Time |
Nick |
Message |
00:03 |
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00:59 |
Hijiri |
Can someone review #4409? |
00:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/4409 -- Attached Particle Spawners by raymoo |
01:10 |
kaeza |
is it just me, or is `register_on_mapgen_init` not documented in `lua_api.txt`? |
01:11 |
kaeza |
I see a single reference to `on_mapgen_init` in the docs for `set_mapgen_params` |
01:12 |
kaeza |
or was that phased out for another mapgen initialization method? |
01:12 |
Hijiri |
I've never heard of register_on_mapgen_init |
01:12 |
Hijiri |
so probably not documented |
01:13 |
T4im |
i very darkly remember something about it being removed for some reason; but i might totally remember that wrong |
01:13 |
kaeza |
there are docs here http://dev.minetest.net/minetest.register_on_mapgen_init |
01:13 |
Hijiri |
oh |
01:13 |
Hijiri |
if it's still in then this will be a rare case of the wiki having more information on something than lua_api.txt |
01:14 |
T4im |
it's more likely it is outdated and forgotten to be remove from there :D |
01:15 |
T4im |
i mean, all the references you find there, kaeza are from functions are are deprecated themselves |
01:15 |
T4im |
that are* |
01:15 |
T4im |
so it's likely removed without replacement |
01:15 |
T4im |
no need for it anymore |
01:15 |
kaeza |
I see |
01:16 |
Hijiri |
a quick test shows that the function is still there |
01:16 |
T4im |
register also has a "-- Compatibility for on_mapgen_init()" function |
01:16 |
T4im |
Hijiri: there is also env, but it's still deprecated ;) |
01:17 |
T4im |
minetest.env i mean |
01:17 |
Hijiri |
well it's not removed at least |
01:17 |
T4im |
core.register_on_mapgen_init = function(func) func(core.get_mapgen_params()) end |
01:17 |
kaeza |
ah, I was grepping just in src/ |
01:18 |
Hijiri |
so it just runs it at init time? |
01:18 |
kaeza |
guess one can now change the mapgen normally at init time? |
01:18 |
T4im |
seems like it |
01:18 |
kaeza |
good. thanks |
01:19 |
T4im |
that should probably be moved to deprecated.lua |
01:35 |
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01:42 |
paramat |
'register on mapgen init' is now deprecated |
01:44 |
paramat |
it *should* have been in lua api txt |
01:44 |
paramat |
now it's not needed, get/set mapgen params can be done at mod load time |
01:47 |
paramat |
.. which causes mod order issues |
01:49 |
paramat |
default selects biome/decoration registrations based on selected mapgen, since user-added mods run after default if one changes the mapgen it has to also clear all registered biomes/decorations and re-register the correct ones |
01:50 |
paramat |
so it's always best to select the intended mapgen in main menu instead |
02:06 |
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02:13 |
paramat |
will merge game#1308 very soon |
02:13 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1308 -- TNT Performance Tweaks by tenplus1 |
02:28 |
paramat |
merging |
02:31 |
paramat |
merged |
02:55 |
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03:13 |
paramat |
hi hmmmm i'm off to omnom now but the mgv7 floatlands PR is ready for initial reviews #4527 |
03:13 |
ShadowBot |
https://github.com/minetest/minetest/issues/4527 -- Mgv7: Add optional floatlands by paramat |
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06:34 |
hmmmm |
Zeno vs. gregorycu: https://i.4cdn.org/gif/1476048480547.webm |
06:38 |
nrzkt |
hmmmm, lgtm fight |
06:39 |
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07:06 |
yyt16384 |
can anyone have a look at #4608? it is a trivial change |
07:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/4608 -- Install texture_packs.txt to DOCDIR by yyt16384 |
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10:24 |
Zeno` |
!tell hmmmm for the record, I don't "fight" with gcu. I defend myself when he has one of his outbursts (referring to http://irc.minetest.ru/minetest-dev/2016-10-10#i_4720543) |
10:24 |
ShadowBot |
Zeno`: O.K. |
10:25 |
nrzkt |
Zeno`: yes you are the left kangaroo :D |
10:34 |
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10:36 |
* Krock |
gives Zeno` http://irc.minetest.net/ |
10:38 |
Zeno` |
fascinating :) |
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15:33 |
red-001 |
wow kangaroos don't mess around |
15:34 |
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17:12 |
paramat |
nore sfan5 sofar rubenwardy game#1320 any comments? |
17:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1320 -- Bucket: Add 'force-renew' bool to registration by paramat |
17:13 |
rubenwardy |
note players can still use nodes to delete river sources |
17:14 |
paramat |
yeah as with normal water |
17:14 |
paramat |
oh i see |
17:15 |
paramat |
when node is removed |
17:15 |
rubenwardy |
making thel river "flow" to fix holes is probably a little overkil |
17:16 |
sfan5 |
paramat: lgtm, however if the variables are options then omit them |
17:16 |
rubenwardy |
that PR is probably good enough to give the illusion of flowing |
17:16 |
sfan5 |
(see the lines where you specify e.g. nil and false |
17:16 |
sfan5 |
) |
17:16 |
rubenwardy |
anyway, 'gtm |
17:17 |
paramat |
sfan well they're new valid parameters, not really options |
17:17 |
sfan5 |
*optional |
17:18 |
paramat |
there's just backwards compat that allows them to be left out |
17:18 |
sfan5 |
(damn keyboard) |
17:18 |
sfan5 |
making stuff optional is not just for backwards compat |
17:18 |
paramat |
i can change the comments to not call them optional |
17:18 |
sfan5 |
that's exactly what i didn't want |
17:19 |
sfan5 |
just remove them from the call if they match the default values |
17:19 |
paramat |
ok |
17:19 |
paramat |
yes optional means 'mot required by the code' |
17:19 |
paramat |
will do |
17:20 |
paramat |
will update as requested |
17:23 |
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17:24 |
Zeno` |
time to make another batch of pastrami! |
17:24 |
sfan5 |
is that something to eat? |
17:24 |
Zeno` |
si |
17:27 |
Zeno` |
delicious |
17:31 |
red-001 |
is 'si' yes in spannish? |
17:33 |
whitephoenix |
yes |
17:33 |
rubenwardy |
si |
17:33 |
rubenwardy |
If si was no in spanish, that would also be a truthful response ^ |
17:33 |
red-001 |
great the 'd |
17:33 |
rubenwardy |
well, ¬yes |
17:34 |
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17:34 |
red-001 |
'si' pardox |
17:34 |
red-001 |
' |
17:35 |
red-001 |
I need to fix my keybord layout |
17:37 |
Zeno` |
some people are so rude :/ |
17:38 |
red-001 |
https://en.wikipedia.org/wiki/Pastrami ? |
17:38 |
Zeno` |
yeah that's pastrami |
17:38 |
est31 |
sfan5, can you run the comparison for zstd? I don't have access to a powerful computer atm, so I can't really run it |
17:38 |
sfan5 |
me neither |
17:39 |
sfan5 |
i can do it on .... |
17:39 |
sfan5 |
<whatever Mittwoch is in english> or the day after that |
17:40 |
Zeno` |
red-001, it's hard to make enough of it :( |
17:42 |
Zeno` |
red-001, btw... https://en.wikipedia.org/wiki/Pastrami#/media/File:Pastrami_sandwich.jpg |
17:43 |
Zeno` |
^^ lmao.. that's not a sandwich, it looks more like a train wreck |
17:43 |
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17:44 |
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17:44 |
Zeno` |
american's are weird :( |
17:44 |
Zeno` |
put a slice of bread on the top and whack a toothpick in it and it's a sandwich. Umm. no |
17:45 |
est31 |
okay |
17:45 |
est31 |
its wensday or wednesday |
17:45 |
est31 |
dunno how to write it :) |
17:45 |
est31 |
wetnessday :) |
17:48 |
sfan5 |
hm |
17:48 |
sfan5 |
concerning #4591 |
17:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/4591 -- Infrastructure for sending server parameters to clients, overriding settings on the client by Rogier-5 |
17:48 |
sfan5 |
how does the minimap do it? |
17:49 |
sfan5 |
you can disable it from server-side too |
17:49 |
est31 |
I'm not sure |
17:50 |
est31 |
via HUD flags |
17:50 |
est31 |
commit be9024a397506dff1151b16e5f7a91e393b00d7e |
17:51 |
est31 |
it works per player, that's the advantage |
17:53 |
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17:57 |
paramat |
#4620 |
17:57 |
ShadowBot |
https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 |
17:57 |
Zeno` |
"The sandwich, named the "Jetbow", is priced at $22.22, weighs in at 3.5 lbs and consists of corned beef, pastrami, roast beef, American cheese, lettuce and tomato on white bread." |
17:58 |
Zeno` |
LMAO... only in Murica |
17:58 |
paramat |
does every 'dig' motion of a tool call on_punch? |
18:03 |
red-001 |
!title 0.0.0.0 |
18:03 |
ShadowBot |
red-001: Abe and Vanessa's website |
18:04 |
sfan5 |
!title 127.0.0.1 |
18:04 |
ShadowBot |
sfan5: Abe and Vanessa's website |
18:04 |
est31 |
makes sense as it runs on vanessa's server |
18:04 |
sfan5 |
huh |
18:04 |
est31 |
!title daconcepts.com |
18:04 |
ShadowBot |
est31: Abe and Vanessa's website |
18:05 |
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18:05 |
red-001 |
!title * |
18:05 |
ShadowBot |
red-001: Error: '*' is not a valid http url. |
18:06 |
red-001 |
!title 192.168.1.1 |
18:06 |
ShadowBot |
red-001: Page is too big or the server took too much time to answer the request. |
18:06 |
Zeno` |
!title 10.0.0.1 |
18:06 |
ShadowBot |
Zeno`: Page is too big or the server took too much time to answer the request. |
18:07 |
red-001 |
!title 51.37.138.85 |
18:07 |
ShadowBot |
red-001: Page is too big or the server took too much time to answer the request. |
18:07 |
sfan5 |
can you take this to some other channel? |
18:07 |
red-001 |
can shadowbot join a new channel? |
18:07 |
red-001 |
. |
18:08 |
est31 |
PM works |
18:17 |
Zeno` |
!sfan5 |
18:18 |
sfan5 |
!Zeno` |
18:23 |
red-001 |
!red-001 |
18:53 |
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18:58 |
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19:33 |
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19:38 |
paramat |
game#4620 |
19:38 |
ShadowBot |
paramat: Error: Delimiter not found in "HTTP Error 404: Not Found" |
19:38 |
paramat |
#4620 |
19:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/4620 -- Optimize falling.lua by tenplus1 |
19:43 |
Krock |
#4370 |
19:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/4370 -- Builtin item: Tidy up the code by SmallJoker |
19:53 |
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19:59 |
OldCoder |
Is it true that there is no way to alter frame delay for node texture animation? This can be done for sprites, where one controls frames, but not for the node texture context? |
19:59 |
OldCoder |
Well, there is one way to do it... one can double each frame to slow things down... but a parameter to set delay would be useful |
20:22 |
PR4530-SFS |
proposal: sandstone column block (like in Greece) |
20:36 |
sfan5 |
open an issue :) |
20:41 |
PR4530-SFS |
exactly |
20:41 |
PR4530-SFS |
i was looking for various pics |
20:43 |
PR4530-SFS |
is there issue opened for falling through slab stairs? need to make sure it is opened |
20:46 |
PR4530-SFS |
please reopen this, i think it was closed accidently, since it has closed dupe also https://github.com/minetest/minetest/issues/3667 |
20:46 |
PR4530-SFS |
no wait, sorry |
20:46 |
PR4530-SFS |
don't |
20:47 |
sfan5 |
um |
20:47 |
sfan5 |
it's literally the same as #329 |
20:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/329 -- Possible to avoid fall damage by sneaking |
20:48 |
PR4530-SFS |
yes, found it, sry |
20:48 |
Krock |
it's a duplicate |
20:48 |
PR4530-SFS |
falling through stairs/slab problem is not documented, will open new issue *sigh* |
20:49 |
PR4530-SFS |
Krock: it is not |
20:49 |
Krock |
PR4530-SFS, what's the difference? |
20:49 |
_Megaf |
eh, never ever fix that bug! |
20:49 |
PR4530-SFS |
Krock: you walk on stair or slabs and suddenly you fall through them or get stuck |
20:50 |
Krock |
never happened to me yet.. sounds strange |
20:50 |
PR4530-SFS |
Krock: happens all time to me |
20:51 |
PR4530-SFS |
it is irritating :/ |
20:53 |
T4im |
Krock: never stuch in stairs, having to jump a bit to get further? :) |
20:53 |
T4im |
stuck* |
20:54 |
PR4530-SFS |
Krock: you can stack literally on this slabs on this pic: https://i.imgur.com/u7kzziZ.png |
20:54 |
Krock |
no, I only have the problem that I can stand on snow, an air block in between and a block on the top ofmy head |
20:55 |
Krock |
impossible to get out once you're on the snow |
20:55 |
T4im |
perhaps we should add drowning to snow |
20:55 |
T4im |
that would get you out |
20:55 |
T4im |
:D |
20:55 |
T4im |
eventually |
20:55 |
PR4530-SFS |
soon (*in this century) |
20:55 |
Krock |
the problem is that the head does not touch the snow at all, so it's ineffective |
20:56 |
T4im |
oh |
20:56 |
T4im |
so 2 air nodes in between? |
20:56 |
Krock |
paramat, you should have push access to that branch of tenplus1 if the new maintainer checkbox is enabled |
20:56 |
T4im |
oh wait, snow as in snowslab |
20:56 |
PR4530-SFS |
Krock: snow is now has no colision box and you should pass through it |
20:57 |
Krock |
since when? a week? |
20:57 |
T4im |
ah, that's what that checkbox is for, nice |
20:57 |
Krock |
T4im, that's how I've understood it. Wouldn't make much sense otherwise |
20:57 |
paramat |
ok |
20:57 |
PR4530-SFS |
also |
20:57 |
Krock |
but do't use me for that. Dunno if it works :3 |
20:57 |
PR4530-SFS |
i have to say, new T chat sucks |
20:57 |
Krock |
*don't sue |
20:57 |
PR4530-SFS |
i don't like it at all |
20:58 |
Krock |
the 1/5 displayed chat on the top? |
20:58 |
PR4530-SFS |
yes, too much unnecesarry animations, coords hard to see, confusion |
20:58 |
Krock |
it looks better than with the old input field IMO |
20:58 |
Krock |
oh yes, it overlaps with the debug text |
20:58 |
PR4530-SFS |
i would like minecraft like chat |
20:58 |
PR4530-SFS |
new one as bad as previous one in my experience |
20:58 |
PR4530-SFS |
in terms of design |
20:59 |
PR4530-SFS |
sorry ShadowNinja %) |
21:08 |
PR4530-SFS |
https://github.com/minetest/minetest/issues/4621 have fun |
21:08 |
Krock |
\o/ |
21:09 |
twoelk |
I have a staircase on the WildesLand server made of slabs that I constantly fall through at random intervalls. I have a similar staircase on Xanadu where this never happens. Just to add to the mystery |
21:09 |
PR4530-SFS |
twoelk: busting your mystery, those green steps are from Xanadu ._. |
21:10 |
PR4530-SFS |
it does not depend on server |
21:10 |
sfan5 |
it's probably the direction |
21:11 |
Krock |
"Why are there seven hundred and twelve issues on GitHub" - now they're already 16 more |
21:12 |
PR4530-SFS |
maybe i will record some gif to demonstrate |
21:13 |
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21:13 |
paramat |
yeah you now walk through snow instead of on it |
21:16 |
twoelk |
hm, I never could reproduce the problem in singleplayer so I always thought this was a lag problem like glitching through doors and such |
21:26 |
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21:54 |
red-001 |
wouldn't it be a good idea to add a new branch for client-sided scripting development if #4577 is to be merged? |
21:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/4577 -- WIP: Client-side mods by duckbrain |
21:56 |
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23:30 |
Megaf |
[22:54:17] <red-001> wouldn't it be a good idea to add a new branch for client-sided scripting development if #4577 is to be merged? |
23:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/4577 -- WIP: Client-side mods by duckbrain |
23:30 |
* Megaf |
agrees |
23:35 |
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