Time |
Nick |
Message |
00:47 |
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00:56 |
paramat |
in a moment i'll merge #4620 minus the nodeupdate stuff |
00:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 |
01:13 |
paramat |
merging |
01:16 |
paramat |
complete |
01:19 |
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02:16 |
paramat |
game#1327 updated sofar |
02:16 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat |
02:16 |
paramat |
bbl |
02:19 |
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03:17 |
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04:20 |
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04:44 |
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05:12 |
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06:10 |
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06:24 |
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06:39 |
PR4472-away |
!seen rubenwardy |
06:39 |
ShadowBot |
PR4472-away: I saw rubenwardy in #minetest-dev 2 days, 7 hours, 28 minutes, and 8 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..." |
07:06 |
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08:00 |
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08:06 |
Krock |
#4626 needs close |
08:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4626 -- Plane/z based fog looks weird |
08:14 |
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09:05 |
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09:13 |
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09:20 |
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10:29 |
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10:54 |
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10:57 |
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12:03 |
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12:29 |
Krock |
sfan5, "Returns boolean whether item was cleared" sounds pretty much that it returns 1 when it cleared the titem |
12:29 |
Krock |
*item |
12:29 |
sfan5 |
that's what it does |
12:29 |
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12:30 |
Krock |
what a strange behaviour |
12:30 |
Krock |
well then; LTGM |
12:31 |
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12:31 |
nrzkt |
sfan5: did you get time to review my PR ? i added a commit this morning continuing the refacto |
12:32 |
sfan5 |
didn't look at it yet |
12:32 |
nrzkt |
okay |
12:33 |
nrzkt |
sfan5: i approved your PR for doc |
12:33 |
sfan5 |
thanks |
12:34 |
nrzkt |
C++17 spec: Remove Deprecated operator++(bool) wtf who does this |
12:35 |
sfan5 |
why would you use ++ with bools? |
12:36 |
nrzkt |
me not, but C++17 spec remove this possible usage xD it's crazy we can |
12:39 |
Krock |
no, it's funny. booleans are numbers. |
12:43 |
nrzkt |
Krock: this is wrong, booleans are bytes in C++ |
12:44 |
Krock |
so bytes aren't numbers? |
12:44 |
nrzkt |
bit* |
12:44 |
nrzkt |
not byte |
12:44 |
Krock |
ah |
12:44 |
nrzkt |
sorry, this is anoying in english byte/bit, in french it's easier :p |
12:44 |
Krock |
but.. a bit is a number too. either 1 or 0 |
12:44 |
nrzkt |
yes |
12:44 |
Krock |
so bools are numbers :P |
12:44 |
nrzkt |
but it's not logical |
12:51 |
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12:58 |
Zeno` |
a boolean isn't a number. It's represented internally as a number |
12:59 |
Zeno` |
I'm not sure that in C++ "booleans are bits" either |
13:00 |
Zeno` |
they can be, but... nothing in the standard says they have to be |
13:00 |
Zeno` |
(afaik) |
13:03 |
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13:03 |
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13:22 |
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13:37 |
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13:41 |
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14:11 |
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14:14 |
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14:19 |
nrzkt |
http://www.phoronix.com/scan.php?page=news_item&px=SQLite-3.15-Released |
14:19 |
nrzkt |
interesting things |
14:20 |
nrzkt |
maybe i could be useful at a moment to embed sqlite in our engine like we do with lua, to have a nice cohesion for sqlite users |
14:25 |
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14:27 |
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14:31 |
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14:36 |
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15:08 |
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15:27 |
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15:27 |
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15:53 |
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15:55 |
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16:00 |
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16:41 |
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17:04 |
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17:12 |
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17:21 |
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17:25 |
paramat |
any opinions on #4632 ? |
17:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat |
17:26 |
Krock |
yes. LTGM |
17:27 |
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17:28 |
nrzkt |
i'm not sure it's a good idea |
17:29 |
Krock |
it's controversial then |
17:37 |
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17:37 |
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17:52 |
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17:54 |
paramat |
nore sfan5 rubenwardy game#1327 is updated, for when you have time to look |
17:54 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat |
17:55 |
Krock |
that's not how I imagined bushes |
18:05 |
sfan5 |
how did you imagine bushes? |
18:05 |
red-001 |
less blocky? |
18:06 |
red-001 |
the node thats the truck looks wayyy to big |
18:06 |
red-001 |
it just doesn't look like bushes IRL |
18:06 |
paramat |
the PR is just for the leaf nodes |
18:06 |
red-001 |
not saying thats bad |
18:07 |
paramat |
the trunk could be in the ground |
18:07 |
red-001 |
minetest is hardly realistic with punching trees and what not |
18:07 |
red-001 |
+1 to that idea |
18:07 |
paramat |
the issue is to provide wood in grasslands |
18:07 |
red-001 |
that wood look way better |
18:07 |
red-001 |
would* |
18:08 |
paramat |
but i'm not too bothered either way about including a trunk |
18:09 |
sfan5 |
can't we have some thing that looks like http://minecraft.gamepedia.com/Dead_Bush instead of wood |
18:09 |
sfan5 |
that would then drop sticks |
18:09 |
sfan5 |
enough to make tools |
18:09 |
paramat |
you need planks to make a wood pick |
18:10 |
sfan5 |
hm right |
18:10 |
sfan5 |
it could drop a block of wood |
18:11 |
paramat |
doesn't a wood pick need 3 planks? |
18:17 |
sfan5 |
find more bushes then |
18:19 |
paramat |
ahh of course |
18:20 |
paramat |
a dedicated bush trunk node that drops 1 plank |
18:20 |
sfan5 |
i think that's a good solution |
18:27 |
paramat |
me too |
18:41 |
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18:42 |
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18:45 |
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18:46 |
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18:47 |
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18:47 |
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18:47 |
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18:50 |
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19:00 |
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19:10 |
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19:10 |
kruug |
So, turning on debug info shows what I'm pointing_at...can that be accessed via the API? |
19:11 |
Krock |
soon |
19:11 |
Krock |
there's a pull pending for that |
19:12 |
kruug |
Is that the pull that's been there for years? |
19:13 |
Krock |
don't worry, it's a new one: #4421 |
19:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad |
19:24 |
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19:32 |
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19:40 |
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20:45 |
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22:02 |
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22:10 |
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22:28 |
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22:42 |
red-001 |
could someone review #4472 ? |
22:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
22:44 |
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22:55 |
red-001 |
nice github fixed hiding outdated comments |
23:52 |
paramat |
#1327 updated |
23:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1327 -- fixes in src/gettext.cpp by JakubVanek |
23:52 |
paramat |
oops |
23:52 |
paramat |
game#1327 |
23:52 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat |
23:53 |
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