Time Nick Message 10:28 paramat does core.registered_nodes[unknown_node.name] return a nodedef or nil? 10:29 paramat unknown is registered as an item but not a node 10:30 paramat although the item is apparently also the node 10:33 paramat hm looks like unknown_def has type 'node' 10:35 paramat and the unknown def is a fallback too 11:39 paramat closed game#1253 11:39 Karazhan Cette issue n'existe pas. 11:39 ShadowBot https://github.com/minetest/minetest_game/issues/1253 -- Mobs: Animals and Monsters 11:45 nrzkt oops paramat why my bot answers here 11:45 nrzkt i should fix it :p 11:47 nrzkt game#1253 11:47 ShadowBot https://github.com/minetest/minetest_game/issues/1253 -- Mobs: Animals and Monsters 11:47 nrzkt correct :) 11:49 paramat heh 11:50 paramat FallingBugs talk to hmmmm about 'get biome at point', he is intending to code that 11:50 FallingBugs paramat: i think xerenas wanted that feature for his "weather mod" 11:53 FallingBugs ah yes, here it is https://github.com/minetest/minetest/issues/3685 11:55 FallingBugs may be useful for weather or ambience or trees 12:26 paramat +1 for #4746 12:26 ShadowBot https://github.com/minetest/minetest/issues/4746 -- Don't limit vertical block send area to 1/2. by lhofhansl 12:29 nrzkt paramat: you can merge when you want as the change is trivial and only trigger some more mapblock sending 12:31 paramat i might merge it soon, but i wouldn't say it was trivial 12:36 paramat lol mutant player #4739 12:37 ShadowBot https://github.com/minetest/minetest/issues/4739 -- Changing one player bone garbles the entire player model 13:04 paramat #4724 is a good PR needing review 13:04 ShadowBot https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl 13:11 FallingBugs minetest has 7 carpet mods... does this suggest minetest_game should have some? %) 13:59 paramat wool nodes are deep pile carpeting 14:00 paramat :] 14:04 paramat will merge game#1340 game#1366 game#1368 game#1370 in a moment 14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1340 -- flint-and-steel: trigger node on_ignite, add it to tnt, gunpowder, coal by Ferk 14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1366 -- Fix the crash when turning on creative mid game by Rui-Minetest 14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1368 -- Don't auto-grant home priv to singleplayer by Wuzzy2 14:04 ShadowBot https://github.com/minetest/minetest_game/issues/1370 -- Darken vessels and bookshelf background icons by Wuzzy2 14:13 celeron55 a real house with a 1-meter deep layer of wool acting as the floor would be quite something 14:19 FallingBugs paramat: you can use wool, sure, then second floor needs two block thick spacing (if think more - it is needed anyway) 14:20 FallingBugs i always forgot to do this in my houses 14:33 paramat now merging 14:41 paramat merged 14:41 paramat i also renamed the shelf slot textures 14:45 paramat http://i.imgur.com/jnZ15hj.png deep pile carpeting exposed under the apartments 14:46 celeron55 that seems dangerous 14:47 celeron55 flooring made from a superglue carpet composite material 14:54 FallingBugs lol 15:07 paramat #4747 seems good 15:07 ShadowBot https://github.com/minetest/minetest/issues/4747 -- Draw bottom of the sky box in fog color. by lhofhansl 15:33 octacian paramat: are you still interested in implementing permafrost? 15:39 paramat not really, i decided to just make tundra bare stone and snow or ice and snow 15:39 paramat #4740 is updated and improved 15:39 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat 15:40 octacian paramat, cause if you are still interested, a friend of mine made some textures that seemed a lot more fitting than mine. He also made a texture for coarse dirt. 15:41 octacian I don't have the textures right now, but if there's any chance it might be implemented, I'll get them xD 15:41 paramat thanks, but we had some good textures, the surface node was the main problem 15:43 endev15 ok, paramat. 15:44 paramat 4740 is actually somewhat trivial, just proper treatment of ignore, so i might merge that within a day if no objections 16:40 FallingBugs paramat: bottom of the sky box was probably that way to not render stars at ground level 16:42 FallingBugs i mean in nadir direction 16:44 paramat just tested, stars appear in all directions at night 16:47 FallingBugs with pr or without too? 16:47 paramat probably because mgv6 didn't go above y = 47 16:47 paramat without 16:47 FallingBugs oh, you are right 16:48 FallingBugs removing my post 16:52 paramat yet another great PR by lhofhansl 16:53 Foghrye4 Useful and simple? ^^ 16:53 paramat :] 17:08 sofar I dunno, they're kinda trivial. At least that Foghrye4 is doing actually complex stuff :) 18:13 thePalindrome Do we have somebody fixing the png files already? 18:32 Foghrye4 thePalindrome, guess an answer is no. Whats wrong with PNG? 18:34 est31 I don't think the engine has to do anything here 18:34 est31 its more an mtgame/mods thing 18:34 est31 just make sure the png files are valid 18:34 est31 if its what I think it is 18:38 paramat png file optimisation? 18:40 sofar thePalindrome: care to explain? 18:44 thePalindrome "Irrlicht: PNG warning: iCCP: known incorrect sRGB profile" is spat out a bunch when a world is loaded 18:45 thePalindrome It's just needless noise 18:45 sofar ah 18:45 thePalindrome But it would be nice to make the log quite a bit smaller 18:45 sofar hard to figure out where it's coming from, too 18:45 sofar git bisect? 18:46 est31 its not a fault of us 18:46 est31 if anyone is to blame, its libpng 18:46 thePalindrome If I may 18:46 sofar could be a mod, even? 18:46 est31 the issue surfaces at other applications too 18:47 thePalindrome The PNG files shipped with minetest_game may be to blame 18:47 est31 yes 18:47 thePalindrome It'll just be a matter of fixing the profile for the image 18:47 thePalindrome should be able to do it without any image degredation 18:47 sofar if there's a way to detect if images have that issue, we can fix it? 18:47 est31 the issue is libpng changed their code from ignoring problems in invalid files to warning about it 18:47 est31 its no problem per se 18:48 est31 but it forces modders and mtgame creators to adapt the game :) 18:48 thePalindrome Again, very low priority 18:48 thePalindrome Easilly fixed 18:48 thePalindrome I was just wondering if anybody else had already started working on it :P 18:51 thePalindrome So I guess I will then 18:54 sofar flowers_waterlily.png fire_flint_steel.png default_grass_5.png default_grass_2.png default_sign_wall_wood.png default_grass_1.png default_snow_side.png default_grass_3.png default_sign_wall_steel.png default_sign_steel.png default_meselamp.png default_snow.png 18:54 sofar should have them converted in a sec 18:54 thePalindrome oh, ok :P 18:54 sofar prolly a few more 18:55 est31 in the ideal case travis could check it and fail if its invalid 18:56 sofar default_snowball.png default_flint.png default_sign_wood.png default_grass_4.png default_ladder_steel.png default_gravel.png 18:56 sofar maybe with imagemagick? not sure it uses libpng 18:58 sofar doors_door_obsidian_glass.png doors_door_glass.png 18:58 sofar just keeping a list, sorry 18:58 sofar so, I think kilbith and paramat are suspect :) 19:02 paramat 3 are mine, what actually causes the warning? 19:02 sofar there's an HP proprietary srgb color profile 19:02 sofar they're not indexed, basically 19:02 sofar I'm making them all indexed 19:02 paramat oh crumbs 19:02 sofar no worries 19:02 sofar some are kilbiths, i think 19:02 sofar the ladder and signs are, for instance 19:03 paramat sometimes i don't make them indexed in an effort to preserve quality, but will now 19:03 sofar at 16x16 you can make everything indexed 19:03 paramat (convert to indexed in gimp) 19:04 sofar even if every pixel is a uniqe color, 256 pixels == 256 indexed palette :) 19:04 paramat ahh .. 19:04 * paramat feels better 19:07 Calinou yeah, if we were 32x32 we would have to keep some textures 24 or 32-bit 19:07 Calinou (or convert to indexed and lose some quality, probably not very visible on pixel art) 19:25 paramat later this evening i'll merge 4701 4738 4740 4746 19:33 sofar urg, why can't I view side-by-side all textures modified in github? 19:33 sofar paramat: doublecheck game#1374 for not accidentally stripping alpha from textures 19:33 ShadowBot https://github.com/minetest/minetest_game/issues/1374 -- Convert many textures to indexed, color. by sofar 19:33 sofar I'll go over it one more time as well, but, work... 19:34 paramat ok 20:25 FallingBugs indexed is just 256 colours right? 20:25 FallingBugs that means worse quality 20:28 Calinou FallingBugs: a 16x16 texture can't have more than 256 colors 20:28 Calinou for the ones which do, it's not a problem, it is hardly noticeable if at all 20:28 FallingBugs Calinou: why can't? 20:28 Calinou FallingBugs: 16x16 = 256 pixels = number of colors <= 256 20:29 FallingBugs but what about pallete itself? 20:31 thePalindrome The pallate can have 256 colors, so no issue :P 20:31 thePalindrome Each pixel can only have a single color, no? 20:40 FallingBugs but pallete itself is 16 or 32 bit? 20:51 Calinou 8-bit 20:51 Calinou the palette can point to any RGB8 color 20:51 Calinou or transparency 20:54 sofar FallingBugs: many textures even use a 4-bit pallette, there's even 2-bit pallete in minetest 20:55 sofar in reality, most minetest textures only use 30 or so colors 20:55 sofar and technically it's 255 colors max in the color palette, not 256, but, I doubt we'd hit that many anywyere 20:55 sofar (in 16x16) 21:44 paramat will merge #4701 #4738 #4740 #4746 in a moment 21:44 ShadowBot https://github.com/minetest/minetest/issues/4701 -- Windows: Add manifest file and set "High DPI Aware" true (fixes #4287) by adrido 21:44 ShadowBot https://github.com/minetest/minetest/issues/4738 -- Only give singleplayer 4 basic privs by default by Wuzzy2 21:44 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat 21:44 ShadowBot https://github.com/minetest/minetest/issues/4746 -- Don't limit vertical block send area to 1/2. by lhofhansl 21:58 paramat now merging 22:00 nrzkt nice 22:06 paramat merged 22:07 paramat #4724 needs review, will compensate for 4746 by reducing block sends 22:07 ShadowBot https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl 23:45 FallingBugs can anyone reopen this? https://github.com/minetest/minetest_game/issues/1005 it was addressed only partially