat: i think xerenas wanted that feature for his "weather mod"
11:53 FallingBugs ah yes, here it is https://github.com/minetest/minetest/issues/3685
11:55 FallingBugs may be useful for weather or ambience or trees
12:10 octacian joined #minetest-dev
12:12 Icedream joined #minetest-dev
12:26 paramat +1 for #4746
12:26 ShadowBot https://github.com/minetest/minetest/issues/4746 -- Don't limit vertical block send area to 1/2. by lhofhansl
12:29 nrzkt paramat: you can merge when you want as the change is trivial and only trigger some more mapblock sending
12:31 paramat i might merge it soon, but i wouldn't say it was trivial
12:36 paramat lol mutant player #4739
12:37 ShadowBot https://github.com/minetest/minetest/issues/4739 -- Changing one player bone garbles the entire player model
13:04 paramat #4724 is a good PR needing review
13:04 ShadowBot https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl
13:11 FallingBugs minetest has 7 carpet mods... does this suggest minetest_game should have some? %)
13:15 STHGOM joined #minetest-dev
13:19 CWz joined #minetest-dev
13:59 paramat wool nodes are deep pile carpeting
14:00 paramat :]
14:04 paramat will merge game#1340 game#1366 game#1368 game#1370 in a moment
14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1340 -- flint-and-steel: trigger node on_ignite, add it to tnt, gunpowder, coal by Ferk
14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1366 -- Fix the crash when turning on creative mid game by Rui-Minetest
14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1368 -- Don't auto-grant home priv to singleplayer by Wuzzy2
14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1370 -- Darken vessels and bookshelf background icons by Wuzzy2
14:13 celeron55 a real house with a 1-meter deep layer of wool acting as the floor would be quite something
14:19 FallingBugs paramat: you can use wool, sure, then second floor needs two block thick spacing (if think more - it is needed anyway)
14:20 FallingBugs i always forgot to do this in my houses
14:25 hmmmm joined #minetest-dev
14:33 paramat now merging
14:41 paramat merged
14:41 paramat i also renamed the shelf slot textures
14:45 paramat http://i.imgur.com/jnZ15hj.png deep pile carpeting exposed under the apartments
14:46 celeron55 that seems dangerous
14:47 celeron55 flooring made from a superglue carpet composite material
14:54 FallingBugs lol
15:07 paramat #4747 seems good
15:07 ShadowBot https://github.com/minetest/minetest/issues/4747 -- Draw bottom of the sky box in fog color. by lhofhansl
15:33 octacian paramat: are you still interested in implementing permafrost?
15:34 jin_xi joined #minetest-dev
15:39 paramat not really, i decided to just make tundra bare stone and snow or ice and snow
15:39 paramat #4740 is updated and improved
15:39 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat
15:40 octacian paramat, cause if you are still interested, a friend of mine made some textures that seemed a lot more fitting than mine. He also made a texture for coarse dirt.
15:41 octacian I don't have the textures right now, but if there's any chance it might be implemented, I'll get them xD
15:41 paramat thanks, but we had some good textures, the surface node was the main problem
15:42 endev15 joined #minetest-dev
15:43 endev15 ok, paramat.
15:44 paramat 4740 is actually somewhat trivial, just proper treatment of ignore, so i might merge that within a day if no objections
15:45 dmurph joined #minetest-dev
15:48 davisonio joined #minetest-dev
15:48 shymega joined #minetest-dev
15:49 nnnn20430 joined #minetest-dev
15:54 rom1504 joined #minetest-dev
16:09 crazyR_ joined #minetest-dev
16:16 KaadmY joined #minetest-dev
16:40 FallingBugs paramat: bottom of the sky box was probably that way to not render stars at ground level
16:42 FallingBugs i mean in nadir direction
16:44 paramat just tested, stars appear in all directions at night
16:44 Foghrye4 joined #minetest-dev
16:47 FallingBugs with pr or without too?
16:47 Hunterz joined #minetest-dev
16:47 paramat probably because mgv6 didn't go above y = 47
16:47 paramat without
16:47 FallingBugs oh, you are right
16:48 FallingBugs removing my post
16:52 paramat yet another great PR by lhofhansl
16:53 Foghrye4 Useful and simple? ^^
16:53 paramat :]
17:08 sofar I dunno, they're kinda trivial. At least that Foghrye4 is doing actually complex stuff :)
17:12 Krock joined #minetest-dev
17:12 Krock joined #minetest-dev
17:31 nrzkt joined #minetest-dev
17:36 Darcidride joined #minetest-dev
18:10 crazyR joined #minetest-dev
18:13 thePalindrome Do we have somebody fixing the png files already?
18:29 Taoki joined #minetest-dev
18:30 FirePowi joined #minetest-dev
18:32 Foghrye4 thePalindrome, guess an answer is no. Whats wrong with PNG?
18:34 est31 I don't think the engine has to do anything here
18:34 est31 its more an mtgame/mods thing
18:34 est31 just make sure the png files are valid
18:34 est31 if its what I think it is
18:38 paramat png file optimisation?
18:40 sofar thePalindrome: care to explain?
18:44 thePalindrome "Irrlicht: PNG warning: iCCP: known incorrect sRGB profile" is spat out a bunch when a world is loaded
18:45 thePalindrome It's just needless noise
18:45 sofar ah
18:45 thePalindrome But it would be nice to make the log quite a bit smaller
18:45 sofar hard to figure out where it's coming from, too
18:45 sofar git bisect?
18:46 est31 its not a fault of us
18:46 est31 if anyone is to blame, its libpng
18:46 thePalindrome If I may
18:46 sofar could be a mod, even?
18:46 est31 the issue surfaces at other applications too
18:47 thePalindrome The PNG files shipped with minetest_game may be to blame
18:47 est31 yes
18:47 thePalindrome It'll just be a matter of fixing the profile for the image
18:47 thePalindrome should be able to do it without any image degredation
18:47 sofar if there's a way to detect if images have that issue, we can fix it?
18:47 est31 the issue is libpng changed their code from ignoring problems in invalid files to warning about it
18:47 est31 its no problem per se
18:48 est31 but it forces modders and mtgame creators to adapt the game :)
18:48 thePalindrome Again, very low priority
18:48 thePalindrome Easilly fixed
18:48 thePalindrome I was just wondering if anybody else had already started working on it :P
18:51 thePalindrome So I guess I will then
18:54 sofar flowers_waterlily.png fire_flint_steel.png default_grass_5.png default_grass_2.png default_sign_wall_wood.png default_grass_1.png default_snow_side.png default_grass_3.png default_sign_wall_steel.png default_sign_steel.png default_meselamp.png default_snow.png
18:54 sofar should have them converted in a sec
18:54 thePalindrome oh, ok :P
18:54 sofar prolly a few more
18:55 est31 in the ideal case travis could check it and fail if its invalid
18:56 sofar default_snowball.png default_flint.png default_sign_wood.png default_grass_4.png default_ladder_steel.png default_gravel.png
18:56 sofar maybe with imagemagick? not sure it uses libpng
18:58 sofar doors_door_obsidian_glass.png doors_door_glass.png
18:58 sofar just keeping a list, sorry
18:58 sofar so, I think kilbith and paramat are suspect :)
19:02 paramat 3 are mine, what actually causes the warning?
19:02 sofar there's an HP proprietary srgb color profile
19:02 sofar they're not indexed, basically
19:02 sofar I'm making them all indexed
19:02 paramat oh crumbs
19:02 sofar no worries
19:02 sofar some are kilbiths, i think
19:02 sofar the ladder and signs are, for instance
19:03 paramat sometimes i don't make them indexed in an effort to preserve quality, but will now
19:03 sofar at 16x16 you can make everything indexed
19:03 paramat (convert to indexed in gimp)
19:04 sofar even if every pixel is a uniqe color, 256 pixels == 256 indexed palette :)
19:04 paramat ahh ..
19:04 * paramat feels better
19:07 Calinou yeah, if we were 32x32 we would have to keep some textures 24 or 32-bit
19:07 Calinou (or convert to indexed and lose some quality, probably not very visible on pixel art)
19:09 AcidNinjaFWHR joined #minetest-dev
19:25 paramat later this evening i'll merge 4701 4738 4740 4746
19:33 sofar urg, why can't I view side-by-side all textures modified in github?
19:33 sofar paramat: doublecheck game#1374 for not accidentally stripping alpha from textures
19:33 ShadowBot https://github.com/minetest/minetest_game/issues/1374 -- Convert many textures to indexed, color. by sofar
19:33 sofar I'll go over it one more time as well, but, work...
19:34 paramat ok
20:14 turtleman joined #minetest-dev
20:25 FallingBugs indexed is just 256 colours right?
20:25 FallingBugs that means worse quality
20:28 Calinou FallingBugs: a 16x16 texture can't have more than 256 colors
20:28 Calinou for the ones which do, it's not a problem, it is hardly noticeable if at all
20:28 FallingBugs Calinou: why can't?
20:28 Calinou FallingBugs: 16x16 = 256 pixels = number of colors <= 256
20:29 FallingBugs but what about pallete itself?
20:31 thePalindrome The pallate can have 256 colors, so no issue :P
20:31 thePalindrome Each pixel can only have a single color, no?
20:40 FallingBugs but pallete itself is 16 or 32 bit?
20:51 Calinou 8-bit
20:51 Calinou the palette can point to any RGB8 color
20:51 Calinou or transparency
20:54 sofar FallingBugs: many textures even use a 4-bit pallette, there's even 2-bit pallete in minetest
20:55 sofar in reality, most minetest textures only use 30 or so colors
20:55 sofar and technically it's 255 colors max in the color palette, not 256, but, I doubt we'd hit that many anywyere
20:55 sofar (in 16x16)
21:09 diemartin joined #minetest-dev
21:15 paramat joined #minetest-dev
21:44 paramat will merge #4701 #4738 #4740 #4746 in a moment
21:44 ShadowBot https://github.com/minetest/minetest/issues/4701 -- Windows: Add manifest file and set "High DPI Aware" true (fixes #4287) by adrido
21:44 ShadowBot https://github.com/minetest/minetest/issues/4738 -- Only give singleplayer 4 basic privs by default by Wuzzy2
21:44 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat
21:44 ShadowBot https://github.com/minetest/minetest/issues/4746 -- Don't limit vertical block send area to 1/2. by lhofhansl
21:58 paramat now merging
22:00 nrzkt nice
22:06 paramat merged
22:07 paramat #4724 needs review, will compensate for 4746 by reducing block sends
22:07 ShadowBot https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl
22:25 DI3HARD139 joined #minetest-dev
22:58 diemartin joined #minetest-dev
23:25 turtleman joined #minetest-dev
23:31 paramat left #minetest-dev
23:34 kaeza joined #minetest-dev
23:45 FallingBugs can anyone reopen this? https://github.com/minetest/minetest_game/issues/1005 it was addressed only partially
23:45 Player_2 joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext