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IRC log for #minetest-dev, 2016-10-18

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All times shown according to UTC.

Time Nick Message
00:18 troller joined #minetest-dev
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01:17 T4im rubenwardy: you imply you want to run the profiler on your CTF server? :)
01:18 T4im just don't forget to activate builtin-instrumentation
01:18 T4im and applying the PR might be useful :D
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01:18 rubenwardy lol. I was thinking of that, I noticed that players tend to just punch constantly
01:18 rubenwardy maybe due to tablets
01:18 rubenwardy or just due to the game type
01:20 T4im i planned on nagging some server owners sooner or later anyway
01:20 rubenwardy Maybe I'll do it at some point
01:20 T4im profiler is written with being run during production anyway :)
01:20 rubenwardy the ssh key for the server is in a virtual machine on the windows partition, so cba to get it
01:20 T4im adds barely measurable overhead (and you can profile the overhead itself, too, in case that might be different on different machines)
01:21 T4im windows partition? :o
01:21 rubenwardy lol, the profiler can profile itself?
01:21 * T4im is disappointed
01:21 T4im yea
01:21 T4im even the already applied PR should be able to do that
01:21 T4im it's deactivated by default htough
01:22 rubenwardy I was worried about installing Linux for ages because of UEFI. Braved it and have been using Linux only for the last few months now
01:23 T4im better late then never :)
01:23 rubenwardy yeah. Using a VM in Windows for 5 months was painful
01:24 rubenwardy anyway, gtg. Will read log
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03:48 paramat +1 for #4630 fairly trivial
03:48 ShadowBot https://github.com/minetest/minetest/issues/4630 -- Fix sandslides and node destruction by falling nodes. by t4im
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04:19 paramat hi hmmmm please could you make dungeon parameters settable using 'set mapgen setting'?
04:24 hmmmm uhh sure
04:24 hmmmm oh shit i was supposed to do that right after i did the mapgen settings do-over
04:36 paramat hmmmm btw feature freeze around Dec 7th
04:40 paramat sofar game#1285 seems good now
04:40 ShadowBot https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk
04:50 paramat will merge game#1332 in a moment
04:50 ShadowBot https://github.com/minetest/minetest_game/issues/1332 -- Default: Fix 'leaves simple', 'jungleleaves simple' textures by paramat
04:54 paramat merging
04:57 paramat complete
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07:13 paramat #4648
07:13 ShadowBot https://github.com/minetest/minetest/issues/4648 -- Don't print 'forcing delete' messages to screen
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19:02 red-001 could someone review #4642 ?
19:02 ShadowBot https://github.com/minetest/minetest/issues/4642 -- Allow the join/leave message to be overridden by mods. by red-001
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20:57 AvoidingDamage since 2011
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21:30 CausingDamage since 2015
21:35 TakingDamage since placing knife in toaster
21:38 proller joined #minetest-dev
21:40 paramat author of #3354 has deleted their repo so that may need someone to take over, will close in a month if not
21:40 ShadowBot https://github.com/minetest/minetest/issues/3354 -- Add ring buffer by dandelion-james
21:46 paramat should i add settable fade speed to #4573 or is it ok as is? i linked to a video of a 20s flash overload
21:46 ShadowBot https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce alpha. Avoid fade overload by paramat
21:50 AvoidingDamage paramat: which is funny, because he wanting to help develope this minetest thing, someone asked him to do "ring buffer", years passed, ???, busi-- minetest as usual
21:51 AvoidingDamage minetest never changes
21:53 paramat i'm guessing you are Fixer :]
21:54 CausingDamage correct
21:57 AvoidingDamage oh lol, it is close to 1 year already
21:58 kaeza but, but, removing vessels is more important!
21:59 garywhite We're back to removing vessels?
22:00 AvoidingDamage glad i had some wine
22:00 AvoidingDamage this adds to it even more
22:00 AvoidingDamage with vaporwave in background
22:11 garywhite Will Minetest run on 1GB RAM? Cause I found a server host that may be able to give me a server with 1GB RAM for free, but it's not worth it except for backups unless I can get MT to run as a server on it
22:18 paramat however, the author of 3354 could have responded to comments, bumped the PR
22:19 garywhite paramat: What do you think, would a MT server run on 1GB RAM?
22:20 paramat not sure
22:20 AcidNinjaFWHR Hi
22:20 AcidNinjaFWHR My guess is that it would swap a lot with 1GB ram
22:21 paramat might depend on mods used
22:21 AcidNinjaFWHR And depending on how many mods/register nodes you'll have
22:21 AcidNinjaFWHR yeah :)
22:22 AcidNinjaFWHR And how many players you could get also depends on the bandwidth speed
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22:32 sofar garywhite: it should run, could impact performance though
22:32 garywhite Well, this server will just run MT
22:33 garywhite If it won't run, then I'm just gonna use this free server as a backup server
22:43 CausingDamage It should be able to
22:44 CausingDamage minetest doesn't usally use up that much ram
22:44 CausingDamage you might have to restart it more often
22:47 AvoidingDamage iirc mt 0.2 was running on 192mb ram PC
22:47 AvoidingDamage today it uses from 400 and up little over 1gb in SP
22:48 CausingDamage thats mostly the client
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22:57 AvoidingDamage server one uses less ofc
22:58 AvoidingDamage JT II was running on 1gb ram for few days with 30 players or more
22:58 AvoidingDamage server lag was insane, with max_lag at 15-30
22:58 AvoidingDamage sometimes down to 7
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