Minetest logo

IRC log for #minetest-dev, 2016-09-20

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:35 ptv joined #minetest-dev
00:50 Hijiri #4488
00:50 ShadowBot https://github.com/minetest/minetest/issues/4488 -- Document the "user" parameter of on_use callbacks of items
00:58 ssieb joined #minetest-dev
01:53 paramat joined #minetest-dev
02:05 zorman2000 joined #minetest-dev
02:14 zorman2000 joined #minetest-dev
02:16 est31 joined #minetest-dev
02:47 nnnn20430 joined #minetest-dev
03:13 DI3HARD139 joined #minetest-dev
04:10 nnnn20430 joined #minetest-dev
04:26 paramat joined #minetest-dev
04:30 nore joined #minetest-dev
05:00 paramat left #minetest-dev
05:09 Hunterz joined #minetest-dev
05:15 paramat joined #minetest-dev
05:18 paramat i like the Minetest marketing video
05:18 est31 ?
05:27 paramat https://www.youtube.com/watch?v=TD1TVZ47xZY not seen?
05:32 est31 no
05:32 est31 not yet
05:33 est31 lol
05:34 nnnn20430 joined #minetest-dev
05:51 nnnn20430 joined #minetest-dev
05:54 nrzkt joined #minetest-dev
06:01 nnnn20430 joined #minetest-dev
06:14 nnnn20430 joined #minetest-dev
07:33 ensonic joined #minetest-dev
07:46 nrzkt joined #minetest-dev
08:06 est31 joined #minetest-dev
08:09 est31 joined #minetest-dev
08:10 est31 joined #minetest-dev
08:11 est joined #minetest-dev
08:14 est31_ joined #minetest-dev
08:16 est31_ joined #minetest-dev
08:42 ptv joined #minetest-dev
09:04 Hijiri I think I've made my longest github post yet
09:07 blaze joined #minetest-dev
09:10 est wow. that one is really long
09:11 est (if anyone wonders: its https://github.com/minetest/minetest/issues/4428#issuecomment-248245395)
09:53 Fixer joined #minetest-dev
09:54 Hijiri I feel relieved finally posting it, I was sitting on it half-complete for a while
10:12 Zeno` joined #minetest-dev
10:14 paramat joined #minetest-dev
10:25 AntumDeluge joined #minetest-dev
11:14 proller joined #minetest-dev
11:29 paramat left #minetest-dev
11:42 gregorycu joined #minetest-dev
11:42 gregorycu Sup slackers
11:43 gregorycu Yes ShadowBot, a little bit of luck
12:00 est gregorycu: hello
12:06 ensonic joined #minetest-dev
12:10 gregorycu Man, I was just about to use CRTP
12:11 gregorycu But that might blow people's minds
12:12 Fixer hi gregorycu
12:13 gregorycu Hello
12:13 Fixer welcome back
12:14 Zeno` go away
12:14 gregorycu Cheers bro
12:14 Zeno` :)
12:14 gregorycu x2
12:18 Zeno` gregorycu, shouldn't you be asleep?
12:19 gregorycu It's 10:19
12:19 gregorycu I'm coding for 5 minutes, then it's Supreme Commander until about 2am
12:20 Zeno` whoa
12:24 Zeno` "Presumably so the sky object can be updated and have that reflected inside the shader"
12:24 Zeno` nah, it's so that the Sky object can be reallocated entirely
12:25 Zeno` but the pointer to pointer is correct
12:25 Zeno` anyway apart from outstanding comments I think #4530 looks ok. Needs testing though I guess
12:26 ShadowBot https://github.com/minetest/minetest/issues/4530 -- Fix superflous shader setting updates by gregorycu
12:27 Zeno` I think the thing that annoys me most is the factory pattern way of doing things
12:27 Fixer i know that i can trigger light bug with restart... did 30 restarts already and seen no bugs, running it for >10 hours with this PR, good so far, I will torture it for one week and will probably declare it stable for me
12:27 Fixer just give me some time
12:28 Zeno` maybe not even the pattern itself. Just the name annoys me lol
12:28 Zeno` it's so "java-esque"
12:28 est +1
12:29 Fixer but speed is so damn good
12:30 gregorycu We've discussed the factory pattern in code reviews and in this channel
12:31 gregorycu I've defended its use here (not generally)
12:31 gregorycu As has ShadowNinja
12:31 Zeno` maybe. I guess it just seems out of place in some weird way
12:31 gregorycu "The factory stuff seems to acutally be necessary to ensure that each shader has it's own CachedShaderSetting though."
12:32 Zeno` if it's the best way to do things in this instance then so be it
12:32 Zeno` I'm not going to make a huge deal out of it
12:32 Zeno` as I said, if tests are ok I'd approve it
12:33 gregorycu I'm just doing est's code review comments now
12:33 gregorycu Then dinner, then gaming
12:33 Zeno` yep saw that. Cool
12:34 Fixer Zeno`: do I need to recompile or changes are cosmetic?
12:34 Zeno` recompile what?
12:34 Zeno` after applying the patch? Yeah you'd need to recompile
12:35 Fixer Zeno`: mt with newer version of 4530
12:35 Zeno` oh I dunno. Better ask gregorycu
12:35 Fixer erm
12:35 Fixer gregorycu: i'm testing first version of 4530
12:35 gregorycu Cool
12:35 gregorycu I'll have changes soon, 5 minutes
12:35 Fixer gregorycu: maybe i need to recompile with corrected one?
12:35 Zeno` it's always best to compile and test after changes though (of course)
12:35 gregorycu You'll need to recompile, just to make sure I haven't fucked anything
12:36 Fixer sure
12:36 Zeno` even if they "seem" cosmetic
12:36 Fixer it is 1 minute of time
12:36 Zeno` yeah, like gcu said
12:36 Fixer my compile environment is automated by script and recompiles only changed parts
12:39 Fixer i wonder if I can test that empty metadata fix on this "Just Test" copy, it probably has lots of garbage in database
12:40 xunto joined #minetest-dev
12:41 Fixer gregorycu: changes are code style only?
12:41 gregorycu A slight bit of refactoring
12:44 gregorycu Ok done
12:44 gregorycu I'm out, good luck
12:46 est seems fine
12:46 est but I think there should be a week of testing it before it gets to master
12:46 est then its released to the masses
12:47 est and they can test it as well
12:50 Fixer I agree
12:50 Fixer est: i will test it 100%
12:50 Fixer since I play in SP and MP
12:50 est awesome
12:50 Fixer wait
12:50 Fixer i have compilation error
12:51 Fixer http://pastebin.com/raw/iwNMCtPi
12:54 gregorycu joined #minetest-dev
12:54 gregorycu Compilation error you say
12:54 Fixer trololo
12:55 gregorycu oh
12:55 gregorycu that moment you rely on a compiler feature
12:55 gregorycu that doesn't exist in the old version
13:00 gregorycu Ok
13:00 gregorycu Give that a crack
13:01 Fixer one sec
13:04 Fixer went through 24% and goes forward
13:07 Fixer 39%, will probably compile
13:12 Fixer gregorycu: success
14:22 gregorycu_ joined #minetest-dev
14:33 STHGOM joined #minetest-dev
14:33 STHGOM joined #minetest-dev
14:57 twoelk joined #minetest-dev
15:01 hmmmm joined #minetest-dev
15:14 Void7 joined #minetest-dev
15:23 KaadmY joined #minetest-dev
16:09 Hunterz joined #minetest-dev
16:11 Darcidride joined #minetest-dev
16:17 Krock joined #minetest-dev
16:48 DI3HARD139 joined #minetest-dev
17:04 nrzkt joined #minetest-dev
17:07 Fixer when all shaders enabled: 46 vs 79 fps / +71% fps boost , thats usual numbers
17:13 Fixer 95 fps with just basic shader, 108fps without shaders, in MT without PR4530 basic shader - 57 fps, roughly +40 fps boost
17:17 Krock neat
17:18 Fixer add to this future fix that will disable "tangent spaces" feature (or how it is called), it will be even better
17:18 Fixer for all shaders except bump-mapping and occlusion iirc
17:20 Fixer tried restarting it 220 times (i counted) to catch the bug on that map, no luck, good sign
17:20 Fixer rejoining*
17:21 Fixer will test it in multiplayer gameplay for prolonged time
17:21 DI3HARD139 joined #minetest-dev
17:35 Grandolf joined #minetest-dev
17:36 halt_ joined #minetest-dev
17:39 AcidNinjaFWHR joined #minetest-dev
17:49 ssieb joined #minetest-dev
17:55 damiel_ joined #minetest-dev
18:16 Void7 joined #minetest-dev
18:38 ensonic joined #minetest-dev
18:47 proller joined #minetest-dev
19:58 sfan5 ptal #4535
19:58 ShadowBot https://github.com/minetest/minetest/issues/4535 -- Update buildbot libraries by sfan5
19:59 twoelk left #minetest-dev
20:37 VargaD joined #minetest-dev
20:50 troller joined #minetest-dev
20:59 Void7 joined #minetest-dev
21:20 troller joined #minetest-dev
21:31 torgdor joined #minetest-dev
21:33 ptv joined #minetest-dev
22:15 troller joined #minetest-dev
22:43 Player_2 joined #minetest-dev
22:43 cheapie OK, so I see that quite a few mods are using invalid light_source settings... wouldn't it have been better to give a warning than to crash the server when that happens? I had to fix 6 mods just to get *one* world to load.
22:43 Fixer ^^
22:48 Fixer !tell paramat people have issues with this https://github.com/minetest/minetest/commit/3aefa5d3ceaaa9299f42cc10921dec65fa53c5e0 maybe this kind of error should not be preventing server from starting
22:48 ShadowBot Fixer: O.K.
22:49 Fixer !tell paramat simple warning in console/debug should be enough, that will prevent lots of frustration for players/admins
22:49 ShadowBot Fixer: O.K.
22:50 xunto Maybe warning + lightsource = 0 is better)
22:51 cheapie xunto: Either is fine in my opinion. Something that worked one day crashing the server the next isn't.
23:16 Fixer just warning imo
23:38 Tmanyo joined #minetest-dev
23:58 Fixer_ joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext