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02:10 |
paramat |
updated #4649 will merge soonish |
02:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4649 -- Changes to static object storage limit and error message by paramat |
02:15 |
paramat |
i'll merge that and #4636 in moment |
02:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/4636 -- Trim whitespaces from the input of the `/privs` command. by red-001 |
02:21 |
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02:44 |
paramat |
now merging |
02:50 |
paramat |
merged |
02:53 |
paramat |
btw i was going to close those :] |
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08:03 |
amadin |
Hi all. I need to finish the brewind stand for potion mod. Now it work as funace but with 2 input slots and one of them is output slot too. I tryed to remove fuel and add 2 iput slots for bottle with water but I could not get this. maybe somebody help me? |
08:07 |
amadin |
https://github.com/amadin/lottpotion/blob/master/potionbrewing.lua |
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11:46 |
amadin |
I need help in completing the editing potion mod with brewing stand https://github.com/amadin/lottpotion, but i can't set cooking animation like in furnace (now it show fuel combustion but not potion brewing), can't remove fuel and can't add separate input slots for bottles and ingredient in brewing stand like in minecraft. Can somebody help me? |
11:57 |
sfan5 |
try asking in #minetest |
11:57 |
sfan5 |
and try later, not many people are online now |
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21:38 |
paramat |
hmmmm nore nrzkt sfan5 sofar ZenoTyler please could you consider #4573 ? i've made it less radical a change now, also see linked video of a 20s fade overload |
21:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4573 -- Damage flash: Reduce maximum alpha. Avoid fade overload by paramat |
21:38 |
sfan5 |
will look at it |
21:41 |
sfan5 |
paramat: lgtm |
21:41 |
paramat |
thanks for looking |
21:41 |
AcidNinjaFWHR |
I can have a look too? :) |
21:43 |
paramat |
of course |
21:43 |
AcidNinjaFWHR |
this looks great |
21:56 |
AcidNinjaFWHR |
humm is there a way to set a little opacity behind the chatbox ? I find it hard to read the chatbox sometimes, then I have to use F10 |
22:02 |
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22:03 |
paramat |
surely the chatbox is the same opacity as F10? or you mean in-game chat at top left of screen that has no opacity behind? |
22:03 |
AcidNinjaFWHR |
yes in-game on the top-left corner |
22:04 |
AcidNinjaFWHR |
Depending on where we are, what we see, we can sometimes barely read the text (sometimes I watch the ground, or the sky at night, to read easily) |
22:05 |
paramat |
hm perhaps something subtle |
22:05 |
paramat |
you could open an issue to collect opinions |
22:06 |
CtulhuSavePR4530 |
i have hard time reading my coords through it |
22:07 |
est31 |
lol two differing opinions |
22:10 |
AcidNinjaFWHR |
#4650 |
22:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/4650 -- Chatbox opacity ? |
22:15 |
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22:18 |
Fixer |
est31: i actually dislike new T chat after some use |
22:22 |
est31 |
well there will be always people who like stuff and who don't like it |
22:22 |
est31 |
but the formspec chat had lots of issues |
22:22 |
est31 |
and people were asking for features like autocomplete in it |
22:22 |
est31 |
unifying the two chat systems was the most logical thing |
22:22 |
Fixer |
btw, autocomplete does not work most of the time in new chat ._. |
22:23 |
Fixer |
est31: it is also kinda odd that it scroll downs over text, thats text over text... why? just make it like in GTA SAMP, just below chat text output |
22:23 |
Fixer |
it will not clutter space and not confusing |
22:25 |
PR4530lives |
i will show a mocup |
22:31 |
PR4530lives |
mocup https://i.imgur.com/w2aUy.jpg |
22:32 |
PR4530lives |
you've guessed the idea %) |
22:37 |
est31 |
or we could hide the text :) |
23:00 |
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23:19 |
sofar |
lol, that screenshot is just all sorts of bad |
23:24 |
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23:27 |
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23:29 |
paramat |
agreed |
23:58 |
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