Time |
Nick |
Message |
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02:38 |
paramat |
ehh .. the 'jungletrees simple' texture (for use with 'simple' leaf rendering) is a completely different colour to the standard texture. will fix |
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08:58 |
Foghrye4__ |
Hi all! I've got assertion fail on C++ side on sending bone position on client by calling Lua function "set_bone_position". Is this bug known? |
08:58 |
Foghrye4__ |
*to client |
09:02 |
Krock |
what's the exact error message? |
09:07 |
Foghrye4__ |
One second, i'm trying to repeat that bug. |
09:08 |
Foghrye4__ |
What is biggest float in Lua? |
09:08 |
Krock |
it's say it's inf |
09:09 |
Krock |
*I'd say |
09:09 |
Foghrye4__ |
serialize.h:278: void writeF1000(irr::u8*, irr::f32): Assertion `i >= ((float)(s32)((-0x7FFFFFFF - 1) / 1000.0f)) && i <= ((float)(s32)((0x7FFFFFFF) / 1000.0f))' failed. |
09:10 |
Krock |
1E308 is ~near to infinite |
09:10 |
Foghrye4__ |
1e100 was enought. It seems get_look_vertical() and/or get_look_horizontal() sometimes return numbers out of range. |
09:13 |
red-001 |
could be caused by a bug in the client |
09:15 |
red-001 |
are packets checked for integrity? |
09:16 |
red-001 |
afaik get_loo |
09:17 |
red-001 |
afaik get_look asks the client for the information |
09:18 |
Krock |
it doesn't ask. it uses the last received look dir change from the client |
09:20 |
Foghrye4__ |
Anyway, issue is submitted: #4635 |
09:20 |
ShadowBot |
https://github.com/minetest/minetest/issues/4635 -- Assertion fail on bone position update |
09:21 |
Krock |
Foghrye4__, don't forget to provide your Minetest version (+ commit, if possible) |
09:21 |
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09:21 |
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09:22 |
Krock |
it's sometimes a nice addition :) |
09:24 |
Foghrye4__ |
Krock, done. |
09:31 |
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09:35 |
red-001 |
does github prefer licence or license? |
09:36 |
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09:36 |
Foghrye4__ |
red-001, dunno about github, but google translate prefer "license". |
09:37 |
Krock |
"The license" or "to licence something" |
09:37 |
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09:37 |
Krock |
o/ sofar_ |
09:39 |
red-001 |
any options on game#1331 ? |
09:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1331 -- Use unregister_item() to remove tnt:tnt if tnt is disabled. by red-001 |
09:39 |
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09:41 |
Krock |
that change makes no difference, it's just moving code |
09:44 |
red-001 |
It makes a diffrence if another mod uses tnt_register |
09:45 |
Krock |
in that case there would be TNT even if it was disabled |
09:45 |
Krock |
that's not the target |
09:49 |
red-001 |
you could always disable the mod |
09:49 |
red-001 |
I don't think there are any tnt mods that add something apart from tnt |
09:50 |
red-001 |
A server owner might want to disable default tnt and use a diffrent mod for it |
09:50 |
Krock |
still, if tnt is disabled it is disabled. no matter how many other tnt mods you have |
09:50 |
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09:51 |
Krock |
the other tnt mods usually use their own API |
09:51 |
Krock |
because tnt is quite new in MTG |
10:06 |
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10:28 |
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10:42 |
sfan5 |
pushing https://github.com/minetest/minetest/pull/4633 in 10 minutes |
10:42 |
sfan5 |
(it already has an approval and is pretty trivial too) |
10:52 |
sfan5 |
pushed |
10:56 |
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11:05 |
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11:13 |
nrzkt |
Zeno`, sfan5, if you get time #4612 needs some reviews, it's not finished yet |
11:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4612 -- [WIP] Player class cleanup / PlayerSAO - LocalPlayer ownership by nerzhul |
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13:00 |
red-001 |
#4551 needs another review |
13:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/4551 -- Trim whitespaces from the input of the `/privs` command. by red-001 |
13:06 |
est31 |
red-001, done |
13:07 |
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13:17 |
red-001 |
thanks |
13:22 |
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14:17 |
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15:12 |
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15:16 |
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16:19 |
Fixer |
do we still have OGL 2.1 shaders support for minetest? |
16:21 |
Fixer |
Decided to run minetest on laptop from 2008 with OGL 2.1 and now it does not render blocks with shaders enabled, I'm not sure if it was working earlier either |
16:21 |
Fixer |
irrlicht gives me two errors: |
16:21 |
Fixer |
Irrlicht: GL_INVALID_OPERATION |
16:21 |
Fixer |
Irrlicht: Could not bind Texture |
16:21 |
Fixer |
Intel Integrated |
16:24 |
Fixer |
Minetest 0.4.14-09cefc3 (32 bit, Win 7 SP1) |
16:25 |
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16:26 |
Krock |
I remember that it worked with my old Radeon card (OGL 2.1) |
16:28 |
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16:28 |
Fixer_ |
that might be another pro-DisableShaders case |
16:29 |
Fixer_ |
hmm, i will try few older version from sfan5 just for fun |
16:29 |
Krock |
use MSVC, it has a better performance! |
16:29 |
Krock |
* MSVC binaries |
16:32 |
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16:35 |
Fixer_ |
Krock: that was msvc one |
16:47 |
Krock |
ah okay |
17:13 |
red-001 |
how would I fix github seeing a rebase as adding new commits? |
17:16 |
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17:26 |
Foghrye4 |
How do you rebase on a first place, red-001 |
17:26 |
Foghrye4 |
& |
17:26 |
Foghrye4 |
? |
17:27 |
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17:28 |
red-001 |
there are diffrent ways to rebase? |
17:29 |
Krock |
yes, but the other method is called reset&stash |
17:29 |
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17:30 |
red-001 |
pull+rebase? |
17:30 |
red-001 |
I think thats what I did |
17:30 |
red-001 |
I use a gui |
17:30 |
T4im |
pull == fetch + merge |
17:31 |
T4im |
you want a fetch + rebase |
17:32 |
Krock |
Git merge is on Complexity Level 3/6: https://xkcd.com/1667/ |
17:32 |
T4im |
heh |
17:32 |
red-001 |
I think I use fetch+rebase |
17:32 |
twoelk |
is pull actually branch specific? |
17:32 |
T4im |
yea |
17:33 |
T4im |
either by parameter or config (which in some situation is auto-set into your .git/config) |
17:34 |
red-001 |
the alt-text is the best part |
17:34 |
red-001 |
how do I generate a diff from the last commit? |
17:36 |
T4im |
do you have the sha-id from the last commit before the failed rebase? |
17:37 |
red-001 |
nope |
17:37 |
Krock |
I could do it... just with no plans how the commands look like |
17:37 |
Krock |
:3 |
17:38 |
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17:39 |
T4im |
well you should be able to get it with the help of "git reflog" |
17:41 |
T4im |
once you do you can use "git reset --hard <id>" to get the local repository to that state |
17:41 |
T4im |
and local branch |
17:48 |
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17:48 |
T4im |
ah, you rebased upstream master onto your branch, not the other way around? |
17:48 |
T4im |
that might be easier fixed with just rebasing and removing all those unnecessary commits then |
17:49 |
red-001 |
ok I got the last good commit |
17:49 |
red-001 |
what do I do now? |
17:50 |
red-001 |
reset --hard? |
17:50 |
T4im |
is it 43ea3605 by any chance? |
17:50 |
T4im |
eh, or 115d44884d4 |
17:52 |
red-001 |
yeah it is |
17:52 |
T4im |
then "git reset --hard 115d448" should reset you back to before the failed rebase, yes |
17:56 |
red-001 |
it worked |
17:56 |
red-001 |
thanks |
18:06 |
red-001 |
could someone reopen #4551 |
18:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4551 -- Trim whitespaces from the input of the `/privs` command. by red-001 |
18:06 |
red-001 |
I seem to have closed it accidently will trying to fix a diffrent issue with git |
18:10 |
red-001 |
anyone? |
18:14 |
T4im |
the bigger problem seems to be, that that PR now has no commits |
18:15 |
T4im |
ah, that's probably because of the close |
18:15 |
T4im |
nbm |
18:15 |
T4im |
nvm* |
18:16 |
Krock |
lol, you seems to have compared minetest:master with your master branch |
18:16 |
Krock |
*seem |
18:16 |
T4im |
at the time of the close they seem to have been the same state, yea |
18:16 |
T4im |
after the close it won't be updated with new changes anymore |
18:31 |
Fixer_ |
back to my issue, on default config minetest on OGL 2.1 laptop works, issue was with mipmapping (it is disabled by default though) |
18:38 |
Fixer_ |
please reopen this: https://github.com/minetest/minetest/issues/910 |
18:40 |
twoelk |
isn't it better to open a new one and reference the old one along with the forum page he mentioned? |
18:40 |
Fixer_ |
twoelk: i've already added that info to 910 |
18:41 |
Fixer_ |
no need to multiply tons of dupes |
18:47 |
red-001 |
just opened a new pr #4636 |
18:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/4636 -- Trim whitespaces from the input of the `/privs` command. by red-001 |
18:50 |
est31 |
twoelk, for git beginners its an option, but its not really good, because you lose all the discussion |
18:58 |
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18:59 |
twoelk |
Fixer mabe you could also add the effect that forcing a font change had to the description |
18:59 |
sfan5 |
well duh |
19:00 |
sfan5 |
Fixer_: not sure whether this is the problem, but lots of translations are empty https://github.com/minetest/minetest/blob/0.4.14/po/he/minetest.po#L92 |
19:00 |
Fixer_ |
sfan5: could be the reason |
19:01 |
twoelk |
well he did see something when using the windows default font |
19:02 |
twoelk |
enough to notice it was ltr |
19:04 |
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19:04 |
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19:05 |
sfan5 |
well the book is probably missing fonts |
19:05 |
sfan5 |
language = ja works fine on 0.4.14 on windows |
19:05 |
sfan5 |
^ Fixer_, paramat |
19:05 |
Fixer_ |
i will try it |
19:05 |
sfan5 |
i just did |
19:06 |
Fixer_ |
ja works for me |
19:06 |
Fixer_ |
he is not |
19:06 |
Fixer_ |
hebrew is not working* |
19:07 |
paramat |
it looks like gregorycu will not be completing #4530 please could someone complete this? est31 hmmmm highlighting you since you have the most input in the review |
19:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
19:07 |
Fixer_ |
languages with empty text probably -> be, ko, nb, he |
19:08 |
Fixer_ |
hmmm |
19:08 |
Fixer_ |
be has text |
19:08 |
sfan5 |
looks like ko is missing font too |
19:08 |
Fixer_ |
ko works |
19:09 |
Fixer_ |
english text |
19:09 |
sfan5 |
try pressing new |
19:09 |
Fixer_ |
aha |
19:10 |
Fixer_ |
why not fallback to english in untranslated places? |
19:10 |
sfan5 |
nah |
19:10 |
sfan5 |
it's doing that |
19:10 |
twoelk |
are tose strings really empty? |
19:11 |
sfan5 |
Fixer_: "Cancel" is translated: https://github.com/minetest/minetest/blob/0.4.14/po/ko/minetest.po#L80 |
19:11 |
sfan5 |
but probably due to fonts the field is empty |
19:13 |
sfan5 |
aha |
19:13 |
sfan5 |
if you replace liberationsans.ttf with a hebrew font it works |
19:14 |
twoelk |
including direction? |
19:15 |
sfan5 |
dunno |
19:17 |
Fixer_ |
sfan5: english words with hebrew font? so it is font problem? |
19:18 |
sfan5 |
Fixer_: see screenshot in #minetest |
19:25 |
sfan5 |
looks like Noto Sans has support for japanese, russian, korean and hebrew |
19:25 |
sfan5 |
maybe we can replace droid sans with it |
19:28 |
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19:28 |
est31 |
http://www.zdnet.com/article/googles-open-source-noto-free-font-covers-800-languages-including-dead-ones/ |
19:28 |
est31 |
noto is #1 |
19:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
19:29 |
Fixer_ |
what I found after crude testing |
19:29 |
Fixer_ |
he (no text), ko (no text on some buttons), ky (few missings symbols?) |
19:31 |
Foghrye4_ |
est31, Nerzhul asked on your opinion here: #4611 |
19:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/4611 -- Fix crash on attaching player to entity by Foghrye4 |
19:49 |
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19:49 |
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19:51 |
sfan5 |
hm there's no single font file for noto |
19:51 |
Fixer_ |
today I did some small performance testing on OpenGL 2.1 laptop, it gives nice perspective about low performance with default config that has shaders enabled |
19:51 |
Fixer_ |
^^ results - https://i.imgur.com/g44trWl.png |
19:52 |
sfan5 |
maybe we can disable shaders based on gpu |
19:52 |
Fixer_ |
only basic shader was enabled |
19:52 |
sfan5 |
because i can't observe this with nvidia |
19:53 |
Fixer_ |
sfan5: i observe big fps drop off on ATI and Intel |
19:53 |
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19:53 |
Fixer_ |
it halfes fps on both machines :/ |
19:53 |
paramat |
remember vertex tangent issue, huge performance loss for no reason |
19:53 |
Fixer_ |
paramat: it does not account for all fps loss imo |
19:53 |
Fixer_ |
paramat: 20% fps loss yes, but not 50-60% |
19:54 |
Fixer_ |
also, performance went down a little in 0.4.14-dev when basic shader is enabled |
19:55 |
Fixer_ |
-15% down |
19:55 |
Fixer_ |
probably because of that tangent spaces thing |
19:55 |
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19:55 |
mimetestrtl |
testing |
19:55 |
Krock |
success |
19:55 |
mimetestrtl |
http://pastebin.com/WyCPS3TU <-- this is a code example using ICU if you want to try to add proper RTL support (including in stuff like chat, etc... ) in mimetest |
19:56 |
Fixer_ |
no shaders performance is muuuch better |
19:56 |
Fixer_ |
i still think shaders should be disabled by default, even after 4530 merge |
19:56 |
paramat |
i agree |
19:56 |
twoelk |
sfan5, why did you close #910 but in #4637 state it is a different issue? is the invisible font issue fixed? |
19:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/910 -- Russian/Japanese/Chinese localization is terribly broken on Windows |
19:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4637 -- Minetest doesn't support RTL languages (Hebrew) |
19:57 |
Fixer_ |
seems like 4530 does not help much slow machines that have other bottlenecks |
19:57 |
Fixer_ |
10% at most |
19:58 |
sfan5 |
twoelk: japanese works so the description of 910 isn't accurate anymore |
19:58 |
sfan5 |
the problem with ko or ky are missing fonts |
19:58 |
sfan5 |
the problem with he (or arabic if we have that) is text direction |
19:58 |
sfan5 |
910 describes a different bug |
20:00 |
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20:00 |
mimetestrtl |
he has a problem of missing text as well |
20:00 |
twoelk |
so all hebrew text is displayed in some direction? |
20:00 |
sfan5 |
hebrew is right to left |
20:00 |
mimetestrtl |
there are 2 issues |
20:00 |
mimetestrtl |
a. hebrew is missing by default and b. when changing the font to a hebrew-supported one, it's mirrored (LTR) instead of RTL |
20:03 |
mimetestrtl |
if somebody wants to try that ubidi code in gettext.cpp i can see if it works ok |
20:04 |
est31 |
#4638 |
20:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4638 -- Don't enable translations for languages that are broken |
20:07 |
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20:08 |
twoelk |
shouldn't that rather be "don't ship with broken languages"? |
20:09 |
paramat |
MT is most likely to be used on a low power device, and low FPS makes a bad first impression, the lack of basic shader effects will not be missed because newbies won't be aware of them, so it's obvious basic shaders should be disabled by default. |
20:10 |
Fixer_ |
paramat: maybe more people should test that, like actual developers %) |
20:11 |
Fixer_ |
paramat: i only gave my results on 2 machines with ati and old intel |
20:11 |
est31 |
twoelk, changed |
20:13 |
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20:14 |
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20:32 |
mimetestrtl |
btw, that language support is not just locale stuff yeah ? it's in the chat system, etc... |
20:50 |
red-001 |
could someone review #4472 ? |
20:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
20:54 |
mimetestrtl |
is there a info on minetest uptake ? also in which C++ is it written ? |
20:56 |
Calinou_ |
mimetestrtl: it is not C++11/14 yet |
20:57 |
sfan5 |
generally we use C++03 |
20:57 |
mimetestrtl |
ouch |
20:57 |
sfan5 |
though we have some code that gets enabled when you compile with C++11 support |
20:57 |
sfan5 |
e.g. using std::unordered_map over std::map if possible |
20:57 |
paramat |
T4im and all, can #4614 be merged? there seems to be a discussion over an issue |
20:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4614 -- Enable mod security by default by ShadowNinja |
20:59 |
paramat |
i'll merge 4352 4554 4636 later |
21:05 |
paramat |
closed #4526 |
21:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/4526 -- Don't print join/leave messages in singleplayer (again) by LNJ2 |
21:06 |
paramat |
ShadowNinja can #4614 be merged? |
21:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4614 -- Enable mod security by default by ShadowNinja |
21:08 |
paramat |
well i'll merge it in 2 hours with the other 3 if no objections |
21:52 |
T4im |
paramat: from my side, yea |
21:54 |
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22:14 |
paramat |
ok |
22:18 |
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gonna try updating the carts stuff |
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