Time |
Nick |
Message |
00:02 |
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00:51 |
paramat |
#4649 |
00:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat |
01:03 |
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02:07 |
paramat |
i'll add a commit to that raising the limit to 64 |
02:18 |
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02:20 |
paramat |
updated |
02:22 |
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02:27 |
paramat |
hmmmm in lua mapgen we do 'local data = vm:get_data()' within 'on generated', would it reduce memory use to somehow re-use a single 'data' table, by perhaps declaring it outside of 'on-generated', or by some other method? |
02:28 |
paramat |
this occured to me thinking about how noise buffers were added to reduce memory use |
02:34 |
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02:53 |
sofar |
how do you see lag? |
02:54 |
sofar |
<AvoidingDamage> server lag was insane, with max_lag at 15-30 |
02:54 |
sofar |
I have no idea how you'd see that value, lol |
02:58 |
paramat |
coral reef https://cloud.githubusercontent.com/assets/3686677/19504091/a5e7207a-95af-11e6-91e5-bfe9cfd58539.png |
02:59 |
sofar |
haha, that's large |
02:59 |
sofar |
if that's exceptional or rare, I'm ok with that though |
02:59 |
paramat |
yeah see https://github.com/minetest/minetest_game/pull/1022#issuecomment-254697278 patches can be smaller |
03:00 |
est31 |
yeah it should be super rare imo |
03:02 |
paramat |
spread 200, 3 octaves, patches will be roughly 50 nodes across. will tune for less common |
03:02 |
sofar |
est31: tbh it doesn't even matter much, since coral isn't renewable :) |
03:03 |
est31 |
sofar, yeah but i think it only looks nice if its rare, and not abundant like the other stuff |
03:03 |
sofar |
agreed |
03:03 |
sofar |
paramat: 25% seems a lot, try 10% or 5%? |
03:03 |
paramat |
yes i'll reduce that, scattered dense patches |
03:06 |
paramat |
and smaller patches |
03:08 |
sofar |
so no ideas, anyone, how to measure client lag? |
03:10 |
paramat |
nope |
03:11 |
T4im |
isn't max_lag listed in the debug data on the top? |
03:11 |
garywhite |
How do you compile a build? I'm new to the whole MT Git thing and I'm gonna be using a VPS trial to run a server for a week, get acquainted with the server end. |
03:19 |
T4im |
ah |
03:19 |
T4im |
sofar: /status |
03:22 |
paramat |
gary see the MT README.txt |
03:22 |
garywhite |
k |
03:47 |
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03:49 |
paramat |
\o` |
03:49 |
Zeno` |
yo |
03:49 |
paramat |
sofar possible coral distribution map https://github.com/minetest/minetest_game/pull/1022#issuecomment-254703404 |
03:49 |
Zeno` |
that's my other nick paramat |
03:50 |
paramat |
yeah waving perspiring stickman |
03:51 |
paramat |
the patch you saw earlier is on the far left and was a particularly large one |
04:13 |
hmmmm |
paramat, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3246 |
04:19 |
sofar |
what's the scale of max_lag? seconds? |
04:19 |
sofar |
0.104 with 15 clients connected to localhost |
04:19 |
Zeno` |
My Empire State Building Meccano has been posted! |
04:19 |
Zeno` |
(oops, sorry... wrong channel) |
04:20 |
sofar |
paramat: that distribution looks pretty good |
04:22 |
Zeno` |
paramat, sofar. Wow... getting technical with the distribution modeling :) |
04:56 |
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04:56 |
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04:57 |
paramat |
hmmmm thanks, nice surprise |
05:09 |
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05:11 |
paramat |
1.5 years ago and i missed it, i will have to update my mapgen mods |
05:29 |
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05:45 |
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06:03 |
paramat |
http://i.imgur.com/5IjSV8q.png planet |
06:21 |
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06:23 |
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06:34 |
est31 |
nice |
06:35 |
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06:36 |
est31 |
the problem is that these aren't really playable with custom gravity |
06:36 |
nrzkt |
est31, yes :) |
06:36 |
est31 |
I prefer jeija's approach of modifying the cubes |
06:36 |
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06:40 |
nrzkt |
merging #4611 |
06:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/4611 -- Fix crash on attaching player to entity by Foghrye4 |
06:42 |
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21:55 |
paramat |
i'll merge #4649 once i add requested spaces either side of << |
21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/4649 -- Downgrade static object storage excess error to warning by paramat |
21:58 |
savePR4530 |
can devs also reconsider that serialisation message on screen also? wth user should see this in game? |
21:59 |
paramat |
which issue/PR? |
22:02 |
savePR4530 |
paramat: was mentioned here and here: https://github.com/minetest/minetest/issues/2941 https://github.com/minetest/minetest/issues/1218 |
22:04 |
savePR4530 |
more like 2941 imo |
22:04 |
paramat |
will look |
22:04 |
savePR4530 |
those ones https://github.com/minetest/minetest/issues/1218 |
22:05 |
savePR4530 |
if developers need it, they can monitor debug.txt or console or whatever, players don't need to see it - it is useless for them and scares them unnecessary |
22:09 |
paramat |
i think it's time to merge game#1285 we can tweak it later |
22:09 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk |
22:11 |
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22:17 |
savePR4530 |
i was waiting for this for years |
22:18 |
garywhite |
? |
22:52 |
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