Time Nick Message 00:56 paramat in a moment i'll merge #4620 minus the nodeupdate stuff 00:56 ShadowBot https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 01:13 paramat merging 01:16 paramat complete 02:16 paramat game#1327 updated sofar 02:16 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat 02:16 paramat bbl 06:39 PR4472-away !seen rubenwardy 06:39 ShadowBot PR4472-away: I saw rubenwardy in #minetest-dev 2 days, 7 hours, 28 minutes, and 8 seconds ago saying "paramat, merging game#1078 in a few minutes with documentation..." 08:06 Krock #4626 needs close 08:06 ShadowBot https://github.com/minetest/minetest/issues/4626 -- Plane/z based fog looks weird 12:29 Krock sfan5, "Returns boolean whether item was cleared" sounds pretty much that it returns 1 when it cleared the titem 12:29 Krock *item 12:29 sfan5 that's what it does 12:30 Krock what a strange behaviour 12:30 Krock well then; LTGM 12:31 nrzkt sfan5: did you get time to review my PR ? i added a commit this morning continuing the refacto 12:32 sfan5 didn't look at it yet 12:32 nrzkt okay 12:33 nrzkt sfan5: i approved your PR for doc 12:33 sfan5 thanks 12:34 nrzkt C++17 spec: Remove Deprecated operator++(bool) wtf who does this 12:35 sfan5 why would you use ++ with bools? 12:36 nrzkt me not, but C++17 spec remove this possible usage xD it's crazy we can 12:39 Krock no, it's funny. booleans are numbers. 12:43 nrzkt Krock: this is wrong, booleans are bytes in C++ 12:44 Krock so bytes aren't numbers? 12:44 nrzkt bit* 12:44 nrzkt not byte 12:44 Krock ah 12:44 nrzkt sorry, this is anoying in english byte/bit, in french it's easier :p 12:44 Krock but.. a bit is a number too. either 1 or 0 12:44 nrzkt yes 12:44 Krock so bools are numbers :P 12:44 nrzkt but it's not logical 12:58 Zeno` a boolean isn't a number. It's represented internally as a number 12:59 Zeno` I'm not sure that in C++ "booleans are bits" either 13:00 Zeno` they can be, but... nothing in the standard says they have to be 13:00 Zeno` (afaik) 14:19 nrzkt http://www.phoronix.com/scan.php?page=news_item&px=SQLite-3.15-Released 14:19 nrzkt interesting things 14:20 nrzkt maybe i could be useful at a moment to embed sqlite in our engine like we do with lua, to have a nice cohesion for sqlite users 17:25 paramat any opinions on #4632 ? 17:25 ShadowBot https://github.com/minetest/minetest/issues/4632 -- Builtin/../falling.lua: Do not call nodeupdate() on node punch by paramat 17:26 Krock yes. LTGM 17:28 nrzkt i'm not sure it's a good idea 17:29 Krock it's controversial then 17:54 paramat nore sfan5 rubenwardy game#1327 is updated, for when you have time to look 17:54 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add 'bush leaves', 'acacia bush leaves' nodes by paramat 17:55 Krock that's not how I imagined bushes 18:05 sfan5 how did you imagine bushes? 18:05 red-001 less blocky? 18:06 red-001 the node thats the truck looks wayyy to big 18:06 red-001 it just doesn't look like bushes IRL 18:06 paramat the PR is just for the leaf nodes 18:06 red-001 not saying thats bad 18:07 paramat the trunk could be in the ground 18:07 red-001 minetest is hardly realistic with punching trees and what not 18:07 red-001 +1 to that idea 18:07 paramat the issue is to provide wood in grasslands 18:07 red-001 that wood look way better 18:07 red-001 would* 18:08 paramat but i'm not too bothered either way about including a trunk 18:09 sfan5 can't we have some thing that looks like http://minecraft.gamepedia.com/Dead_Bush instead of wood 18:09 sfan5 that would then drop sticks 18:09 sfan5 enough to make tools 18:09 paramat you need planks to make a wood pick 18:10 sfan5 hm right 18:10 sfan5 it could drop a block of wood 18:11 paramat doesn't a wood pick need 3 planks? 18:17 sfan5 find more bushes then 18:19 paramat ahh of course 18:20 paramat a dedicated bush trunk node that drops 1 plank 18:20 sfan5 i think that's a good solution 18:27 paramat me too 19:10 kruug So, turning on debug info shows what I'm pointing_at...can that be accessed via the API? 19:11 Krock soon 19:11 Krock there's a pull pending for that 19:12 kruug Is that the pull that's been there for years? 19:13 Krock don't worry, it's a new one: #4421 19:13 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as RaycastState by juhdanad 22:42 red-001 could someone review #4472 ? 22:42 ShadowBot https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 22:55 red-001 nice github fixed hiding outdated comments 23:52 paramat #1327 updated 23:52 ShadowBot https://github.com/minetest/minetest/issues/1327 -- fixes in src/gettext.cpp by JakubVanek 23:52 paramat oops 23:52 paramat game#1327 23:52 ShadowBot https://github.com/minetest/minetest_game/issues/1327 -- Default: Add bush stem and leaves nodes by paramat