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IRC log for #minetest-dev, 2016-11-06

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All times shown according to UTC.

Time Nick Message
00:04 turtleman joined #minetest-dev
00:07 Hijiri est31: I don't see anything on the line you linke
00:07 Hijiri when you talked about krock's suggestion
00:07 Hijiri I didn't update it since I linked the PR either
00:07 Hijiri push anything, I mean
00:08 Hijiri oh
00:08 Hijiri the suggestion was in IRC
00:09 Hijiri I'll try doing the change, though the code there I copy pasted I'm pretty sure
00:10 Hijiri hmm, but isn't it possible to lose precision?
00:11 Hijiri well, that's assuming doing float * stuff will keep precision when the output is a integer
00:13 Hijiri bleh
00:13 Hijiri gcc6 pie stuff errors
00:14 Hijiri what flags do I set to fix
00:18 Hijiri do you fix your liquid bugs with liquid types?
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00:30 est31 Hijiri: thanks
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01:44 sarene hello
01:44 sarene i'm having problems with formspecs and i'm 99% sure it's just me being stupid
01:45 est31 sarene: ask your question in #minetest
01:45 sarene k
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01:45 est31 this channel is for development of minetest itself
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05:59 OldCoder Is there a reason minetest.sound_stop would have no effect?
06:01 paramat i don't know of any issues with it
06:04 OldCoder paramat, O.K. I have a simple test where the handle seems correct but stop has no effect. Only unusual issue is that the sound clip is 3 minutes long.
06:04 OldCoder Does stop take effect at the end of a sound clip? That might be it
06:05 OldCoder Hm. Another netsplit? Very low ratio of voiced.
06:07 paramat stop should stop immediately
06:08 OldCoder Ok thanks. Odd issue.
06:08 paramat looped sound?
06:12 OldCoder Hm? It does not stop
06:12 paramat i mean is the 'loop' parameter set to true?
06:12 OldCoder It was, yes
06:12 OldCoder But stop does not cause a restart... I don't think that's it. Will narrow down.
06:13 paramat apparently looped sounds have to be attached to an object
06:13 OldCoder Hm? Explain?
06:13 OldCoder Or link to API?
06:14 OldCoder You mean, turn loop off may help?
06:14 paramat https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L464
06:14 OldCoder Hm; but latest jukebox mod also sets loop=true. Reviewing.
06:15 paramat in the fire mod looped sounds are not attached to objects and sound bugs are reported
06:15 OldCoder Experimenting, will report back, thank you
06:19 OldCoder Turning loop off makes no difference. Will need to isolate this.
06:25 paramat no netsplit, only 8 here have a little yellow light next to their name on my irc client (which i assume means voiced)
06:26 OldCoder Hm
06:27 OldCoder paramat, in on_rightclick, the node parameter should be an objectref of the type needed to associate with a sound, correct?
06:27 paramat not sure
06:28 OldCoder OK
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06:37 paramat #4724 needs more review, good PR
06:37 ShadowBot https://github.com/minetest/minetest/issues/4724 -- Improve number of blocks sent and occlusion culling. by lhofhansl
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06:57 Hijiri what was the client-side limit on digging, was it one node per 0.1 seconds or per 0.2 seconds?
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07:07 OldCoder paramat that syntax  { object = <an ObjectRef>, simply crashes when the node is used... do you know if anybody has ever tested it?
07:07 OldCoder Or if any mod uses it?
07:08 paramat ah, i haven't used it, perhaps a bug
07:08 paramat could you open an issue?
07:08 OldCoder Eventually I owe MT several of them
07:09 OldCoder Can't tonight, thanks; exhausted
07:09 OldCoder Running on empty for sleep
07:16 OldCoder The stop-sound issue is more significant. Stop of a MT sound definitely does not work even with latest git; regardless of the sound-table mode used.
07:40 Zeno` OldCoder, nothing to do with #1984 ?
07:40 ShadowBot https://github.com/minetest/minetest/issues/1984 -- Rename testsounds/ directory to sounds/ by Calinou
07:44 paramat not related
07:44 Zeno` wouldn't have thought so, but *shrug*
07:44 paramat afaik
07:45 paramat t4im has not been around, so i might complete #4630
07:45 ShadowBot https://github.com/minetest/minetest/issues/4630 -- Fix sandslides and node destruction by falling nodes. by t4im
07:45 Zeno` I don't think it can be because the sound is still playing
07:45 paramat stop sound is working for me
07:45 Zeno` weird
07:46 OldCoder Stop-sound is fixed
07:46 Zeno` OldCoder, are you using a "standard" build or those libs you custom built?
07:46 Zeno` oh. sorry, and cool :)
07:46 OldCoder Zeno`, Hi. To explain briefly:
07:47 OldCoder #1 There does seem to be a mismatch between an API document that paramat linked and git-current. Error message suggests a core as opposed to a mod issue.
07:47 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
07:47 OldCoder #2 However, the stop-sound issue was in OpenAL on the client side and is now corrected.
07:47 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
07:47 OldCoder Thank you. I will research #1 further.
07:47 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
07:47 Zeno` thank you
07:47 * OldCoder bows
07:49 OldCoder Zeno`, BTW C PM
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08:11 paramat heh
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08:23 paramat will merge game#1365 in a moment
08:23 ShadowBot https://github.com/minetest/minetest_game/issues/1365 -- Default: Add 'acacia leaves simple' texture by paramat
08:26 Krock wait what? we have bushes now?
08:26 paramat yeah, well just the nodes so far. merging
08:30 paramat merged
08:30 paramat changes to biomes get done all at once and before release
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09:34 paramat please can anyone review #4740 ?
09:34 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat
09:38 Krock https://github.com/minetest/minetest/pull/4740/files#diff-a93e20fc47b20484bdc9d6f539b9d631R161  unnecessary to change this. "d_bottom" is nil, when n_bottom is nil ;)
09:39 Krock but otherwise looks fine. You adapted T4im's changes, right?
09:43 paramat well, n_bottom can be true and d_bottom can be false
09:43 paramat yes
09:43 paramat er, i think
09:44 paramat anyway need others to check that
09:51 paramat i wondered about that myself
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10:45 paramat game#1340 seems good now
10:45 ShadowBot https://github.com/minetest/minetest_game/issues/1340 -- flint-and-steel: trigger node on_ignite, add it to tnt, gunpowder, coal by Ferk
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14:55 Krock hmmmm, would you have a minute to review #4674 ? It's a trivial 2-line change to generate a debug symbol file for release builds
14:55 ShadowBot https://github.com/minetest/minetest/issues/4674 -- MSVC: Improve compiler flags by SmallJoker
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15:16 paramat #4740 now tested, can anyone review this simple PR? after this i'll add nodeupdate functions to core namespace
15:17 ShadowBot https://github.com/minetest/minetest/issues/4740 -- Builtin/../falling: Fix bugs caused by 'ignore' nodes by paramat
15:25 Krock LGTM
15:41 sfan5 est31: bugs with mod security are not feature requests
15:41 sfan5 you don't go removing lots of functions and then "oh you want them back? that's a feature request"
15:41 est31 sfan5: its a missing feature
15:41 sfan5 no it's a bug
15:41 est31 and it can be entirely worked around
15:41 sfan5 yes
15:41 sfan5 that doesn't make it a feature request
15:41 est31 also, its a good security practice to make API surface small
15:42 sfan5 mod security is removing additonal functions not related to securing stuff
15:42 sfan5 uh no
15:42 est31 because then your chance gets lower for bugs to pop up
15:42 est31 and ruin your show
15:42 sfan5 mod security is supposed to secure mods
15:42 sfan5 not redesign the whole lua standard lib
15:42 sfan5 and arbitrarily remove stuff
15:43 sfan5 when you design a new api then you can apply that principle
15:43 sfan5 but not when securing an additional one
15:43 sfan5 s/additional/existing/
15:43 est31 okay
15:43 est31 its an API break
15:44 est31 and for no good reason
15:44 est31 so a bug it is
15:44 est31 but no blocker IMO
15:44 est31 mod writers can work around it
15:44 thePalindrome I disagree there
15:44 sfan5 you know what makes minetests api so nice?
15:44 thePalindrome Ever heard of Minecraft 1.8?
15:44 sfan5 the fact that we DONT break it every release
15:45 est31 guess how stuff looks like, we won't ship with mod security after all.
15:45 sfan5 mod security may be nice
15:45 thePalindrome We aren't gnome :P
15:45 sfan5 but in the current state we CANT leave it enabled on release
15:47 est31 sfan5: agreed
15:47 sfan5 it breaks (at least) 3 quite unrelated things for no reason
15:48 sfan5 it's unfortunate that mod security has not received enough testing
15:48 sfan5 but in this state it's not very usable
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15:53 Krock hmmmm, so a Lenovo Thinkstation S10 is not good enough? Quad Processor @2.66 GHz  and 35 Gigaflops aren't good enough to run a minetest debug build?
15:54 Krock c'mon
15:54 sfan5 have you considered not using windows xp?
15:54 Krock does that change anything? I really doubt it
15:54 Krock there can't be auch a huge speed improvement
15:55 Krock but to answer your question: yes I did. Sadly I'm somehow blocking myself from switching to Linux for some reason
15:59 thePalindrome don't really know why
16:00 Krock hmm?
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16:20 thePalindrome Why would you choose xp over anything else :P
16:22 LiquidBugs it is insanely fast on current hardware
16:23 sfan5 linux is too
16:23 LiquidBugs since vista it is much heavier on I/O, it just won't leave my hard drive alone
16:24 LiquidBugs also this crap with search for updates for hours taking one core, reading 1gig database occasionally, indexing, whatever
16:24 LiquidBugs takes faaar less space
16:26 LiquidBugs much more responsive in general
16:26 LiquidBugs simple interface
16:26 LiquidBugs no bullshit
16:26 Krock same wavelength, LiquidBugs :)
16:26 LiquidBugs it needs some caution in terms of security though
16:27 * Krock hides
16:27 LiquidBugs best way is to make image of OS + general backup of stuff, and you will be fine (nice thing to have for everybody)
16:28 LiquidBugs on seperate removable disk
16:29 LiquidBugs or use linux
16:30 LiquidBugs seriosly, switch to linux
16:34 Foghrye4 Don't do it, dude! Wine is a pain in ass!
16:40 thePalindrome Since when?
16:41 thePalindrome The only things I find wine has trouble with are .net and DirectX 10+
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16:48 Foghrye4 Hey, a serious question here. What if player attached to LuaEntity and log off and then log in back?
16:49 Foghrye4 did he will be attached again?
16:49 Foghrye4 *Will he
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16:59 thePalindrome I don't believe so
16:59 thePalindrome Since there's no meaningful way to express that
17:00 thePalindrome I may be wrong though :P
17:00 Krock no, attachments are cleared
17:01 Foghrye4 Thanks, Krock.
17:01 Krock (or at least they should be cleared)
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17:38 nrzkt #4738 is ready to merge, paramat you can merge if you want
17:38 ShadowBot https://github.com/minetest/minetest/issues/4738 -- Only give singleplayer 4 basic privs by default by Wuzzy2
17:39 nrzkt #4701 is okay too now
17:39 ShadowBot https://github.com/minetest/minetest/issues/4701 -- Windows: Add manifest file and set "High DPI Aware" true (fixes #4287) by adrido
17:41 paramat ok
17:57 paramat #4745 part of an unmerged PR by RBA. hmmmm highlighting you since you approved of this part of the original PR
17:57 ShadowBot https://github.com/minetest/minetest/issues/4745 -- Digging cracks: Make crack animation optional by paramat
18:06 paramat too tired to merge stuff now
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19:57 LiquidBugs !tell paramat so what about that "get biome info" thing?
19:57 ShadowBot LiquidBugs: O.K.
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20:17 sfan5 !tell paramat https://github.com/minetest/minetest_game/pull/1314
20:17 ShadowBot sfan5: O.K.
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