Time |
Nick |
Message |
00:04 |
Hijiri |
#4409 |
00:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo |
00:07 |
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05:39 |
nrzkt |
merged two PR approved by sfan5 and me this morning |
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10:44 |
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10:44 |
YuGiOhJCJ |
hello, is there an option to force the building process of Minetest to stop the building process when LuaJIT is not found? Currently it is just writing this message: "-- LuaJIT not found, using bundled Lua." |
10:45 |
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10:46 |
YuGiOhJCJ |
something like '--with-system-luajit' to force using the system LuaJIT |
10:46 |
celeron55 |
2>&1 | grep -q 'bundled Lua' && exit 1 |
10:46 |
celeron55 |
i.e. i don't think there is |
10:46 |
YuGiOhJCJ |
OK |
10:47 |
celeron55 |
i guess a PR that adds a cmake flag for that might be accepted |
10:47 |
YuGiOhJCJ |
PR? |
10:48 |
celeron55 |
https://help.github.com/articles/about-pull-requests/ |
10:48 |
YuGiOhJCJ |
OK |
10:50 |
YuGiOhJCJ |
if I am not lazy maybe I will :p |
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12:55 |
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12:59 |
YuGiOhJCJ |
celeron55, done: https://github.com/minetest/minetest/pull/4622 I am not so lazy :D |
13:00 |
celeron55 |
it should probably be called FORCE_SYSTEM_LUAJIT |
13:01 |
celeron55 |
seems fine otherwise |
13:01 |
YuGiOhJCJ |
should I rename it or someone will do it? |
13:02 |
celeron55 |
it's easiest if you do it |
13:02 |
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13:03 |
YuGiOhJCJ |
OK |
13:12 |
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13:21 |
YuGiOhJCJ |
celeron55, I think its done |
13:26 |
YuGiOhJCJ |
ShadowNinja suggested "REQUIRE_LUAJIT" |
13:26 |
YuGiOhJCJ |
so I am not sure should I use "FORCE_SYSTEM_LUAJIT" or "REQUIRE_LUAJIT"? |
13:27 |
Krock |
the one with "SYSTEM" is more percise IMO |
13:32 |
YuGiOhJCJ |
OK so I let it like that |
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16:28 |
PR0000 |
why hasn't anything been done about #3900? |
16:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/3900 -- Add a button for disabling all mods to world config. by red-001 |
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16:44 |
Zeno` |
PR3900, do people need it? |
16:46 |
Zeno` |
it could be made simpler, but I approve |
16:47 |
Zeno` |
hmmmm, can I merge that? |
16:49 |
Zeno` |
I probably can, it's trivial |
16:53 |
Zeno` |
seems the apple build is failing though |
16:54 |
Zeno` |
not sure wtf it has to do with this PR though :/ |
16:58 |
hmmmm |
huh? |
16:59 |
hmmmm |
merge what |
17:00 |
Zeno` |
trivial disable all mods button |
17:00 |
hmmmm |
is it wanted by the users? |
17:00 |
Zeno` |
I've restarted the travis build |
17:00 |
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17:00 |
Zeno` |
I dunno, but it makes sense to have it if we have "enable all mods" |
17:00 |
hmmmm |
we do? |
17:00 |
hmmmm |
oh definitely then |
17:01 |
hmmmm |
who is in charge of the UX design in minetest |
17:01 |
hmmmm |
we need to fire them |
17:01 |
hmmmm |
one of these days zeno! |
17:03 |
hmmmm |
Zeno`: the formspec stuff inside of the "if enabled_all then ..." looks pretty repetitive to me |
17:03 |
hmmmm |
that's my only nit with that PR |
17:03 |
hmmmm |
otherwise looks good |
17:06 |
Zeno` |
yeah that's what I meant by "it could be simpler" |
17:06 |
Zeno` |
but I think it's better just to merge it for now |
17:07 |
Zeno` |
I'll wait to see if the clang build passes this time but I'm not sure if the unit test is even applicable to this PR |
17:08 |
Zeno` |
(clang for OSX... it failed on something to do with threadId == thread |
17:09 |
hmmmm |
bah that same darn unittest |
17:09 |
hmmmm |
somebody attempted to fix it before but i guess it didn't work |
17:09 |
Zeno` |
oh, it's a known unit test issue? |
17:09 |
hmmmm |
yep |
17:10 |
Zeno` |
ok, I'll just merge then |
17:11 |
Zeno` |
travis doesn't seem to want to schedule the job anyway heh |
17:11 |
Zeno` |
done |
18:14 |
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18:26 |
paramat |
"PR0000 why hasn't anything been done about #3900?" obvious, the usual reason :] |
18:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/3900 -- Add a button for disabling all mods to world config. by red-001 |
18:53 |
paramat |
remember this optimisation by RBA? #3848 est has asked for someone to take over on this |
18:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/3848 -- Send only changed node metadata to clients instead of whole mapblock by est31 |
18:54 |
Krock |
all what's needed is some finetuning, right? |
18:55 |
red-001 |
thats how it always starts |
18:55 |
paramat |
not sure, there's also a comment about a protocol issue |
18:56 |
Krock |
yes, it will require a protocol increase |
18:58 |
paramat |
sfan5 rubenwardy i've improved game#1320 and added docs, do you still approve? |
18:58 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1320 -- Bucket: Add optional 'force-renew' bool to registration by paramat |
19:02 |
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19:04 |
Krock |
sfan5, apart from the fact that the code is changed - the functionality is the same ( https://github.com/minetest/minetest/pull/3848/files#r82533295 ) |
19:05 |
Krock |
why do you think it would be better to keep the old code? |
19:05 |
paramat |
proposed new biome system https://github.com/minetest/minetest_game/pull/1022#issuecomment-252805539 |
19:07 |
Krock |
how does it merge with the current existing worlds? I bet this would cause some ugly borders |
19:07 |
Krock |
but there's not much you can do against this |
19:08 |
paramat |
yeah straight edged biomes |
19:08 |
red-001 |
#4472 |
19:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
19:09 |
Krock |
red-001, tab_multiplayer.lua L30 is also a squashed if-then-end line. |
19:09 |
paramat |
so i'll be testing this thoroughly and making one change before release, instead of gradual changes |
19:09 |
Krock |
I personally don't like those and I think the people here agree with that |
19:10 |
Krock |
we'd also need some kind of versioning system for mapgens |
19:10 |
paramat |
sure, but biome system is unstable and needs improvement |
19:10 |
Krock |
but I might be a bit early with that idea |
19:11 |
red-001 |
well you might want to consider updating the wiki page http://dev.minetest.net/Lua_code_style_guidelines |
19:11 |
paramat |
all mapgens except mgv6 are in version 'unstable' :] |
19:12 |
Krock |
I haven't seen a change in mgv5 for weeks |
19:12 |
red-001 |
: | |
19:12 |
paramat |
mgv7 terrain is fairly stable now though |
19:12 |
paramat |
oh yeag mgv5 too |
19:12 |
paramat |
(yeah) |
19:12 |
Krock |
people keed forgetting about it. It's the best mapgen apart from valleys |
19:12 |
Krock |
*keep |
19:13 |
red-001 |
I think it's too abstract |
19:13 |
paramat |
flat terrain is stable ha |
19:13 |
red-001 |
flat terrain++ - even more flat |
19:13 |
Krock |
red-001, oh well. looks like it's allowed o.0 |
19:14 |
Krock |
anyway, testing the pull now |
19:15 |
red-001 |
suggestions on how to document the filters are welcome |
19:16 |
* Krock |
begins with the text: "test php:on " |
19:16 |
* Krock |
turns around and slaps himself |
19:17 |
paramat |
part of #4620 is controversial, could do with more dev input |
19:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 |
19:17 |
red-001 |
It should show you all the servers with 'test' and 'php:on' in it |
19:19 |
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19:19 |
red-001 |
could someone on thats on android test #4472 ? |
19:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
19:22 |
Krock |
red-001, it's supposed to say "pvp:on", not "php", as I wrote by accident |
19:23 |
* red-001 |
* |
19:23 |
Krock |
Minetest keeps crashing on my Android, can't test it. |
19:23 |
Krock |
but the scaling works fine, so I think this shouldn't be a problem |
19:34 |
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19:37 |
red-001 |
Krock It would be nice to get some input on how the search orders servers |
19:38 |
Krock |
aren't they sorted the same way as before? |
19:39 |
Krock |
oh. favourites aren't on the top anymore |
19:43 |
red-001 |
yeah it orders then according to how many keywords are found in the name/description |
19:44 |
red-001 |
keywords in the name are twice as important |
19:45 |
red-001 |
then the postion on the server (from the bottom) is divied by five and added |
19:46 |
red-001 |
serverlist* |
20:22 |
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21:18 |
paramat |
i'l merge game#1320 later if no objections, it has been updated though |
21:18 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1320 -- Bucket: Add optional 'force-renew' bool to registration by paramat |
21:20 |
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21:29 |
Krock |
+1 |
21:38 |
paramat |
i'll complete the docs for game#1078 and merge that too |
21:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1078 -- Store registered plant on namespace by bas080 |
21:39 |
paramat |
sofar game#1285 has been updated with your request |
21:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1285 -- Destroy flammable items when in fire or lava by Ferk |
21:47 |
paramat |
game 1078 didn't apply despite 'no conflicts' |
21:49 |
red-001 |
does string.trim only remove trailling whitespaces? |
21:50 |
red-001 |
and leading |
21:50 |
red-001 |
or does it also remove tabs,newlines,etc |
21:50 |
rubenwardy |
tabs and newlines should count as whitespaces |
21:50 |
rubenwardy |
and so remooved |
21:52 |
red-001 |
is there any reason to use it over using gsub("%s", "") to remove spaces? |
21:52 |
rubenwardy |
more readable code |
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22:51 |
rubenwardy |
red-001, reviewed #4472 for you :) |
22:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/4472 -- Make serverlist searchable. by red-001 |
23:11 |
rubenwardy |
paramat, merging game#1078 in a few minutes with documentation... |
23:11 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1078 -- Store registered plant on namespace by bas080 |
23:11 |
paramat |
thanks |
23:34 |
sofar |
rubenwardy: thanks |
23:34 |
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23:58 |
Hijiri |
daily reminder: #4409 |
23:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo |
23:59 |
Hijiri |
how will I have anime magic without particle effect |
23:59 |
Hijiri |
s |
23:59 |
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