Time |
Nick |
Message |
00:35 |
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00:50 |
Hijiri |
#4488 |
00:50 |
ShadowBot |
https://github.com/minetest/minetest/issues/4488 -- Document the "user" parameter of on_use callbacks of items |
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05:18 |
paramat |
i like the Minetest marketing video |
05:18 |
est31 |
? |
05:27 |
paramat |
https://www.youtube.com/watch?v=TD1TVZ47xZY not seen? |
05:32 |
est31 |
no |
05:32 |
est31 |
not yet |
05:33 |
est31 |
lol |
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09:04 |
Hijiri |
I think I've made my longest github post yet |
09:07 |
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09:10 |
est |
wow. that one is really long |
09:11 |
est |
(if anyone wonders: its https://github.com/minetest/minetest/issues/4428#issuecomment-248245395) |
09:53 |
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09:54 |
Hijiri |
I feel relieved finally posting it, I was sitting on it half-complete for a while |
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11:42 |
gregorycu |
Sup slackers |
11:43 |
gregorycu |
Yes ShadowBot, a little bit of luck |
12:00 |
est |
gregorycu: hello |
12:06 |
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12:10 |
gregorycu |
Man, I was just about to use CRTP |
12:11 |
gregorycu |
But that might blow people's minds |
12:12 |
Fixer |
hi gregorycu |
12:13 |
gregorycu |
Hello |
12:13 |
Fixer |
welcome back |
12:14 |
Zeno` |
go away |
12:14 |
gregorycu |
Cheers bro |
12:14 |
Zeno` |
:) |
12:14 |
gregorycu |
x2 |
12:18 |
Zeno` |
gregorycu, shouldn't you be asleep? |
12:19 |
gregorycu |
It's 10:19 |
12:19 |
gregorycu |
I'm coding for 5 minutes, then it's Supreme Commander until about 2am |
12:20 |
Zeno` |
whoa |
12:24 |
Zeno` |
"Presumably so the sky object can be updated and have that reflected inside the shader" |
12:24 |
Zeno` |
nah, it's so that the Sky object can be reallocated entirely |
12:25 |
Zeno` |
but the pointer to pointer is correct |
12:25 |
Zeno` |
anyway apart from outstanding comments I think #4530 looks ok. Needs testing though I guess |
12:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu |
12:27 |
Zeno` |
I think the thing that annoys me most is the factory pattern way of doing things |
12:27 |
Fixer |
i know that i can trigger light bug with restart... did 30 restarts already and seen no bugs, running it for >10 hours with this PR, good so far, I will torture it for one week and will probably declare it stable for me |
12:27 |
Fixer |
just give me some time |
12:28 |
Zeno` |
maybe not even the pattern itself. Just the name annoys me lol |
12:28 |
Zeno` |
it's so "java-esque" |
12:28 |
est |
+1 |
12:29 |
Fixer |
but speed is so damn good |
12:30 |
gregorycu |
We've discussed the factory pattern in code reviews and in this channel |
12:31 |
gregorycu |
I've defended its use here (not generally) |
12:31 |
gregorycu |
As has ShadowNinja |
12:31 |
Zeno` |
maybe. I guess it just seems out of place in some weird way |
12:31 |
gregorycu |
"The factory stuff seems to acutally be necessary to ensure that each shader has it's own CachedShaderSetting though." |
12:32 |
Zeno` |
if it's the best way to do things in this instance then so be it |
12:32 |
Zeno` |
I'm not going to make a huge deal out of it |
12:32 |
Zeno` |
as I said, if tests are ok I'd approve it |
12:33 |
gregorycu |
I'm just doing est's code review comments now |
12:33 |
gregorycu |
Then dinner, then gaming |
12:33 |
Zeno` |
yep saw that. Cool |
12:34 |
Fixer |
Zeno`: do I need to recompile or changes are cosmetic? |
12:34 |
Zeno` |
recompile what? |
12:34 |
Zeno` |
after applying the patch? Yeah you'd need to recompile |
12:35 |
Fixer |
Zeno`: mt with newer version of 4530 |
12:35 |
Zeno` |
oh I dunno. Better ask gregorycu |
12:35 |
Fixer |
erm |
12:35 |
Fixer |
gregorycu: i'm testing first version of 4530 |
12:35 |
gregorycu |
Cool |
12:35 |
gregorycu |
I'll have changes soon, 5 minutes |
12:35 |
Fixer |
gregorycu: maybe i need to recompile with corrected one? |
12:35 |
Zeno` |
it's always best to compile and test after changes though (of course) |
12:35 |
gregorycu |
You'll need to recompile, just to make sure I haven't fucked anything |
12:36 |
Fixer |
sure |
12:36 |
Zeno` |
even if they "seem" cosmetic |
12:36 |
Fixer |
it is 1 minute of time |
12:36 |
Zeno` |
yeah, like gcu said |
12:36 |
Fixer |
my compile environment is automated by script and recompiles only changed parts |
12:39 |
Fixer |
i wonder if I can test that empty metadata fix on this "Just Test" copy, it probably has lots of garbage in database |
12:40 |
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12:41 |
Fixer |
gregorycu: changes are code style only? |
12:41 |
gregorycu |
A slight bit of refactoring |
12:44 |
gregorycu |
Ok done |
12:44 |
gregorycu |
I'm out, good luck |
12:46 |
est |
seems fine |
12:46 |
est |
but I think there should be a week of testing it before it gets to master |
12:46 |
est |
then its released to the masses |
12:47 |
est |
and they can test it as well |
12:50 |
Fixer |
I agree |
12:50 |
Fixer |
est: i will test it 100% |
12:50 |
Fixer |
since I play in SP and MP |
12:50 |
est |
awesome |
12:50 |
Fixer |
wait |
12:50 |
Fixer |
i have compilation error |
12:51 |
Fixer |
http://pastebin.com/raw/iwNMCtPi |
12:54 |
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12:54 |
gregorycu |
Compilation error you say |
12:54 |
Fixer |
trololo |
12:55 |
gregorycu |
oh |
12:55 |
gregorycu |
that moment you rely on a compiler feature |
12:55 |
gregorycu |
that doesn't exist in the old version |
13:00 |
gregorycu |
Ok |
13:00 |
gregorycu |
Give that a crack |
13:01 |
Fixer |
one sec |
13:04 |
Fixer |
went through 24% and goes forward |
13:07 |
Fixer |
39%, will probably compile |
13:12 |
Fixer |
gregorycu: success |
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17:07 |
Fixer |
when all shaders enabled: 46 vs 79 fps / +71% fps boost , thats usual numbers |
17:13 |
Fixer |
95 fps with just basic shader, 108fps without shaders, in MT without PR4530 basic shader - 57 fps, roughly +40 fps boost |
17:17 |
Krock |
neat |
17:18 |
Fixer |
add to this future fix that will disable "tangent spaces" feature (or how it is called), it will be even better |
17:18 |
Fixer |
for all shaders except bump-mapping and occlusion iirc |
17:20 |
Fixer |
tried restarting it 220 times (i counted) to catch the bug on that map, no luck, good sign |
17:20 |
Fixer |
rejoining* |
17:21 |
Fixer |
will test it in multiplayer gameplay for prolonged time |
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19:58 |
sfan5 |
ptal #4535 |
19:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/4535 -- Update buildbot libraries by sfan5 |
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22:43 |
cheapie |
OK, so I see that quite a few mods are using invalid light_source settings... wouldn't it have been better to give a warning than to crash the server when that happens? I had to fix 6 mods just to get *one* world to load. |
22:43 |
Fixer |
^^ |
22:48 |
Fixer |
!tell paramat people have issues with this https://github.com/minetest/minetest/commit/3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0 maybe this kind of error should not be preventing server from starting |
22:48 |
ShadowBot |
Fixer: O.K. |
22:49 |
Fixer |
!tell paramat simple warning in console/debug should be enough, that will prevent lots of frustration for players/admins |
22:49 |
ShadowBot |
Fixer: O.K. |
22:50 |
xunto |
Maybe warning + lightsource = 0 is better) |
22:51 |
cheapie |
xunto: Either is fine in my opinion. Something that worked one day crashing the server the next isn't. |
23:16 |
Fixer |
just warning imo |
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