Time |
Nick |
Message |
00:18 |
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00:45 |
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01:17 |
T4im |
rubenwardy: you imply you want to run the profiler on your CTF server? :) |
01:18 |
T4im |
just don't forget to activate builtin-instrumentation |
01:18 |
T4im |
and applying the PR might be useful :D |
01:18 |
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01:18 |
rubenwardy |
lol. I was thinking of that, I noticed that players tend to just punch constantly |
01:18 |
rubenwardy |
maybe due to tablets |
01:18 |
rubenwardy |
or just due to the game type |
01:20 |
T4im |
i planned on nagging some server owners sooner or later anyway |
01:20 |
rubenwardy |
Maybe I'll do it at some point |
01:20 |
T4im |
profiler is written with being run during production anyway :) |
01:20 |
rubenwardy |
the ssh key for the server is in a virtual machine on the windows partition, so cba to get it |
01:20 |
T4im |
adds barely measurable overhead (and you can profile the overhead itself, too, in case that might be different on different machines) |
01:21 |
T4im |
windows partition? :o |
01:21 |
rubenwardy |
lol, the profiler can profile itself? |
01:21 |
* T4im |
is disappointed |
01:21 |
T4im |
yea |
01:21 |
T4im |
even the already applied PR should be able to do that |
01:21 |
T4im |
it's deactivated by default htough |
01:22 |
rubenwardy |
I was worried about installing Linux for ages because of UEFI. Braved it and have been using Linux only for the last few months now |
01:23 |
T4im |
better late then never :) |
01:23 |
rubenwardy |
yeah. Using a VM in Windows for 5 months was painful |
01:24 |
rubenwardy |
anyway, gtg. Will read log |
01:37 |
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01:37 |
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02:03 |
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02:03 |
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02:46 |
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03:48 |
paramat |
+1 for #4630 fairly trivial |
03:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4630 -- Fix sandslides and node destruction by falling nodes. by t4im |
04:14 |
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04:14 |
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04:19 |
paramat |
hi hmmmm please could you make dungeon parameters settable using 'set mapgen setting'? |
04:24 |
hmmmm |
uhh sure |
04:24 |
hmmmm |
oh shit i was supposed to do that right after i did the mapgen settings do-over |
04:36 |
paramat |
hmmmm btw feature freeze around Dec 7th |
04:40 |
paramat |
sofar game#1285 seems good now |
04:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk |
04:50 |
paramat |
will merge game#1332 in a moment |
04:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1332 -- Default: Fix 'leaves simple', 'jungleleaves simple' textures by paramat |
04:54 |
paramat |
merging |
04:57 |
paramat |
complete |
05:13 |
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05:20 |
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05:35 |
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05:48 |
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06:01 |
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06:45 |
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07:08 |
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07:12 |
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07:13 |
paramat |
#4648 |
07:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4648 -- Don't print 'forcing delete' messages to screen |
07:19 |
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07:59 |
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08:09 |
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08:17 |
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09:01 |
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09:01 |
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09:19 |
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09:26 |
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10:27 |
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10:27 |
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10:50 |
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12:16 |
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12:17 |
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12:31 |
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13:14 |
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13:57 |
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14:37 |
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14:40 |
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14:52 |
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15:08 |
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15:09 |
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15:24 |
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15:42 |
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15:47 |
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15:48 |
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15:53 |
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est joined #minetest-dev |
16:11 |
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16:15 |
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est joined #minetest-dev |
16:16 |
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17:01 |
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17:13 |
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17:19 |
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17:30 |
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17:31 |
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17:33 |
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17:45 |
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17:58 |
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18:00 |
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18:01 |
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18:57 |
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19:00 |
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19:02 |
red-001 |
could someone review #4642 ? |
19:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001 |
19:15 |
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19:42 |
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20:15 |
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20:27 |
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20:29 |
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20:37 |
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20:43 |
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kaeza joined #minetest-dev |
20:43 |
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20:55 |
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20:57 |
AvoidingDamage |
since 2011 |
21:19 |
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Grandolf joined #minetest-dev |
21:26 |
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paramat joined #minetest-dev |
21:30 |
CausingDamage |
since 2015 |
21:35 |
TakingDamage |
since placing knife in toaster |
21:38 |
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proller joined #minetest-dev |
21:40 |
paramat |
author of #3354 has deleted their repo so that may need someone to take over, will close in a month if not |
21:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/3354 -- Add ring buffer by dandelion-james |
21:46 |
paramat |
should i add settable fade speed to #4573 or is it ok as is? i linked to a video of a 20s flash overload |
21:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce alpha. Avoid fade overload by paramat |
21:50 |
AvoidingDamage |
paramat: which is funny, because he wanting to help develope this minetest thing, someone asked him to do "ring buffer", years passed, ???, busi-- minetest as usual |
21:51 |
AvoidingDamage |
minetest never changes |
21:53 |
paramat |
i'm guessing you are Fixer :] |
21:54 |
CausingDamage |
correct |
21:57 |
AvoidingDamage |
oh lol, it is close to 1 year already |
21:58 |
kaeza |
but, but, removing vessels is more important! |
21:59 |
garywhite |
We're back to removing vessels? |
22:00 |
AvoidingDamage |
glad i had some wine |
22:00 |
AvoidingDamage |
this adds to it even more |
22:00 |
AvoidingDamage |
with vaporwave in background |
22:11 |
garywhite |
Will Minetest run on 1GB RAM? Cause I found a server host that may be able to give me a server with 1GB RAM for free, but it's not worth it except for backups unless I can get MT to run as a server on it |
22:18 |
paramat |
however, the author of 3354 could have responded to comments, bumped the PR |
22:19 |
garywhite |
paramat: What do you think, would a MT server run on 1GB RAM? |
22:20 |
paramat |
not sure |
22:20 |
AcidNinjaFWHR |
Hi |
22:20 |
AcidNinjaFWHR |
My guess is that it would swap a lot with 1GB ram |
22:21 |
paramat |
might depend on mods used |
22:21 |
AcidNinjaFWHR |
And depending on how many mods/register nodes you'll have |
22:21 |
AcidNinjaFWHR |
yeah :) |
22:22 |
AcidNinjaFWHR |
And how many players you could get also depends on the bandwidth speed |
22:25 |
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22:27 |
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22:32 |
sofar |
garywhite: it should run, could impact performance though |
22:32 |
garywhite |
Well, this server will just run MT |
22:33 |
garywhite |
If it won't run, then I'm just gonna use this free server as a backup server |
22:43 |
CausingDamage |
It should be able to |
22:44 |
CausingDamage |
minetest doesn't usally use up that much ram |
22:44 |
CausingDamage |
you might have to restart it more often |
22:47 |
AvoidingDamage |
iirc mt 0.2 was running on 192mb ram PC |
22:47 |
AvoidingDamage |
today it uses from 400 and up little over 1gb in SP |
22:48 |
CausingDamage |
thats mostly the client |
22:51 |
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22:57 |
AvoidingDamage |
server one uses less ofc |
22:58 |
AvoidingDamage |
JT II was running on 1gb ram for few days with 30 players or more |
22:58 |
AvoidingDamage |
server lag was insane, with max_lag at 15-30 |
22:58 |
AvoidingDamage |
sometimes down to 7 |
23:02 |
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23:28 |
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23:43 |
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23:45 |
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