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IRC log for #minetest-dev, 2016-11-04

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All times shown according to UTC.

Time Nick Message
00:02 kaeza joined #minetest-dev
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00:11 Hijiri lonely PR searching for caring reviews: #4685
00:11 ShadowBot https://github.com/minetest/minetest/issues/4685 -- Add control information to player interacts by raymoo
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00:21 thePalindrome Don't know how much sway I have, but I'll look at it :P
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00:25 hmmmm est:  i'm not suggesting we make another attempt at getting a wikipedia article
00:25 hmmmm screw them, they've already demonstrated their bias
00:25 est didn't assume you would want to
00:26 hmmmm what about other open source games with the same level of articles
00:26 hmmmm 0ad?  openarena?  etc.
00:26 est they have a policy for that
00:26 est it says "only because B is in wikipedia and isnt notable, you can't include A too"
00:26 hmmmm by their own logic all those other things should be deleted
00:26 est Its mentioned multiple times in the thread I think
00:27 hmmmm and in their own rulebook it even mentions that an article should be deleted only as a very last resort
00:27 est I don't know
00:27 hmmmm it's selective enforcement
00:27 est some kind of bias indeed applies I guess
00:27 est in the end at wikipedia its about who has admin powers
00:28 est and if the guy with admin powers is a minecraft fan and thinks minetest is a cheap illegal copy, then there is no article about minetest on wikipedia
00:28 hmmmm yup
00:28 hmmmm i mean seriously, look at this
00:28 hmmmm https://en.wikipedia.org/wiki/OpenTTD
00:28 hmmmm look at the references
00:28 hmmmm 95% of them are links to openttd forums or their website
00:29 hmmmm the wikipedia saga has forever ruined their reputation in my eyes
00:35 hmmmm paramat:  that PR looks like a shitshow
00:36 hmmmm what it does is useful, and aside from some whitespace problems, the code looks fine, i mean it's really just boilerplate code for pushing data from lua to the client
00:36 hmmmm but yeah...
00:36 hmmmm you're cementing irrlicht interfaces to the lua api
00:36 hmmmm this needs to be done in a more intelligent manner, this is going in THE lua api
00:37 hmmmm we have a duty to preserve its functionality
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04:08 est pushing this trivial fix in 10 minutes https://github.com/est31/minetest/commit/dde66a82ed06c4887ce0e63ef5f0b8d3bce2ed74
04:08 est see also https://github.com/minetest/minetest/pull/4709#issuecomment-258339405
04:11 kaeza that "review" thing on github is just adding noise :/
04:14 est I like the feature that it doesn't sent you hundreds of mails if you make hundreds of comments but only one
04:14 est or at least I think it does
04:15 est I'll wait 10 more minutes for another dev to step in and cry "no!"
04:41 hmmmm that entire if/elseif chain is confusing as all hell
04:41 hmmmm would've been better as a switch statement with several cases
04:48 sofar est: hmmmm: mind looking at 4653? it's a rebased old RBA PR that I've adjusted in minor ways.
04:53 sofar #4391 seems fine as well?
04:53 ShadowBot https://github.com/minetest/minetest/issues/4391 -- Remove empty default of on_secondary_use. by t4im
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10:13 red-001 is it possible for mods to lower the water level?
10:14 Foghrye4_ Check mapgen config. Mods can adjust config.
10:15 Foghrye4_ Also you can remove all water sources using generation hook.
10:16 red-001 I'm not trying to get rid of all water
10:17 red-001 just massively reduce the amount of water
10:23 Foghrye4_ Thats what i'm talking about.
10:24 Foghrye4_ if (min.y>0) then removewater()
10:24 Foghrye4_ or something
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10:33 red-001 lowering the water levels seems to have worked
10:33 red-001 level*
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10:54 red-001 werid lbms don't seems to be reliable
10:55 Foghrye4_ Oh, you probably using them wrong.
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11:17 thePalindrome Could I get a consensus on #4715 ?
11:17 ShadowBot https://github.com/minetest/minetest/issues/4715 -- Allow non-tools to use wear to display a bar by thePalindrome
11:20 Foghrye4_ thePalindrome> I'm not a dev, but I totally agree with you.
11:23 Foghrye4_ ...and that Rogier-5 dude.
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17:12 Hijiri thePalindrome: if you think an on_worn_out callback is a better design, why not incorporate it into your PR? Or is there already another PR that does tahat
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20:51 kahrl Any Russian speakers here?
20:52 kahrl #4707 - I asked OP to describe their request in Russian and they did, it would be great if someone could translate it to English, or check how accurate their own English translation at the end is
20:52 ShadowBot https://github.com/minetest/minetest/issues/4707 -- Mods menu in the main menu and official modes for convenient game
21:02 Krock someone from the freeminer is russian IIRC
21:02 Krock *freeminer devs
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21:19 OldCoder Hm? Who are all the nonvoiced?
21:19 OldCoder Kindly auth
21:19 OldCoder Ah, no ChanServ? We had a massive netsplit?
21:20 OldCoder Restarting ZNC
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21:31 Fixer kahrl: basicly mod store %) that can offer some set of important mods to player to consider
21:31 Fixer MT has another gameplay bug, spawn one, shitty one
21:32 Fixer for some reason people spawn at 0 0 0 sometimes
21:32 Fixer but can interact
21:32 Fixer it is different from other 0 0 0 bug
21:32 Fixer so ridiculous
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22:24 thePalindrome Hijiri: My main concern is whether the PR should be merged or rejected :P
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23:01 SpawnBugs newest spawn 0,0,0 bug could be linked to recent nerzul commits https://github.com/minetest/minetest/issues/4728
23:03 sofar git bisect it to be sure
23:03 SpawnBugs sofar: admin bisecting manually right now with me
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23:30 paramat red-001 are you adjusting water level in mgv6?
23:31 SpawnBugs sofar: admin is having some problems with pitch error in #minetest
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23:48 paramat if it's that server.cpp:73 one that doesn't explain much, run a debug build in gdb?
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23:50 paramat and use a mtgame of the exact same time as the engine
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23:56 red-001 yeah I'm changing the water level in mgv6
23:57 paramat ok should work ok, doesn't work well in other mgs
23:58 paramat for those raise terrain instead

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